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a multiplayer game of parenting and civilization building

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#1 2018-11-27 14:05:45

Ellesanna
Member
Registered: 2018-07-20
Posts: 95

Cultures and Trade

Something that I've noticed is lacking in towns is a culture. If you've been in one or two mega-cities, you've been in all mega-cities. There are the same taboos, the same jobs, the same resources, the same clothes, and the same plants.
One notable thing about different cultures in our real world is that, when they are lacking in a resource (say carrots) they don't roll over and die, but instead find a different food unique to their region to act as a supplement. When they don't have soil or the space to farm, they become fishers instead along rivers, lakes, and oceans and start up coastal cities. When there isn't enough water to settle down and farm, they become nomadic desert traders on camel back who trade with neighboring farming villages in exchange for food with iron ores.
The main obstacle in OHOL in there being cultures and trade is that there is no alternative way of life aside from living a very specific way of settling down and planting wheat, carrots, squash, bean, and gooseberry bushes. Thus, OHOL only has one culture because there is no other way of living without dying.
Of course, some people have managed to live nomadic lives and break away from the norm but this a rare exception and often doesn't lasts long.
There needs to be alternatives to carrots and wheat. Rice perhaps? River, mountains, and lakes? Easily tamable camels?  Fishing? A new tech tree to allow Eskimos to exist? Offer different regions of the world to play in. Maybe have different servers be in Asia, Europe, and/or Africa?

https://www.reddit.com/r/OneLifeSuggest … and_trade/

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#2 2018-11-27 14:23:10

Cecil
Member
Registered: 2018-07-16
Posts: 55

Re: Cultures and Trade

You can already do the nomad thing, and I tend to do that if bored with the regular route.

The obstacle is just that your kids freak out and demand a berry farm when they spawn into a temporary savanna camp without a forge. So it's hard to get your kids to focus on getting clothed and packing things in their backpacks. I usually end up having to go solo, so I just bring the firebow, hatchet, a snare and a needle.

Ironically, being nomadic is far more sustainable because you can always move to a new place and eat all the bunnies. Meanwhile, there's the constant risk a permanent camp will collapse because no one planned for the well running dry or the soil giving out. The nomad style doesn't run into milkweed issues either.

Last edited by Cecil (2018-11-27 14:26:12)

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#3 2018-11-27 14:29:52

Ellesanna
Member
Registered: 2018-07-20
Posts: 95

Re: Cultures and Trade

Hi! I hear what you are saying and already acknowledged some people managing to live nomadic lives in OHOL as it is. What I said regarding it is that it is rare and often doesn't last long as there isn't enough tech wise to keep people nomadic or enough alternatives to doing certain stuff to survive to make it possible for twenty generations. It isn't possible to carry lots of stuff as a nomad unless you steal a horse and cart from a mega-city and sprint off into the wilderness, and even then it isn't always enough. I added more details to my reddit post if you want to read more there.

Last edited by Ellesanna (2018-11-27 14:30:23)

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#4 2018-11-27 15:56:58

Floofy
Member
Registered: 2018-11-16
Posts: 183

Re: Cultures and Trade

Cecil wrote:

You can already do the nomad thing, and I tend to do that if bored with the regular route.

The obstacle is just that your kids freak out and demand a berry farm when they spawn into a temporary savanna camp without a forge. So it's hard to get your kids to focus on getting clothed and packing things in their backpacks. I usually end up having to go solo, so I just bring the firebow, hatchet, a snare and a needle.

Ironically, being nomadic is far more sustainable because you can always move to a new place and eat all the bunnies. Meanwhile, there's the constant risk a permanent camp will collapse because no one planned for the well running dry or the soil giving out. The nomad style doesn't run into milkweed issues either.

I once tried the nomadic way... it result in a few "mini eves". Most people have this urge to start a farm and won't follow you around. So i left random babies everywhere tongue

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#5 2018-11-27 17:29:20

lionon
Member
Registered: 2018-11-19
Posts: 532

Re: Cultures and Trade

Singular nomadic life is actually pretty easily possible, biggest issue is a concentration fault to step on a snake or boar (or mosquitoes if you have clothes). Honestly I consider it also pretty boring, this is why I suppose not many do this. It reduces the game basically to a 90s avoid bad stuff and gather coins side scroller...

As a smaller group with some tools (backpacks and even carts) it is theoretically also very possible. Including settling down a short while, while just munching natural food sources to craft a few things and then carry on.

Really organizing this with random co-players I'd consider close to impossible. First players have the meta and mind and will start fire, gooseberry farm etc.  Secondly even if you agree not to go with the meta, you'd have to dedicate jobs on a temporary settlement well (you two go and keep brining food milkweed you find, you go and get rabbits). Thirdly it is very easy to lose each other when moving (very limited field of view of official client and no "homemarker" as the standard reference point  of a settlement to always find the others again)

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