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a multiplayer game of parenting and civilization building

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#1 2018-07-11 18:48:32

Xombiemike
Member
Registered: 2018-07-11
Posts: 4

Bless

I'm Xombiemike, a newbie. First real post, 2nd day of playing is behind me. I still haven't made fire yet, but I will eventually.

I like the Curse mechanic. Very interesting way to mark griefers. Your bad actions follow you.

How about a Bless mechanic to give blue text to those who have gained the love and gratitude of their ancestors? Shouldn't affect anything but text color. I'd be more excited if my new baby was a blue F.

Last edited by Xombiemike (2018-07-11 18:49:37)

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#2 2018-07-11 18:52:42

TheRedBug
Member
Registered: 2018-03-18
Posts: 393

Re: Bless

I would love it being a blue baby too <3


STEW! STEWWWWW!!!

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#3 2018-07-11 19:07:19

sc0rp
Member
Registered: 2018-05-25
Posts: 740

Re: Bless

What for?  The only practical use that it'll have, is to make you more likely target of griefers.

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#4 2018-07-11 19:10:47

Anshin
Member
Registered: 2018-04-01
Posts: 614

Re: Bless

Because Krishna baby smile

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#5 2018-07-11 19:29:56

Turnipseed
Member
Registered: 2018-04-05
Posts: 680

Re: Bless

And telling people your a kid worth keeping, noone will bless idiots


Be kind, generous, and work together my potatoes.

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#6 2018-07-11 19:37:12

subria
Member
Registered: 2018-06-11
Posts: 85

Re: Bless

Xombiemike wrote:

I'm Xombiemike, a newbie. First real post, 2nd day of playing is behind me. I still haven't made fire yet, but I will eventually.

I like the Curse mechanic. Very interesting way to mark griefers. Your bad actions follow you.

How about a Bless mechanic to give blue text to those who have gained the love and gratitude of their ancestors? Shouldn't affect anything but text color. I'd be more excited if my new baby was a blue F.

We discuss already.
You can not use blessing point to hide curse point.


Ownership is the solution for everything.

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#7 2018-07-11 19:40:10

sc0rp
Member
Registered: 2018-05-25
Posts: 740

Re: Bless

Seems relevant:
https://onehouronelife.com/forums/viewt … 475#p21475

jasonrohrer wrote:

Well, I DO want to avoid artificially rewarding any kind of behavior.  I'm not looking to create a "gold star" system here.

Part of the thesis of the game is that these things need no reward, because of the inherent nature of human reality.  Not "human nature" outside the game, but the very structure of the game itself (individual lives are limited, etc.).

The "reward" comes in the form of existence as opposed to oblivion.

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#8 2018-07-11 19:51:25

Xombiemike
Member
Registered: 2018-07-11
Posts: 4

Re: Bless

I kinda figured that might be the official response to such a suggestion and I totally support a creator doing things their way rather than bending to suggestions.

Due to the Curse code in place already, I'm sure if someone wants to mod that in, they can on their custom servers.

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#9 2018-07-11 22:57:10

OminousBladeBlank
Member
Registered: 2018-07-11
Posts: 226

Re: Bless

killing a blessed player could be an auto curse, or blessed players could curse more often. mmmmmmm. prisons.


What is an ominous blade blank?

It's that blade blank next to the file and short staff you see in a naked toddler's basket.

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