a multiplayer game of parenting and civilization building
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Currently there is no way to remove a chest. If an area is walled off in ancient stone walls with only a few doorways, a griefer can build a chest in the doorway(s) and the structure becomes impossible to enter or exit forever.
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Oh, this again. There was a thread about this not that long ago. My idea was doing something similar to how flint-tipped bowdrills can remove the arrowhead with a piece of flint, but instead we can remove the lid with an adze or bowsaw and get planks in return.
Maybe using an Adze or a Bowsaw on a chest removes the lid and gives you back the planks used on it, in a similar manner of having the planks just leaning against the side of the box until someone picks them up.
That way we get the wasted planks back, can move the box by making it a sledge/cart, and honestly the changes on Jason's end wouldn't be that big. Slight edit to the sprite [basically putting the planks leaning against the box] and the code'd basically be a recipe. "Adze/Bowsaw + Chest = Box w/ Planks." "Bare Hands + Box w/ Planks = pick up Planks"
Or maybe use an axe/hatchet on it and get kindling in a similar manner. Hatchet/Axe + Chest = Box w/ kindling. Bare hands + box w/ kindling = pick up kindling.
People could still grief by putting locks on the chest I suppose, but at least it'd take more time and effort to do this. The more time a griefer has to put into their work, the less often it'll be done. Besides, I tend to kill anyone making a key/lock set already- whether intentional or not it usually means all your good gear locked up with no key, which is griefing in my eyes.
Last edited by Jk Howling (2018-10-06 19:43:10)
-Has ascended to better games-
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I think even if using flint on an empty box destroyed the lid, yielding no planks, it would be better than the current situation.
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Oh, this again. There was a thread about this not that long ago. My idea was doing something similar to how flint-tipped bowdrills can remove the arrowhead with a piece of flint, but instead we can remove the lid with an adze or bowsaw and get planks in return.
Maybe using an Adze or a Bowsaw on a chest removes the lid and gives you back the planks used on it, in a similar manner of having the planks just leaning against the side of the box until someone picks them up.
This is the best idea imho. They are a problem as it stands. I'm coming across them being used to grief constantly and even if the griefer is cursed and killed it doesn't change the fact the box is there forever currently
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Firebrands + chest with kindling inside -> burning chest
burning chest + bowl of water -> chest
burning chest + 1 min -> ashes
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Even once chests are fixed he still has to fix rose bushes + marked graves. None of these things have high costs what so ever and permanently block something once placed. The only way you could prevent door griefing was with filled trash pits and now since they despawn we're stuck with door griefing again.
fug it’s Tarr.
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Jason please make chests removable everyone is using them to block houses!!! Jason plz they should be removed maybe not burned like the person above says but they should be removeable!
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+1 for chests, marked graves and rose bushes also pine walls should have the same ancient system as the stone walls or something different that makes them removable
this as become a problem recently and nobody will make buildings and walled cities if it doesnt get fixed
we might get a whole city blocked by a rose bush
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Why can't we tear down ancient walls again ?
The one and only Eve Kelderman
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Why can't we tear down ancient walls again ?
A mystery in itself
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Why can't we tear down ancient walls again ?
Maybe the ancient walls are SET IN STONE!
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YYYYYYYYEEEEEEEEEEAAAAAAAAAAHHHHHHH!!!!!!!!!
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permanent is good
we need a way to make permanent things, yeah it can be bad sometimes, but i want my stuff to last, generally the problem is that something is too easy to destroy
if i make a chest with intent then i wont like to be removed easily
i had people make dumb road out of a half grave pen and had people make cart out of a box in a pen wall
so removing could be possible but high cost, high difficulty and by multiple persons
or we need tech tiles, first of all roads and board shouldnt allow planting on them, tiles should need mallet hit before adze them off
a cheap way to make a tile free tile, maybe stakes+ hits + shovel block building or planting on a tile, can be converted back with bowl of soil + shovel
door should have a tile in 2 sides which prevent building/planting on them (3 stakes to make a door), and dont allow putting doors in front/behind tiles that block movement
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Chests are fixed.
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Chests are fixed.
But it's still possible to put a lock on a chest so no one can destroy it, right?
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I think its fine to not let locked chests be breakable. Under normal circumstances lock removal is really easy as is. The only time lock removal is a problem is when they default to the ? state on server reset and you're stuck looking for a needle in a haystack.
At worst just make a few locks and keys, lock some random sign and dump the key in the wilderness where you know to retrieve it. I've had to do this in the past to be able to unlock doors that were griefed by trolls locking everything.
I wouldn't mind graves being permanent either if they went ancient like walls. This way you can have your nice little graveyards be grief proof while allowing people to remove a quickly put up uncle grave.
fug it’s Tarr.
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jasonrohrer wrote:Chests are fixed.
https://i.imgur.com/3T1QRvg.png
But it's still possible to put a lock on a chest so no one can destroy it, right?
I assume this is on left click and you can still put an axe in a chest with right click?
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I wouldn't mind graves being permanent either if they went ancient like walls. This way you can have your nice little graveyards be grief proof while allowing people to remove a quickly put up uncle grave.
Ya this kind of delay is key, I think, to allowing some things to be permanent. Becomes permanent after 10 hours or so. This gives the citizens plenty of time to remove it if a griefer puts it in a bad spot, but also allows it to become a permanent un-griefable fixture in the town. This could be done with graves and rose bushes at least, I think. If citizens fail to fix a grief placement for 10 hours, it's their fault really.
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this will be interesting to see in well stocked box bakeries... I hope baker has knife ready for those ax griefers.
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be more precise next time
jason thought he needs to remove chest from the game
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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