a multiplayer game of parenting and civilization building
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Just made a new mod, underground ores.
This mod adds a new cached database to the server, which stores ore object ids. Objects are marked as being an ore or not, and their mapChance is used as a scalar for how big the underground vein is. The server checks for underground objects when a player uses an object on bare ground. If there is an object there, it might be invloved in a transition with the player's object. This means you can do things like:
Prospector tools + copper ore (underground) = prospector tools + pile of coppery dirt.
And then you can build a copper mine on top of the pile of coppery dirt.
If I get around to resurrecting my metalworking mod, I'll include this.
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10/10
STEW! STEWWWWW!!!
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Sounds amazing
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