One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#26 2018-08-01 13:15:20

Catfive
Member
Registered: 2018-07-27
Posts: 256

Re: What new tech do you want to see in the game?

Wagons definitely, time to move on a small step in ages. Wagons hold more items (8?) and when unhitched will act as static storage too. 2 horses for a wagon, no speed increase over horse and cart.

Windmill and bread.
Windmill grinds multi wheat piles.
Bread
Bakers oven still adobe but handles trays. Tray holds 4 items and bakes all same click.
Trays made at forge

Wolves you can tame but no reproduction from them or we'll be overrun with them - for protection, always attack wild animals and aggressors so will die a lot also. Yes potential griefer tool but also more likely to be 2 or 3 non griefer ones to balance things out.

Pit traps for bears only
Requires large stakes

Altar for services, can only be placed on wooden floor 3 * 3 in centre

We need Jason to get a coder friend!

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#27 2018-08-02 04:28:13

FeverDog
Member
Registered: 2018-07-10
Posts: 96

Re: What new tech do you want to see in the game?

More water solutions:

Clay aqueduct
High capacity stepwells

Last edited by FeverDog (2018-08-02 04:30:46)

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#28 2018-08-06 16:49:11

Ellesanna
Member
Registered: 2018-07-20
Posts: 95

Re: What new tech do you want to see in the game?

Lum wrote:

I like that you included "more vanity items". I'm definitely all for the addition of more culture, art, clothing types, statues and totems, etc. It's what keeps me going!

I definitely like the idea of towns creating their own cultures and traditions

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#29 2018-08-07 00:24:48

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: What new tech do you want to see in the game?

The other day I spawned in a city that had a bear pen. Since this is viable in game i'd like to see some sort of domestic or tamed bear mob. And we obviously need all animals to actually drop meat as its a bit pointless to be a hunter now.

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