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a multiplayer game of parenting and civilization building

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#1 2018-01-26 22:00:18

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

v49 Update

The first major content update in a while, getting into the swing of things in preparation for the public release.

This is a somewhat smaller update, because I spent a lot of time this week demonstrating the game to various journalists.

Pies are now worth making, because each one has four slices equal in food value to what the whole pie used to provide.  They can be shared between people or eaten repeatedly on a long journey.

You can now make a shovel and use it to dig up many of the permanent natural features in the world.  Get those stumps, rocks, and empty clay/soil pits out of the way so that you can build your house or farm as you see fit.

Finally, you can now hunt and cook geese.  The hint for it is currently obscured by the fact that the goose jumps into the pond whenever you touch it (I will fix this soon), so I'll tell you here:  use a bow and arrow.



Full details here:

http://onehouronelife.com/updateLog.php

https://github.com/jasonrohrer/OneLife/ … ngeLog.txt

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#2 2018-01-30 05:46:09

yvanhooe
Member
Registered: 2018-01-01
Posts: 137

Re: v49 Update

So... I tried the new pies. It is awesome the autonomy a pie gives you! Even a modest rabbit pie. Takes only one room in the backpack, feeds more than a backpack full of carrots. It may not be the best use of water (as one part water will give you 25 food in carrots) especially if you grow the wheat (which removes the soil after harvest) but even so I feel it is really worth not having to go back at the carrot spot for a long time.

I noticed something, not sure if it is a bug or a feature: it is not possible anymore to put a basket in a backpack. I tried it with an empty basket and empty backpack, non empty basket, non empty backpack, no way anymore.

Also, a passing note: I minced rabbit meat first in my first pie and later noticed I have to put meat, then carrot, and only then mince. It could make sense to be able to add the carrot after the rabbit meat has been minced. Or not, after all a recipe is a recipe.

I did not try to hunt geese or to make a shovel.

Last edited by yvanhooe (2018-01-30 07:08:18)

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#3 2018-01-30 14:33:34

yvanhooe
Member
Registered: 2018-01-01
Posts: 137

Re: v49 Update

Also, there seems to be a bug with the food stats: it says that one rabbit pie was eaten (which may be correct, I have eaten 4 slices of pie) but only for a total of 12 calories where it should be 48.

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#4 2018-01-30 14:50:31

yvanhooe
Member
Registered: 2018-01-01
Posts: 137

Re: v49 Update

I tried to make a bow to hunt geese. It works but I was annoyed that neither the feather nor the fletching accepts to go inside a basket.

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#5 2018-02-01 06:59:24

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: v49 Update

Thank you for these reports!

The basket going in the backpack before was a bug that has been fixed.  The problem is that it is a sub-container when that happens (a container in a container), but clothing when worn doesn't support sub-containers.

It was an oversight of mine... the basket was never supposed to be able to fit in the backpack!

I intended for you to mince everything together, sort of as a mixing step, after all the ingredients are in.  After all, when would the carrot be minced if you put it in later?  And allowing separate mincing steps makes it too complicated to implement (pies are already a combinatoric explosion as it is).

Will fix the food log for bites of pie.  I think it's currently only counting the first bite for some reason...

And yes, feathers and fletching should go into containers.  I will fix that.

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#6 2018-02-01 07:51:56

yvanhooe
Member
Registered: 2018-01-01
Posts: 137

Re: v49 Update

Thanks for the replies. I also saw that I can't put the carrot first in the pot. I understand the problem with the combinatorial explosion. I wonder if at one point you should not turn the pot into a container and have a different logic for recipes that can contain several elements. If you add more cooking recipes this will soon become hell. But I guess you know where you are going :-)

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#7 2018-02-01 15:16:33

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: v49 Update

Well, you should be able to put the carrot in first...

Oh, that's right... you can make just a plain carrot pie without mincing, I think.

Anyway, I'll look into these and fix them.

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#8 2018-02-01 17:42:27

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: v49 Update

Okay, pie bites are now showing up in the food log correctly.  I also went back and edited the incorrect logs from the past.

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#9 2018-02-06 05:03:48

luciano22
Member
Registered: 2018-02-06
Posts: 1

Re: v49 Update

how can i get the game ?

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#10 2018-02-06 14:18:25

makaveli
Member
Registered: 2018-02-06
Posts: 2

Re: v49 Update

buy.php smile

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#11 2018-02-06 16:24:44

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: v49 Update

@makaveli , please don't pass that link around!

For everyone else:  the game is coming soon!  Sign up for the release list on the home page so you won't miss it.

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#12 2018-02-06 17:01:59

makaveli
Member
Registered: 2018-02-06
Posts: 2

Re: v49 Update

Sorry, I guessed on the first try. Maybe you should change to something random then. smile
Sorry again, your game looks promising!

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#13 2018-02-06 17:10:25

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: v49 Update

Done!

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