a multiplayer game of parenting and civilization building
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This is art. 11/10
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
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Nice!
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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Truly an emotional piece and awe inspiring work.
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Every little detail is there. Corn kernels all over the ground, babies flying, the little carrot farms. Truly a piece for the ages 11/10 would frame in my home.
fug it’s Tarr.
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ahahaha, so good. Great Work!
Its a rought world - keep dying untill you live <3
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This is perfect Made me laugh.
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Omfg
Someone give this man a full pot of stew
STEW! STEWWWWW!!!
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Omfg
Someone give this man a full pot of stew
He already has one! Its way in the back!
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
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TheRedBug wrote:Omfg
Someone give this man a full pot of stewHe already has one! Its way in the back!
!!!
He does!
I didnt see it!
Give this man a second pot of stew!
STEW! STEWWWWW!!!
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I admire it, the horse as well
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Hahaha the old man in the back creepin is the best!
Mostly playing as Eve West - hope to meet you one day!
Longest lineages: http://lineage.onehouronelife.com/serve … _id=113651 "Killed by Marked Grave with Chisel"
http://lineage.onehouronelife.com/serve … _id=849569
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Thank you all, that's some time well wasted!
TheRedBug, do you really think that I would pay no heed to stew!?
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NICE!
Gotta put up a fan art section on the home page so I can post this stuff.
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This is awesome.
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NICE!
Gotta put up a fan art section on the home page so I can post this stuff.
Wow, senpai noticed me!
Quite situational as an artwork, though. I doubt that teleportation will remain a thing for long...
Last edited by PunkyFickle (2018-07-24 16:39:00)
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Thank you all, that's some time well wasted!
TheRedBug, do you really think that I would pay no heed to stew!?
Not everyone has stew in their heart.
Glad you are not one of these people c:
STEW! STEWWWWW!!!
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Wow, senpai noticed me!
Quite situational as an artwork, though. I doubt that teleportation will remain a thing for long...
Nah, Jason has pretty good track record for keeping fun stuff.
Dying while on a mushroom trip makes you perma-trip in the next life:
This is not intentional.
But now that you have discovered it, I'm intentionally leaving it in there...
Eve locked in tuto house:
Wonder... did you by any chance die of old age inside the tutorial a while back?
That might have set your "eve respawn" location.
I'm tempted to leave this in there... seems like a cool easter egg.
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Same with the fruit boot glitch, in which he has made an item in the game cus players thought it was fun
Jason is a good person.
STEW! STEWWWWW!!!
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So the 3D mod is pretty cool right
Last edited by Neo (2018-07-24 17:17:17)
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Okay, there's a fan art section now:
http://onehouronelife.com/fanArtPage.php
Most recent topic is pulled onto the home page, just like with the News section.
Teleportation is NOT a bug that I'm planning on leaving in place, if you mean the standard glitchy thing that happens during lags.
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Teleportation is NOT a bug that I'm planning on leaving in place, if you mean the standard glitchy thing that happens during lags.
The teleportation we're talking about isn't lag related. Basically when you set four objects you cannot walk through in a diamond shape and attempt to use an item on it said item will drop from your hand and attempt to find a new place to go. Doing this repeatedly will cause items to teleport/fly off into directions as they go to fill an empty tile.
Babies are the only true thing that teleports as once enough tiles are filled around the teleporter the baby will poof into thin air and be placed in a nearby unfilled tile.
fug it’s Tarr.
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jasonrohrer wrote:Teleportation is NOT a bug that I'm planning on leaving in place, if you mean the standard glitchy thing that happens during lags.
The teleportation we're talking about isn't lag related. Basically when you set four objects you cannot walk through in a diamond shape and attempt to use an item on it said item will drop from your hand and attempt to find a new place to go. Doing this repeatedly will cause items to teleport/fly off into directions as they go to fill an empty tile.
Babies are the only true thing that teleports as once enough tiles are filled around the teleporter the baby will poof into thin air and be placed in a nearby unfilled tile.
It happens with graves with unattached headstones too. If you put an item on the grave and remove the headstone, the item teleports to an unoccupied tile. I think of it as a fun quirk of the game.
I've also seen it happen with people dying and becoming skeletons. The body teleported out of the building we were in. Come to think of it, you could displace items and babies into tombs with no doors.
Last edited by Cecil (2018-07-24 20:05:46)
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The teleportation we're talking about isn't lag related. ...
There's a whole thread about it, with diagrams and in-depth explanations by Tarr.
The proximity of the structure, when made of stone pillars, to Stonehenge is the fondation of the picture.
Nah, Jason has pretty good track record for keeping fun stuff.
I noticed some of those (didn't know about the mighty fruit boot, though, I like it more, now), but I think that those are "features" that do not impede the gameplay too much, or that only affect a few individuals, in very specific situations. Whereas this glitch, even though it is quite complex to figure out and is based on rather aesthetic designs, doesn't make any sense in the game's reality (teleportation!?) and affects the game "balance" (although not too substantially) : settlement layouts, reduction of the time constraint with faster farming/cooking/...
Plus, the idea was brought to light only a couple of days ago and we just started experimenting with it. Which new ways of exploiting this could our twisted minds find?...
I find it funny, that's what had me make this picture, but I would fix it if I was Jason, as it is too blatant and influential as a glitch to be kept. But of course, I am not Jason.
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It happens with graves with unattached headstones too. If you put an item on the grave and remove the headstone, the item teleports to an unoccupied tile. I think of it as a fun quirk of the game.
If we could choose direction where it goes, that would be great. Put mutton meat in grave, pick headstone, put headstone, repeat. I think we need a grave in the middle of grave pen
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