a multiplayer game of parenting and civilization building
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I've been thinking about all this baby suicide and I might have a solution. In one of my lives recently me and the other girls kept having our babies bail on us the instant they were born. I had a feeling it was the same person each time, They all instantly ran north each time. This one person kept getting born to us rather then other babies, i got him like four times in a row and I saw others complaining about all the suicides too.
Anyway I had the idea to stab him the next time he was born. This would actually help us both by banning him from the town he didn't want and allowing us to get different babies. This worked and we soon had a bunch of girls be born.
Last edited by Neo (2018-08-08 06:26:55)
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I think it is because of the ban. Most suicide babies are the same person coming back over and over. This causes extra clutter with their bones and is a waste of everyone's time.
On the other hand the murder penalties far outway the benefits of the ban. Unable to act after the murder you can't work and you might starve, and time wasted chasing the baby to kill them. Then you will most likely be murdered by someone else for killing a helpless child.
I still think I'd like to see that disconnected players don't die in game. I'd be better to have them in a coma and then the population can decide what to do with them. Murder penalties could be eliminated for killing someone in a coma. Can you waste resources feeding a female in a coma in the hopes of grandkids?
This would also help when there is a legitimate disconnection with someone's internet that was previously a good worker and people just wonder why they suddenly die.
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I think it is because of the ban. Most suicide babies are the same person coming back over and over. This causes extra clutter with their bones and is a waste of everyone's time.
On the other hand the murder penalties far outway the benefits of the ban. Unable to act after the murder you can't work and you might starve, and time wasted chasing the baby to kill them. Then you will most likely be murdered by someone else for killing a helpless child.
I still think I'd like to see that disconnected players don't die in game. I'd be better to have them in a coma and then the population can decide what to do with them. Murder penalties could be eliminated for killing someone in a coma. Can you waste resources feeding a female in a coma in the hopes of grandkids?
This would also help when there is a legitimate disconnection with someone's internet that was previously a good worker and people just wonder why they suddenly die.
Well to be fair as long as you eat before hand you should be fine but I quess that's a worse case scenario.
The question is why would a suicide baby want to avoid being murdered. They have basically refused to live in your town, Being killed would save them time since they will no longer get that town.
Assuming I was armed, I could ask the baby the usual "wanna live" and if they say "N" I would put them down and kill them. To decrease my chances of death I'd try to do this in front of a crowd, People that witness the whole thing shouldn't have a problem with it.
One could also use this for uncooperative babies that move too much and jump out. In another life we had this one kid that would literally move nonstop and yell F. Previously we all just let them die, Eventually I stabbed them so they wouldn't comeback.
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always eat before kill, and make sure there is some desert or a fire nearby
i seen people lock up rooms for babies
now we even got teleporters, so we could have nursery where you throw your baby in if anyone would be willing to feed them
let them quit the game at least if they suicide
still not sure killing them stops from lineage
i also had a person who yelled F all the time, i killed one before cause was a very bad baby jumping 4-5 times and moving constantly
the girl took the F baby and told me to kill that one too, i fed once but i seen it yells F constantly, it stood in fire even with hair and yelled f every 2 seconds
that is intentional
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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