a multiplayer game of parenting and civilization building
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A lot of players think grievers are mentally ill-- but in reality they're bored children. LUCKILY school is starting and honestly that's going to hurt the griefer community the most.
Last night- on the long long road- 2 cursed players went around taking out all the towns- and then head up north to the bell tower to take out those towns. On a week-night- this was quite sad as the total sever population was quite low. Finally my new mother killed Lorne Moist (btw- you suck Lorne, I sincerely hope you're hella depressed this morning, because you deserve the misery.)
Honestly- this was straight-up sad. Later last night- after the grievers had their way with sever 1- I was all eve and no real connection to the road. I was sad and scared it'll all disappear thanks to grievers disconnecting players from the major towns.
So how about- if in a single life time, if 5-10 players curse you- you are warped (in that life +) a very serious distance away from any recent spawn points- and that 'exile' lasts for 24 non-game hours or like 2-5 life times or something.
Like it's one thing to collect 10 curses over several hours- but to accomplish this in a single life time, I think should have heavier consequences.
Once upon a time there was a lizard who wanted to be a dragon...
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The cursed must work off their status as an exiled Cain.
Seems fair. Especially since after they take out all the towns everyone has to start over as Eves.
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I think it's a good idea, it would definitely prevent mass griefs.
Jason has said that it's something we have to deal with on our own -- five people cursing someone in one lifetime would still fall under this, right?
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Jason has said that it's something we have to deal with on our own -- five people cursing someone in one lifetime would still fall under this, right?
I would think so- I really think Jason just doesn't have the time to moderate anything is what it comes down to.
Once upon a time there was a lizard who wanted to be a dragon...
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Time to moderate anything?
In a game that has hundreds of daily active players?
How would I possibly do that?
Exile certainly is a very straight-forward solution. It still relies on cursing, which is user-determined.
I have dismissed it before because I didn't want to be doing anything automatic for you. But if you religiously kill every marked baby, that just becomes busy work, and then the person is eventually "exiled" as an Eve.
The drama of a marked baby is still tempting me, though.... but maybe it's a false promise of drama. Maybe I'm imagining that it is more interesting than it actually is.
Still, I'm hesitant to force anyone into a single-player version of this game, which is what is suggested here.
Maybe all the Cains are spawned together.... Just a whole world of Adams.... down in Australia.
It might be so dramatic and interesting down there that people would actually strive to get there themselves just to experience it. I mean, imagine finding yourself face-to-face with another Cain... can you trust him? He sure as hell can't trust you!
Or eventually, the Cains build a bell tower and ring it...
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Or eventually, the Cains build a bell tower and ring it...
Except you give to much credit to players. In the other way around. Given oportunity, players will minmax and grind fun out of the game. I can already see myself and few others getting cursed on purpose and being reborn as Cain while communicating through VC just to kill all other Cains and build belltowers there as organized effort of "Cains on Demand". Just to see where its located from others.
[Download] Zoomed Out FOV Mod || [Tutorial] Compile Win32 client in Linux VirtualBox || OHOL TOS/EULA explained
OHOL official Discord || My private discord: discord.joriom.pl || Crafting Reference: onetech.info
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I don't exactly think dumping a bunch of trolls together on griefer island is the solution. It would be a lot less busy work if you could just instantly look at a baby and know it was a cursed child. Even if it was something outrageous as a red child/person people could instantly spot them from a group and know that person isn't worth keeping around.
I think the only time there's been good drama caused by having a cursed around was when we had to keep a cursed girl as our sole female in a family line. Do we punish this person by killing them and dooming our family line? Or do we risk them killing us and that being the end of our lineage? As long as the solution sticks long enough and is visible enough I have no problem with us solving our own issues.
Also, I don't think cursed people should get red chat bubbles. This causes a bunch of confusion and leads to friendly fire among the towns people. Cops don't end up shooting each other just because the criminal says cops are bad.
I think in your other post you summed up the solution best: Longer lasting curses, slower cursed drain, and something visible to make sure they cannot hide the fact they're cursed.
Would it be possible to have the black bubble flip on during a life should someone hit the threshold? Or is this just something that has to be done when they are reborn later.
fug it’s Tarr.
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Tbh I like the idea of shoving all the heavily cursed people together as Cains. Even if they purposely went out of their way to be a Cain and start building cities or whatnot, they can freely grief each other without bothering the rest of the playerbase.
Maybe keep black text + visual mark at 10 curses, as an early warning sign ["this person is dangerous!"] and up the Cain banishment to 15? It'd help get rid of some of the worse griefers out there, at least temporarily, while at the same time keep an aspect of that "keep or kill!?" cursed-baby drama.
-Has ascended to better games-
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Maybe all the Cains are spawned together.... Just a whole world of Adams.... down in Australia.
Man, We got enough criminals down here. Still, I wonder what a town of full of cursed would be like. Could a higher version of the original curse. People still grief while cursed, they got nothing to lose since they cant be cursed anymore at that point.
Last edited by Baker (2018-09-14 08:32:37)
"I came in shitting myself and I'll go out shitting myself"
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Indeed, griefers are bored players who seek to stir SOME reactions around themselves to break the dullness they experience. The issue surely lies there, when their way to break dullness is to cause trouble (as that creates the most buzz, that's what they choose; all eyes are on them). Ideally these people would be mature enough to stop playing when they get bored and go play another game to get their fun out from, but for some reason they stick with a game they grew bored of times ago. Maybe this is a routine they want to repeat instead of breaking out of it. Maybe they grew addicted to it and get comfortable proceeding to redo the same old pattern of causing trouble. Maybe the kicks they get satisfy themselves just enough not to search for something better...
I guess it's the same mentality when a kid does stupid things just to desperately get some reactions from their parents or fellow humans. Then they keep doing that if nobody stops them or they don't mature to a level required to think of something better for themselves.
In my case GTAV is the perfect counter for OHOL. When farming and surviving becomes boring, I go to GTAV and do some heisting. People should shuffle games more.
But yes, about the Cains. As griefers have hard time regulating themselves and rather keep doing same old, it'd be great if the community could put them on time-outs so maybe they'd get some reflection time. Maybe the griefer stops playing when the Cain punishment lands on them, but they will have to play through the Cain lives anyways to ever get back to families. Would this time drained from them (interrupting their routine) make them question if their time is even worth it? Is sitting through the sentence worth it? Would they finally realize they could be doing something better? Just by forcing them to be alone would surely effectively cause some reflection over the value of their time.
The players wouldn't have to see them constantly, the intervals of the regular griefing becomes much wider until it becomes rather rare as people start getting Cain lives. The slower they can get back, the more they'd reconsider their choices. Then maybe, some serial griefers would see that "Well this is my 15th Cain life, eff this I'm gonna find another game to cause trouble in".
If I ever get accidental Cain life in Cain town I'd happily live through it doing stuff I want to do. Note! There should be xx amount of Cain years required to serve the sentence. So if Cains kill each other they couldn't escape the sentence.
AND YES NO CHOICE TO BE A TWIN, TRIPLET OR QUADRUPLET IF YOU ARE CURSED, please!
Last edited by MultiLife (2018-09-14 09:55:17)
Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)
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Yes, I guess I'm leaning toward this now.... because it adds an interesting extra facet to the game. Even if Joriom tries to get there on purpose...
Of course, you have to "live off" your cursed time. You can't just quit the game and wait for wall-clock time to pass. That's already the case with cursed babies (they have to live in-game X hours to lose X curse points).
As for twins, etc.... I think the game would work the same way as usual. If one of the twins is a Cain, they all get pulled down under together.
I guess.... there is some danger of fracturing the player population here.... where is everyone? They're all down in Cain land.
However, Cains never get babies, so I imagine that the majority of players would still end up playing the normal game.
I am worried that players will strive for a Cain Chain and accomplish more in the Cain village than any real village.... hmm...
I will definitely avoid always spawning Cains in the same spot.... that will be too advantageous, allowing them to continue their projects forever. I'll have to think about this aspect a bit more.
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Actually, in the interest of not breaking the game accidentally (by making the Cain game different from the main game, with the unknown side-effects of that), what if the Cain game is exactly the same as the main game?
If you're the first Cain born on a server, you spawn as a Cain Eve, with normal placement rules, etc. But Cain females can only have Cain babies. That's it.
Of course, all these Cain characters would have to be marked. The most obvious metaphor is literally a troll village full of green characters (think Shrek), and the regular villagers coming by with pitchforks from time to time. But any mark will do, I think.
I want to be careful here about making unintentional political statements. If they are close enough to the main population to interact, I feel like the game could easily become focused on that story, and swamp everything else. I mean, the story of that clash sounds hilarious and amazing... but it's not really what this game is about.
I could put them far enough away so that they will never interact with the main population. But still, the idea of having them follow the normal rules for Eve spawning and babies seems like a safe choice. They can build a village out there, but under the same stresses as everyone else.
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Actually, in the interest of not breaking the game accidentally (by making the Cain game different from the main game, with the unknown side-effects of that), what if the Cain game is exactly the same as the main game?
If you're the first Cain born on a server, you spawn as a Cain Eve, with normal placement rules, etc. But Cain females can only have Cain babies. That's it.
Of course, all these Cain characters would have to be marked. The most obvious metaphor is literally a troll village full of green characters (think Shrek), and the regular villagers coming by with pitchforks from time to time. But any mark will do, I think.
I want to be careful here about making unintentional political statements. If they are close enough to the main population to interact, I feel like the game could easily become focused on that story, and swamp everything else. I mean, the story of that clash sounds hilarious and amazing... but it's not really what this game is about.
I could put them far enough away so that they will never interact with the main population. But still, the idea of having them follow the normal rules for Eve spawning and babies seems like a safe choice. They can build a village out there, but under the same stresses as everyone else.
Think of it like the savage barbarians in the north or whatever.
Sure you'll get people trying to get there on perpose, they are welcome to play with all the town killers if they want.
Meanwhile the rest of society can get on with things.
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That sounds like a cool way to get them off our chest
Be kind, generous, and work together my potatoes.
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Cain Eve? This is confusing... he's female?
Jason, I think you mean Adam's evil first wife, Lilith.
https://en.wikipedia.org/wiki/Lilith
Which kinda suits.
Also the "Mark of Cain" is a thing, it looks like this:
Turned sideways it could look like a derpy face.
Also my IRL name is Adam and I'm from Australia and I resent this whole thread.
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That Mark Of Cain was made up by the TV show Supernatural, I think. It's not real, and has no historical significance, as far as I could tell.
As attractive as the barbarian thing is.... this game is not really about that. So I want to be careful here. I don't want that part of the game, which is a political lightning rod (especially today with the migration crises around the world), to swamp everything else.
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Ah, no wonder it doesn't look Hebrew. That's what I get for just using google image search instead of google proper.
I still really think exile and curse should be two separate systems.
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I'd be concerned if cursed players are able to play together in exile that they'd band together (e.g. exchange discord usernames) to cause even more harm. Perhaps it'd be better if they couldn't talk.
Eve CHAMPION
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Maybe cursed babies’ tears could be black, as a visual indicator, as suggested earlier in the thread. It’s small, but at something.
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Thanks for the update Jason. The donkey update was very much needed and I'm sure they're enjoying their time in donkey town.
fug it’s Tarr.
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