a multiplayer game of parenting and civilization building
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I have mapped out birth coordinates for all 32804 lives on server 1 from December 13 through 20:
I didn't know that the Eve spiral shifts after a while: 10K south and 10K west on Dec 14th. I assume that it's reset when servers are restarted. Internal Combustion came out that day.
I suppose that the outliers are Donkeytown lives. Would make sense, if we assume that Donkeytown spawns are shifted by +/-20k on x and/or y. But why are almost all of them on the left?
Also there are 18 outliers not displayed in this map, which I'm unsure about. What are these? Tutorial spawns? I would have expected more tutorial spawns than 18... Some of these could be Jason testing stuff... Any ideas?
x y birth
-1746257695 309 2018-12-18 11:45:55
-1746257692 197 2018-12-18 11:40:14
-1746257689 94 2018-12-18 11:38:06
-1746257695 112 2018-12-18 11:37:46
9951710 -44480 2018-12-17 12:52:01
9951716 -44544 2018-12-17 12:49:41
9951697 -44570 2018-12-17 12:46:45
9951702 -44563 2018-12-17 12:46:30
9978544 -43844 2018-12-16 10:25:03
9978554 -43664 2018-12-16 10:21:56
9978484 -43688 2018-12-16 10:20:45
159294333 211 2018-12-15 12:11:45
223139 63775 2018-12-14 15:26:58
223167 63778 2018-12-14 15:26:30
9955879 -41892 2018-12-14 15:23:28
9955867 -41914 2018-12-14 15:21:34
223204 63551 2018-12-14 15:20:02
223204 63551 2018-12-14 15:19:58
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wow
gj
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Very interesting, thanks for this!
Could it be that 'normal' tutorial spawns aren't included in the logs, and these are people who respawned in the tutorial cells as eves after dying there of old age (and maybe some of their children)? That would explain why there were only a tiny number of them.
One interesting thing you could deduce from this is how many people are being sent to Donkey Town - assuming that info isn't in the server logs already.
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Can you zoom in on the central spirals to show them with clearer detail?
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Very interesting, thanks for this!
Could it be that 'normal' tutorial spawns aren't included in the logs, and these are people who respawned in the tutorial cells as eves after dying there of old age (and maybe some of their children)? That would explain why there were only a tiny number of them.
One interesting thing you could deduce from this is how many people are being sent to Donkey Town - assuming that info isn't in the server logs already.
No problem. Thanks for your feedback!
You could be right with the tutorial areas. But shouldn't they all be in the same corner then? I thought there was one coherent tutorial area.
Donkeytown is what I was actually interested in. It's not logged explicitly unfortunately. I thought I could maybe plot murder rate against time spent in Donkeytown. I would assume that we should see a correlation, if the system works as intended.
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Can you zoom in on the central spirals to show them with clearer detail?
Like this?
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Yeah those 1.7M and 900k distances are the tutorial cell areas. If you didn't know the cells extend out westward of each other along with N/S.
Ah, OK, thanks!
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As for donkey town, the current code is "add 20k x and 20k y" So I don't know what those lower left ones are, but the upper left is current donkey town.
Edit: ah nvm, interesting, so tutorial is a grid and not a column then.
Last edited by Greep (2019-01-02 00:45:27)
Likes sword based eve names. Claymore, blades, sword. Never understimate the blades!
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Like this?
Like that!
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This is fascinating! Love to see it for the other active servers, so we can see how consistent it is.
I really like the zoomed in view. The red dots are especially noticeable - when they pop up in regions that were otherwise mostly occupied at earlier times. The places where the blue arc (from 12/13) underlies the newer spawns also seems to make those new spawns generally denser. There's also an interesting gap in the 12/14 spiral. Is that in the code, or because of a big tundra biome?
Lots of questions.. like, is the eve spiral always tighter right after a restart?
Thanks again, thundersen
--Blue Diamond
I aim to leave behind a world that is easier for people to live in that it was before I got there.
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I'm guessing that even at the zoomed-in scale each "dot" represents a multitude of births all close to a single camp? The width of each dot looks like it's maybe 100, which is a huge area at the individual player level. So each dot is an Eve camp, and the fatter dots are where the camp lasted long enough to spawn some outposts? Although I'd expect most camps to have a few births at some remove from the camp, as some of the women give birth while they are out gathering supplies.
What does it look like zoomed WAAAY in?
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What does it look like zoomed WAAAY in?
+1 to this.
If you want a target area... how about that red splotch towards the top edge of the spiral that has fingers reaching into the green loop? Or that dot towards the right of the orange circle that looks like it made it all the way to the 19th?
Thanks!
--Blue Diamond
I aim to leave behind a world that is easier for people to live in that it was before I got there.
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Would it be possible to post a current one? Using this and the eve spiral image as a reference I just found another eve group as an oldie when my camp died. I told them I was from the future haha. The trick seems to be heading north east for about 1 to 2 thousand tiles looking for the signs of someone being there before like cactus fruit and family rabbit holes. If you have gone that far and not seen anything go back to start and then head south west.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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I have uploaded the original plot as well as more recent versions for servers 1, 2, 3 as html, so you guys can open them in your browser and zoom in to your hearts' content: https://www.sendspace.com/filegroup/8Pu … ZWQDxSjyou
Births at the exact same tile are printed on top of one another, so I think it's impossible to identify how many there are exactly.
The pattern seems the same for all servers. Apparently Donkeytown can be in all four directions of NW, NE, SE, SW.
The shift on restart also looks similar I wonder, if the overlap was intentional or he confused radius with diameter.
Would it be possible to post a current one?
Live data is not possible. Complete logs for a day are only available the day after. Also you would have to know on which server you played to find your own location. That said, finding yourself in the logs is actually pretty easy. Just search for your character's name in the names files of servers 1, 2, 3, ... on that day to find the server and character id. With that ID you can find your birth and death in the log file. Both of these contain coordinates. You can find all of these files here: http://onehouronelife.com/publicLifeLogData/
Last edited by thundersen (2019-01-02 13:30:19)
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Ah now this is some in-depth data haha. I was wrong about the distance, it looks like only 1 k In all four DIAGONAL directions from where you are born will give you a better shot of finding someone else not related to you or old relics.
My question for you now though is what do you think is the cause of the mouth of the orange smiley in the December 13 through 20 data?
4k long snow hell?
Last edited by Grim_Arbiter (2019-01-02 17:17:56)
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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THIS IS AMAZING
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would be more interesting the birth coordinates of people who lived more than 40 years
how distant are those points?
i had a few times succes of finding higher civ cities, died out with tools and iron, 3 of them lately
kinda interesting when you find a city with all the iron fro mthe badlands you search for and they got shears and stuff but griefers kill them
i generally tend to bring 1-2 girls there
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Well the distance between points is tricky with the outer rings, but the very inner circle (Red) of current eve system seems now to be only like 250 tiles diagonally. I'm pretty sure were in an inner circle day today too? If I did my math right.
What the comparison data shows is that there really was an apocalypse on the 28th and we didn't have to even trigger it this time.
There are only high density births in the wake of older spawn rings now. After the next ring cycle we'll really be back in the dark ages tech wise.
Last edited by Grim_Arbiter (2019-01-02 18:28:32)
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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My question for you now though is what do you think is the cause of the mouth of the orange smiley in the December 13 through 20 data?
Good question. I really have no idea. This is only that day, with different colors for every hour:
We can see that after 10 spawns start at about -34K/-2000 and go counter-clockwise from there up to a first gap. The spiral is continued with a spawn at about -31.3K/-3500 and goes on uninterrupted before there is another gap between 12 and 13. As far as I can tell the data has no gap so yeah... very weird.
There are only high density births in the wake of older spawn rings now. After the next ring cycle we'll really be back in the dark ages tech wise.
Yup, updates. Also, just to make it clear, the rings are of of course artificial, because the graph is coloured by date. It's a spiral really.
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would be more interesting the birth coordinates of people who lived more than 40 years
how distant are those points?
Here you go:
This one only has lives longer than 40 (6919 out of 38317 / 18%).
Not sure about your question. You can download the html versions and play around with it, if you want. Distances can be seen from the x and y values.
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Yep just kinda tryin to simply sum up everything I saw from it. I actually throughly enjoyed going through that and definitely gotta thank you for making it. Reminds me of dissecting heatmaps for old fps games. Was interesting to in a sense see this game's. However you found out how to plug that data into something that could map like this is beyond my knowledge base though. Hats off to ya.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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Yep just kinda tryin to simply sum up everything I saw from it. I actually throughly enjoyed going through that and definitely gotta thank you for making it. Reminds me of dissecting heatmaps for old fps games. Was interesting to in a sense see this game's. However you found out how to plug that data into something that could map like this is beyond my knowledge base though. Hats off to ya.
Thanks for the kind words. You're very welcome. I'm pretty sure you could do most of this in Excel with some manual effort. I programmed it in Python using a library called plotly.
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