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#1 2018-09-29 22:12:07

Torston
Member
Registered: 2018-09-28
Posts: 9

MY Issues and Suggestions for the game from a new player

Recently got the game and i love it, but i have a few issues. First is communication, While its a cool feature that babies and young kids can only type a few letters its really annoying that anyone past the age of ten can't type in full sentences. Once your almost an adult or an adult you should have the same letter cap as the elderly. Second the crafting tree is really over whelming i have been playing for two days and still barley know how to make anything. trying to remember what goes with what is ridiculous. Even with the help of the wiki its over bearing for a lot of things. make branches and shit more universal to masny branches make different things. Its nice that its trying to be Hardcore, but its so hard to find straight branches. lastly how you control your person. i would rather move with W,A,S,D then my mouse.  Because i moved once to a spot at the same time as a new born baby, i happened to have knife and stabbed it by accident. then everyone was pissed even though i apologized said sorry and dropped the knife. they tried to kill me and ran me out of town. these are my main issues with the game but one other thing i'd like to see is a child cap for one person. I think you should only be able to have 3 babies in your life time maybe four. having twins being the only way to have more then four kids in one life. It can be quite the struggle when you spawn as an eve then have a shit ton of kids with no real bases to support them. MAKE FIRE EASIER TO DO get log, kindling, and bow thing, boom done fire. i spent 4 years in game making a fire then starved.

Again i really do like this game a lot the concept is so cool, but i really would like to see a few things changed mostly the branches and communication.

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#2 2018-09-29 22:47:38

UnnoticedShadow
Member
Registered: 2018-09-08
Posts: 307

Re: MY Issues and Suggestions for the game from a new player

1:  I agree that the word system should be changed once you get to age ten, and I am not sure why it is still this way, but it is:(

2:  I feel you're pain with the crafting tree, and some official crafting tree should be implemented in game, like in a "crafting" tab, but Jason wants you to learn from others, though normally people just use onetech.info, as it is much easier.

3:  I also think you should be able to move with WASD, but you should be left clicking to move instead of right clicking, at least I do?

4:  Yes. . . Knife should be used by double clicking sad

5:  There is no child cap because babies suicide often, and if you only have 4 children and 2 of them happen to suicide, you are screwed.  Don't feel bad about abandoning children though :\

6:  Fire is much easier to make than you think, and you just have to play the game more.  If you were doing an eve run, I understand as it is hard to survive as an Eve and create a village for beginners, but really the game is not that hard, you just need to learn the rules:)


Anyways, I wish you the best of luck on you're journey with this game!

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#3 2018-09-29 23:38:51

startafight
Member
Registered: 2018-04-15
Posts: 398

Re: MY Issues and Suggestions for the game from a new player

these r all suggestions that we see from a lot of new players. the learning curve has been discussed over n over again n even with the tutorial ppl still struggle with the basics. i think its gotten a lot better recently (tho i did stop playing for a while in the player boom cos like...... im sick of that Shit) the wiki is honestly kinda useless tbh i dont think it has enough info to make things easier. ive gathered a bunch of guides (in my signature) tho but its a LOT of info. tbh i think the games in a better place than it was like 3 weeks ago. ive been having a lot of fun again n ppl have enough time to chill out n chat while working.

what im tryna say is that a lot of the things ur talking abt get easier as u learn to play. gl tho! smile

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#4 2018-09-29 23:39:30

Torston
Member
Registered: 2018-09-28
Posts: 9

Re: MY Issues and Suggestions for the game from a new player

Yeah i understand the creator wants people to learn from each other, but to be honest in my experience people either ignore you when you ask to be taught something. explain it really poorly or they're new themselves and don't know. its not entirely their fault sometimes when they explain things badly that goes back to communication and such a short letter cap. what i have been trying to to is shadow people and learn what they're doing. Like a village in this game the newer generation needs to know what they're doing or the village dies. Us new players need to know our shit quick, because when the steam people come the influx of noobs will be far more overwhelming.

Last edited by Torston (2018-09-29 23:52:56)

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#5 2018-09-30 00:24:57

UnnoticedShadow
Member
Registered: 2018-09-08
Posts: 307

Re: MY Issues and Suggestions for the game from a new player

Fixing the word limit could help.  Another thing that Jason should do is make it so that noobs (first 10-15 times playing) cannot spawn as eves, as to prevent them from getting stranded without any knowledge.




Perhaps he should make some Fix-Ups to the game before releasing it to steam, so we get AMAP (As Many Players As Possible) from steam.

Last edited by UnnoticedShadow (2018-09-30 00:26:03)

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#6 2018-09-30 04:03:43

2laughor2cry
Member
Registered: 2018-06-09
Posts: 4

Re: MY Issues and Suggestions for the game from a new player

Simply and bluntly put, at the age of ten, if you are working then there is little to say.  Full-immersion roleplaying is for those that have been in the village long enough to have something valid to say and have actually LIVED.  I doubt a ten year old (who has been in the civ for thirteen minutes) has that much to say that will ADD to the civilization.  So sorry, but I don't even listen to babies.

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#7 2018-09-30 05:18:58

VioletLily
Member
Registered: 2018-07-27
Posts: 201

Re: MY Issues and Suggestions for the game from a new player

2laughor2cry wrote:

Simply and bluntly put, at the age of ten, if you are working then there is little to say.  Full-immersion roleplaying is for those that have been in the village long enough to have something valid to say and have actually LIVED.  I doubt a ten year old (who has been in the civ for thirteen minutes) has that much to say that will ADD to the civilization.  So sorry, but I don't even listen to babies.

But people are reborn into towns pretty often. There have been times when I am born back into a village shortly after my last life there and have info about the village and surrounding area that the current generation would benefit from knowing. I then have to suffer typing this information one or two words at a time. It's rather annoying.

Children in real life start speaking full sentences at about 1.5 to 3 years of age. I find it odd that the people in this game are forced to live their entire lives with the linguistic skills of a toddler.

Also, limiting communication in a game that intends for the experienced players to teach the newer is an odd decision. This is something that should be fixed before the game is put on steam. Either allow better communication in the game or create better resources to teach new players how to play.

Last edited by VioletLily (2018-09-30 05:22:41)

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#8 2018-09-30 05:32:11

Torston
Member
Registered: 2018-09-28
Posts: 9

Re: MY Issues and Suggestions for the game from a new player

2laughor2cry wrote:

Simply and bluntly put, at the age of ten, if you are working then there is little to say.  Full-immersion roleplaying is for those that have been in the village long enough to have something valid to say and have actually LIVED.  I doubt a ten year old (who has been in the civ for thirteen minutes) has that much to say that will ADD to the civilization.  So sorry, but I don't even listen to babies.


okay i'll be blunt with you what your saying is whats wrong with the game. You are a contributor to the problem. when i said ten i was just throwing out a number. The key like the other guy said its a game where you are meant to teach the next generation and try to insure village survival into city and then full blown civilization. if you don't communicate or ignore people that need help your village wont last so long and then all your work is for nothing. that hour you just spent in the game dying of old age building an eve village into something would be a total waste of time if you ignore people that need help. Luckily i'm learning pretty quick, and actually pulled off two eve starts today checking back both those lines made it past gen 8. Why? because i ask every baby if they are new or not. if they say yes then i teach them what i know. if they say no i tell them what we need, and then they did it. COMMUNICATION IS KEY!!!!!!!!!!!!!!!!!!!!!!!!!!!

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#9 2018-09-30 08:00:10

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: MY Issues and Suggestions for the game from a new player

LETTER CAP: I agree that the letter cap is ridiculous and should be changed so it's more like: babies 1 word, kids 3+ words, teens and adults and elders max cap.

CRAFTING TREE: Crafting tree is a lot but learn it one profession at the time. I suggest looking up compost and stew so you know how soil should be used other than berry farming. I learnt the recipes in 2 months of pretty average amount of playing and watching some videos of YouTubers (great for tips and tricks).

WASD: Dev said no WASD because it adds traffic within the responses and requests of the players and the server. Left click moving is easier to process.

BABY CAP: Do not baby cap the women in the game. The answer is: abandon. Eves do that a lot and should. You are not supposed to be able to save all your babies as an Eve. Most understand why you have to abandon them and gladly respawn somewhere else. The Eve should always make it, so they can possibly respawn to the camp (assuming the 'die at 60 as an Eve and have home marker set' -thing still works).

FIRE: Fire making should have more options, surely. The most annoying thing in early game is honestly thread and rope, which slows people down when making fire. In advanced towns and cities, it's the whole 'find tinder and a leaf and hope nobody cut those trees'.


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#10 2018-09-30 12:16:56

betame
Member
Registered: 2018-08-04
Posts: 202

Re: MY Issues and Suggestions for the game from a new player

Fresh player input is super important! it's the single part of play testing that can't be recreated.

COMMUNICATION: Extending speech length as suggested would add to the game, no question in my mind. Especially with the surge of new players coming from Steam. Teaching and aging are core elements of the game, but don't have to be in such odds with each other. It's artistic to add one character per year, but more realistic and helpful to gain speech as described by Torston (and many of us before). I once thought that sentence length should be earned with survival, but unskilled kids need to ask their questions to improve themselves.

CRAFTING: Has anyone stayed without finding Onetech? Hardcore gamers need it, but I figure folks still get their $20 worth without it? What's very special about OHOL vs other crafting-heavy games is that there are no invisible recipe books needed you can learn all recipes by watching other players interact with objects in the game.

MECHANICS: Multilife covered WASD. Double-clicking is also a non-option for a similar reason, I assume.

BABIES: The code has an advanced baby-spacing algorithm, and I don't see much room for improvement. It's left on us to manage the high risk-reward resource that kids are.


Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info

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#11 2018-09-30 12:47:16

Abcd
Banned
Registered: 2018-09-30
Posts: 16

Re: MY Issues and Suggestions for the game from a new player

I have a suggestion.

Go fuck yourself lol.

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#12 2018-09-30 17:56:13

Torston
Member
Registered: 2018-09-28
Posts: 9

Re: MY Issues and Suggestions for the game from a new player

The biggest thing to me is the letter cap. while i would like a better crafting tree the game is playable with the current one, and i think it would be fine if people could actually communicate. I've actually changed my mind on babies after playing more because a lot of people baby suicide which is really irritating and needs to be punished. I'd cures those players if they didnt run off before i could name them.


A quick thing when it comes to steam if people are frustrated with the game to the point that they get bored because all they know is berry farming due to nobody explaining other professions to them they will become griefers. we'll get an increase in murders and structure demolishing, So just be aware of that.

Last edited by Torston (2018-09-30 18:06:37)

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#13 2018-09-30 18:17:29

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: MY Issues and Suggestions for the game from a new player

Torston wrote:

The biggest thing to me is the letter cap. while i would like a better crafting tree the game is playable with the current one, and i think it would be fine if people could actually communicate. I've actually changed my mind on babies after playing more because a lot of people baby suicide which is really irritating and needs to be punished. I'd cures those players if they didnt run off before i could name them.

Eh, sometimes it's nice they run off, so you don't have to worry about raising them; better they run off than stay and grief if they don't want to be there. It does get annoying if it's constant and you'd need to have at least some kids stay. There was some discussion over a "pregnancy" time so babies could see their mom for a minute and decide if they want to be born or not. This way we wouldn't get baby bones everywhere or running babies poking bears awake. You can't force anyone to stay. And if you do, they will rebel and make others suffer. It's a constant battle to have people on both sides happy, but I'd rather have people toggling through mothers than being born to me constantly without wanting to...


Torston wrote:

A quick thing when it comes to steam if people are frustrated with the game to the point that they get bored because all they know is berry farming due to nobody explaining other professions to them they will become griefers. we'll get an increase in murders and structure demolishing, So just be aware of that.

Goodness, I hope they teach themselves first before just giving up and starting to grief. O_o There are so many tutorials around. Nobody should expect to be taught everything in this game. I know people are impatient and don't want to read but if you only berry farm and never try anything else, don't cause trouble for others.


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#14 2018-09-30 18:18:44

BladeWoods
Member
Registered: 2018-08-11
Posts: 476

Re: MY Issues and Suggestions for the game from a new player

Don't use the wiki, it's terrible. Use this: https://onetech.info/

It's extroardinary

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#15 2018-09-30 18:45:24

Torston
Member
Registered: 2018-09-28
Posts: 9

Re: MY Issues and Suggestions for the game from a new player

MultiLife wrote:
Torston wrote:

The biggest thing to me is the letter cap. while i would like a better crafting tree the game is playable with the current one, and i think it would be fine if people could actually communicate. I've actually changed my mind on babies after playing more because a lot of people baby suicide which is really irritating and needs to be punished. I'd cures those players if they didnt run off before i could name them.

Eh, sometimes it's nice they run off, so you don't have to worry about raising them; better they run off than stay and grief if they don't want to be there. It does get annoying if it's constant and you'd need to have at least some kids stay. There was some discussion over a "pregnancy" time so babies could see their mom for a minute and decide if they want to be born or not. This way we wouldn't get baby bones everywhere or running babies poking bears awake. You can't force anyone to stay. And if you do, they will rebel and make others suffer. It's a constant battle to have people on both sides happy, but I'd rather have people toggling through mothers than being born to me constantly without wanting to...


Torston wrote:

A quick thing when it comes to steam if people are frustrated with the game to the point that they get bored because all they know is berry farming due to nobody explaining other professions to them they will become griefers. we'll get an increase in murders and structure demolishing, So just be aware of that.

Goodness, I hope they teach themselves first before just giving up and starting to grief. O_o There are so many tutorials around. Nobody should expect to be taught everything in this game. I know people are impatient and don't want to read but if you only berry farm and never try anything else, don't cause trouble for others.


yeah i agree you shouldn't need to me taught everything. It would just be nice if players would teach people things when they ask. I've found some people who are very good and will do there best to insure you know what they are trying to teach, but i've met far more who simply ignore you. this game is very good i just want it to have a long life, and want to improve the community to be more friendly to new comers like myself. First impressions are everything.

Last edited by Torston (2018-09-30 18:46:03)

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#16 2018-10-01 05:09:49

FeverDog
Member
Registered: 2018-07-10
Posts: 96

Re: MY Issues and Suggestions for the game from a new player

Oh we're definitely getting more griefers with Steam.  People will think this is some variation on Terraria, get frustrated with the learning curve and start griefing.  Not that I disagree with Jason's decision but it's going to spike the griefer level. 

Regarding the learning curve, you just have to find a niche you like and play it for a while so it's memorized.  Then move onto the next niche.  It's probably best to learn the very basics for Eve play and if you extend that to learning smithing, even better since it's essential.  I started with berrying, then moved to compost, then to rabbit trapping/clothing production, then to shepherding and now I'm trying to figure out sheep pen architecture (but all I get is pein's baffling diagrams <much respect to pein for his instructions>).  I guess I'll work on pies next.  I'm procrastinating with the smithing because man that's a hell of a lot of steps.

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#17 2018-10-01 06:26:47

VioletLily
Member
Registered: 2018-07-27
Posts: 201

Re: MY Issues and Suggestions for the game from a new player

FeverDog wrote:

I'm procrastinating with the smithing because man that's a hell of a lot of steps.

I did the same thing as a new player. Just a tip, shadow someone smithing (be sure to stand out of the way) and then practice in the tutorial with the onetech tech tree to help. This way you can practice without worrying about the rush and accuracy needed in the actual game. I learned to smith this way smile

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#18 2018-10-01 07:03:28

The_Llamacorn
Member
From: Sweden
Registered: 2018-04-01
Posts: 183

Re: MY Issues and Suggestions for the game from a new player

I always have the one tech website open in case I need to know how to make something. You can also say '/ (item you want to craft with)' in-game and the little square in the bottom right corner will show what you can make with it. The learning curve is pretty hard but I don't think we should change the game just to suit the new players, then the game gets really boring for the ones who know how to play the game already. You just have to be persistent and don't forget that you can ask other players.


Noobs are fine, but noobs that don't listen and refuse to learn, get on my nerves. Your ignorance will lead you to Donkey Town one day.

"Hugs from grandma"
-Rose Winter

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#19 2018-10-01 08:26:45

FeverDog
Member
Registered: 2018-07-10
Posts: 96

Re: MY Issues and Suggestions for the game from a new player

I couldn't get to that section in the tutorial for some reason.  I tried.  I'll try again....

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#20 2018-10-01 10:37:45

betame
Member
Registered: 2018-08-04
Posts: 202

Re: MY Issues and Suggestions for the game from a new player

FeverDog wrote:

I couldn't get to that section in the tutorial for some reason.  I tried.  I'll try again....

It'll be the last room, following south of the torch room, with the quote "hmm...".

It should have all the resources to set up an adobe kiln/fire/pottery/bellows/tongs to start forging.

I still return there occasionally to hone my Eveing skills and checklist.


Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info

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#21 2018-10-01 11:41:47

UnnoticedShadow
Member
Registered: 2018-09-08
Posts: 307

Re: MY Issues and Suggestions for the game from a new player

Personally I like said “pregnancy” solution, but it could encourage a meta where babies are even more selective than before, so in order to counter that perhaps pregnancy feature could be turned off by default, so suiciders will not “suicide” and newer players don’t follow the “only be born where I like” trend.

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#22 2018-10-01 17:30:31

Stylingirl
Moderator
From: Usa
Registered: 2018-05-24
Posts: 143

Re: MY Issues and Suggestions for the game from a new player

It took me two weeks to get a good hold on being able to craft everything when I first started playing, but that was in May, like 20 updates ago. The learning curve is just high and you have to get used to it. Instead of trying to learn everything at once, just pick one thing you want to learn until you know it and move on to the next thing.
The WASD keys are just a preference and I'm sure you could get someone to make a mod for that. You only stab people by right clicking, so use left click to move and you won't stab people. If you only had three children, families would die off not only more often but a lot earlier as well. If that was a thing I'd be surprised if lineages lasted 10 generations.
And that's what fire making is, bowdrill on shaft, put on tinder, put kindling on and boom, fire. If you have all the ingredients there is no reason making a fire should take you four minutes to do. Memorization and practice is a big component for crafting so the only thing I can tell you is to keep playing and you'll eventually get the hang of it. Anyone who is able to memorize the entire tech tree in two days is a god.

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#23 2018-10-01 22:49:50

Torston
Member
Registered: 2018-09-28
Posts: 9

Re: MY Issues and Suggestions for the game from a new player

Okay people seem to be missing the point or not reading the entire thread, which is understandable. First off for the one who said they shouldn't change the game that's not realistic, things change constantly mostly due to new player feed back like this. Which is good for game growth and a fluid experience. Secondly i'm not trying to learn everything at once and have back pedaled on my initial opinion of the tech tree. The tech tree still frustrates me to no end, however, I understand why it needs to be that way. What i mainly see as a the largest issue of the game is the Player communication. For those who think that communicating is a waste of time YOU'RE WRONG!!!!! IT is literally in the trailer for this game you are supposed to communicate with those around you to build a civilization. that includes other adults in your village for organization and job placement, Also the kids for the same reasons. Raising a kid till they're 5 dropping them off at berry bushes and saying good luck is going to lead to problems later on down the road. Over the last week i've seen so many people just sit there not talking to their kids to see what they know, and then when they grow hair are like "here ya go GL." Then you have all these kids standing around doing NOTHING! or farming berries. you don't need 10 kids farming berries. 2 kids fill all the needs of the average berry farm. The rest stand around draining the food supply, population gets to large with to few working and half or more people die. Usually the ones doing something die because they're off gathering iron, furs, milkweed, whatever and when they come for food there is no food and they starve. Why? BECAUSE PEOPLE DON'T COMMUNICATE!!!!!!!!!! And then because all the people who knew what they were doing die eventually your village runs out of everything. So either fix communicating by removing the cave man speak for anyone 4 and over, or improve the tech tree so you don't have to rely so heavily on others. I'd much prefer if things stayed the same and they just fixed communication. But it all comes back on everyone that plays its really simple to prevent this ask your kids what they know!!!!!! if nothing try and teach them what your doing while they're babies. If they know things tell them what you need. If they don't know something you need find out what they do know and have them do that. If they only know berry farming and you already have a couple berry farmers either let them die or give them a basket and have them get iron, or branches, eggs, etc.


Bit of a rant but there it is.

Last edited by Torston (2018-10-01 22:53:10)

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#24 2018-10-02 00:06:53

VioletLily
Member
Registered: 2018-07-27
Posts: 201

Re: MY Issues and Suggestions for the game from a new player

To show how odd the communication in the game is compared to real life, here are some comparisons based on my personal experience with over 40+ young children. (The age ranges I will give are averages. All children are different)

Single Vowels:

A Newborn to about 3-4 months of age will only be able to speak single Vowels. They may add in a soft consonant every once in a while.

A baby of this age in the game can only speak one letter, so pretty similar right here.


Syllables:

At about 4-5 months of age, a baby will start speaking in syllables, usually ending in a vowel. This is when they may start saying ma and da, even if they don't know what it means yet.

In the game, a baby of this age can only speak one letter.


First words:

At about 6-11 months of age, a baby will start speaking full words. They love to mimic language at this age. The more you say something, the more likely they will be to repeat it. It can be really cute. I remember one baby I watched that got really excited (big smile, laughing, jumping up and down) every time she saw my cat. We of course encouraged this because it was so cute. Her first word at 6 months was kitty, even before saying ma or da.

In the game, babies can still only say a single letter.


Mimicing continues:

From 12-18 months of age, the baby continues mimicing others. This is usually only one or two words at a time. They will usually have commonly used words down well (mama, dada, baba, food, out, down, up), and try to mimic words they don't know as well.

A baby of this age in game can only say one letter (I think. Maybe two)


Short sentences:

The age range really starts varying at this point. Somewhere between 18 to 30 months(1.5 - 2.5 years) of age, the toddler will start speaking full sentences. These sentence are usually short and use simple words. A 20 month old baby I know recently said "No touch [name]'s computer." They usually repeat things they hear often, mimicing short sentences.

A child of this age in the game will only be able to say one to three letters (again I'm unsure. I never paid too close of attention and avoid talking at this age if I can)


Full sentences:

Between 2.5 to 4 years of age, a child will start speaking full sentences. They may make simple mistakes, such as using incorrect tenses and butchering long words, but they are pretty fluent. There is really no limit to sentences length at this point. They can keep talking and talking until they run out of things to say.

Children of this age in the game can only speak up to 4 or 5 letters.


So basically, it takes 59 years to reach the language skills of a 4 year old in the game. In fact, I believe a four year old can speak better. An elder in this game may be more on par with a two year old. It's odd that communication is so limited in the game, especially considering how community based it is. It really hinders gameplay.

Last edited by VioletLily (2018-10-02 00:31:30)

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#25 2018-10-02 00:54:35

Torston
Member
Registered: 2018-09-28
Posts: 9

Re: MY Issues and Suggestions for the game from a new player

VioletLily wrote:

To show how odd the communication in the game is compared to real life, here are some comparisons based on my personal experience with over 40+ young children. (The age ranges I will give are averages. All children are different)

Single Vowels:

A Newborn to about 3-4 months of age will only be able to speak single Vowels. They may add in a soft consonant every once in a while.

A baby of this age in the game can only speak one letter, so pretty similar right here.


Syllables:

At about 4-5 months of age, a baby will start speaking in syllables, usually ending in a vowel. This is when they may start saying ma and da, even if they don't know what it means yet.

In the game, a baby of this age can only speak one letter.


First words:

At about 6-11 months of age, a baby will start speaking full words. They love to mimic language at this age. The more you say something, the more likely they will be to repeat it. It can be really cute. I remember one baby I watched that got really excited (big smile, laughing, jumping up and down) every time she saw my cat. We of course encouraged this because it was so cute. Her first word at 6 months was kitty, even before saying ma or da.

In the game, babies can still only say a single letter.


Mimicing continues:

From 12-18 months of age, the baby continues mimicing others. This is usually only one or two words at a time. They will usually have commonly used words down well (mama, dada, baba, food, out, down, up), and try to mimic words they don't know as well.

A baby of this age in game can only say one letter (I think. Maybe two)


Short sentences:

The age range really starts varying at this point. Somewhere between 18 to 30 months(1.5 - 2.5 years) of age, the toddler will start speaking full sentences. These sentence are usually short and use simple words. A 20 month old baby I know recently said "No touch [name]'s computer." They usually repeat things they hear often, mimicing short sentences.

A child of this age in the game will only be able to say one to three letters (again I'm unsure. I never paid too close of attention and avoid talking at this age if I can)


Full sentences:

Between 2.5 to 4 years of age, a child will start speaking full sentences. They may make simple mistakes, such as using incorrect tenses and butchering long words, but they are pretty fluent. There is really no limit to sentences length at this point. They can keep talking and talking until they run out of things to say.

Children of this age in the game can only speak up to 4 or 5 letters.


So basically, it takes 59 years to reach the language skills of a 4 year old in the game. In fact, I believe a four year old can speak better. An elder in this game may be more on par with a two year old. It's odd that communication is so limited in the game, especially considering how community based it is. It really hinders gameplay.

THANK YOU!!! thats what im saying really most issues with this game can be traced back to limited letter cap.

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