a multiplayer game of parenting and civilization building
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Yeah I remember hearing somewhere that once you were assigned a server it kept putting you on that server. I guess another effect of that could be more chance of running into your old line or being born into another family in that town. (A pro or con depending on your perspective and the design goals.)
I agree that it should probably bounce you through the servers each time, though that would make running a deliberate eve more tedious.
Hmm. Rebalance the servers in clusters of 3 or 5, each session you get assigned to a random cluster, and then bounce between servers in that cluster each life? Load-balance across clusters (i.e., use current 'fill-then-split' logic on the clusters); allow custom server settings to accept a cluster or a specific server as a destination address?
I dunno, I'm just spit-balling here. I'd think this would let the players feel more sense of progression/continuity. But nocturnal infertility will still doom civilizations, even with this.
Steam name: starkn1ght
The Berry Bush Song
The Compost Cycle
Gobble-uns!
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