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a multiplayer game of parenting and civilization building

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#26 2018-12-16 00:36:49

CrazyEddie
Member
Registered: 2018-11-12
Posts: 676

Re: okay, so why do we have cars?

Sakkiyn wrote:

This game is just his curtailed version of things

Umm... yes?

I'm totally okay with that.

It's a game, not a historical recreation.

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#27 2018-12-16 00:43:15

Crumpaloo
Member
Registered: 2018-12-16
Posts: 371

Re: okay, so why do we have cars?

I feel like the introduction of cars isnt totally irrepressible to the core mechanics of the game. In fact i could see it as a frame work for new updates to come. Now that Jason has produced something so hightech like a car, maybe he will try to fill in the gaps of technology that came before hand. I.e irrigation systems, wagons, etc. Then, make higher requirements for making the crude car, making wagons more preferably to lower tech villages, thus fixing the current situation of upset players. No one really has to lose in this update, or any afterwards thus, just think we should all have a lil patience with Jason to take the game in the right direction.


1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.

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