a multiplayer game of parenting and civilization building
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I mentioned the water thing in my non-wound ailments post
It's annoying, that people sometimes leave things on the ground
And also make something too much, like growing a lot of carrots or making infinity amount of PIES
There should be a bad outcome from too much of something
Food will rot
To avoid this, enough food should be made by growing enough to feed everyone and few enough so it wouldn't be too much
Food only rots once it's made or picked
Food storage and preservation has been a problem ever since agriculture and even earlier with meat
people have found ways to preserve food, especially meat in many ways
meat can be either:
Salted, smoked, cooked, frozen and much more
when in the future in the game are added fridges or such, this will help food preservation
some food will never spoil, if stored correctly, like jerky doesn't perish, but does, if it has become wet or even moist
so food like that must be stored in chests or such to make them unperishable
Eating a rotten food will give you a problem, such as:
Dirrarhea, vomiting and other like these
Water:
I changed the thought of freshwater this time
either making it necessary, it now only helps with food regeneration
Example: A berry gives 5, but your dehydrated, it only gives you 3-4
If your very hydrated, it gives you 6
Dehydration doesn't kill you, but it does make you miserable
To combat this, you'll need to drink water
Drinking water from a pond has a 40-60% chance to get sick
a new water source, freshwater pond, spawning in mountains and forests, only has a 5-10% chance to get sick
To absolutely make water drinkable with 0% chance sickness, you'll need to BOIL it, in a crock pot or bowl (your choice)
Drinking water from the saltwater hole in the arctic, does also hydrate you, but it will make your water meter fall faster because of the salt
it sickness free, but the more and more water you continue drink, the more faster it down goes until you drink another water source
I think it would make the game more interesting and more true to real life
Last edited by Vexenie (2020-09-27 15:45:54)
I enjoy the simpler things in life, but only if I'm calm.
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The food storage stuff is great
for the water, there should be freshwater springs but you cant drill from them and they deplete; they should be an early game investment. (no, water bottling companies go away)
and you should be able to construct one of these things to filter pond water to the magnitude of freshwater water and you can boil it to make it fully safe. If you dont have that, then you do the same thing but with a basket, which breaks over time. the stone filter should also decay but in the sense that you have to clear out and refill the inside; any stones used in the process should be re-usable but the sand and pebbles shouldn't be.
EDIT: tables, tables, tables. just build one and it acts like a normal tile, but raised (you can only put one item on it but you cant walk on it) until it has nothing on it. If it has nothing on it and you right click it from the left side of the table, you move the table one tile to the left. This could aid in preventing spoilage when food isnt in use.
ANOTHER EDIT: the diseases should allow you to use items because food diseases arent incapacitating
Last edited by bENdI (2018-12-26 04:25:52)
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