a multiplayer game of parenting and civilization building
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Hello,
These last days I’ve seen some tools made to explore the tech tree. Those are great tools to see what to do with an object, or what is the last step to make an object. But I found them difficult to use to see all the steps to make a particular object. I’ve been writing for a couple a week a tool to build a tech tree showing how to make a given object. I show you an example below for the clay bowl.
For very complex objects the tree becomes too big and hard to read. I’m working on an interface display only a part of it and move around.
This is free software, you can see the source and run it here: https://github.com/Shaac/mamaty
I’d love inputs on how to make it more readable, or other ideas to improve this.
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Very nice to understand with this graphic, even if it's far away from beeing complete.
So the tool can show parts of the tree, which are involved in making a specific object, while disabling the unused objects. good idea.
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Hello,
These last days I’ve seen some tools made to explore the tech tree. Those are great tools to see what to do with an object, or what is the last step to make an object. But I found them difficult to use to see all the steps to make a particular object. I’ve been writing for a couple a week a tool to build a tech tree showing how to make a given object. I show you an example below for the clay bowl.
For very complex objects the tree becomes too big and hard to read. I’m working on an interface display only a part of it and move around.
This is free software, you can see the source and run it here: https://github.com/Shaac/mamaty
I’d love inputs on how to make it more readable, or other ideas to improve this.
Please, change the "flowering milkweed" so it says fruiting milkweed, or somebody could read it and think thats the moment to pick it.
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Awesome! This code will be useful for other tools as well.
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