a multiplayer game of parenting and civilization building
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This is a number one priority that needs to be fixed (as well as netcode ofc) if civilizations are to advance.
Not much else to say on the subject, but I hope its not as intended.
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Agreed, it's a problem.
It's bad enough that people like to run off into the wild with clothes and die, in a way "diffusing" out important goods which should be focused and inherited instead, but this bug just makes it worse.
Last edited by rebb (2018-03-13 21:10:40)
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Agreed, it's a problem.
It's bad enough that people like to run off into the wild with clothes and die, in a way "diffusing" out important goods which should be focused and inherited instead, but this bug just makes it worse.
Yup, if this bug did not exist then civilizations would be much further ahead than they are now
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Maybe the game could detect a death on farmland and place clothes on the nearest empty tile, similar to what happens when you pick up grave bones with a basket that have items on them.
This could of course lead to farmland deaths "spamming" tiles in the area.
Maybe it would help in that case if clothes could be gathered in a single tile in some kind of cloth pile, similar to graves.
Then a farmland death would only spread a single "pile of cloth" to the nearest free tile.
Last edited by rebb (2018-03-14 14:20:19)
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One tile taking up to a full set of clothing (limited to 1 type each except for shoes) would be good imo
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Afaik when you die on farmland your clothes are placed on the nearest empty tile. I don't know what the maximum range that they can be moved to is, but given that Jason has said before that pathfinding works beyond the range of a screen, I would guess that range would not be a problem. I have only tested this while wearing a fur shawl, but will test with more different clothes tonight (on a test server, can't go wasting clothes in game now)
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Afaik when you die on farmland your clothes are placed on the nearest empty tile. I don't know what the maximum range that they can be moved to is, but given that Jason has said before that pathfinding works beyond the range of a screen, I would guess that range would not be a problem. I have only tested this while wearing a fur shawl, but will test with more different clothes tonight (on a test server, can't go wasting clothes in game now)
Except this doesn't work. I died and lost a full set of clothing when there wasn't even anything else blocking the tiles nearby. I was just an Eve who started a colony and got born to my daughter. We should have been off to a great start but instead the backpack with 3 snares and my full set of clothing was deleted from the game.
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