a multiplayer game of parenting and civilization building
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So, I was thinking that in here in OHOL we go directly from stone tools to steel tools and that is kind of weird and unrealistic. So, my idea (maybe someone has come up with true before or Japan has this in mind, but sorry I don’t know) is that the tier system would have an intermediate tier because first we have stone tools and then at the end we have the steel ones; the intermediate would be copper or bronze that could possibly work almost the same as iron but more common and I believe bronze is an alloy of tin and coppe(correct me if I’m wrong) so those two could be added. Well with this intermediate ore you could make a cheaper set of tools that you would need in order to get to steel tools. It could work with a bronze pick that you use to get the iron ore so you can start using the steel tools, but this someway (leave suggestions) has to be balanced so that people just use this once and then never use it again like so many things in this game although that would be difficult with this new intermediate tier that only works as an extra step that you’re ill prosbbly never use again so in addition to this intermediate ore to just work for tools it could work for making cheaper stuff or other items.
So that’s my idea, and I encourage people to add to it or try to take down my idea if it wouldn’t work and maybe revamp this idea.
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Jason has basically said he's skipping that stage of history.
Steel tools are basically the intermediary between stone tools and either farming with animals or automation.
I've not read if he is going to skip oxen for tractors, but we do have minecarts that work on springs.
Maybe just load the minecart with baskets of soils and it deposits soil going one way,
put a hoe on it and it tills the soil going the other,
load it with seeds and it plants them through some sort of spring loaded mechanism,
then it does the same with water.
Later the same minecart harvests the crops and deposits them near a bakery or composting area and the whole process starts over.
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I wanted more metals. I wanted copper because of it's role in human history as well as it's chemical properties, specifically it's lower melting point than iron. It makes sense to introduce copper to the game if we are going to have electronics, batteries and electrical transmission.
I was basically told Jason doesn't want to be seen as copying Minecraft. Which is just a stupid, lazy excuse not to add an element to a game, if you ask me. Someday I want to play a game like this, an MMO, that includes 100 elements, that people can choose to employ for different purposes. This way we can have batteries in the bronze age if we like, or steam engines in the stone age. But better yet, so that we can make mines for rare earth metals long before they were used IRL and have those elements and the technologies employing them, abundant and widespread so that, say, we have have lithium batteries 100 years before nickel metal hydride or lead acid batteries.
The fun of these types of civilization building games is we know ahead of time, what resources are going to be useful. So, when you are playing Sid Meier's Civilization, and you discover a region with Uranium, just because it's not valuable to you at the time, you know it will be highly valuable when you have the technology to use it and can, if you so choose, rush that branch of the tech tree.
This planet is entirely composed of elements and the electrons and photons that flow between them. Seeing it as such and knowing how best to utilize those elements to maximize prosperity, is the hallmark of every great civilization; every great species. Species that experiment with their chemical and kinetic potentials, reach above and beyond their competitors. They catch the gazelle and live to reproduce, they stand above the grass and see the lions first. They transform the world around them by utilizing the potential they have inside.
Reality is absolutely, fucking amazing! I just wish we could fit it all in a 250 MB executable file and run it all; sex, science and sentiments included.
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