a multiplayer game of parenting and civilization building
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So, only so many resources can be gathered from a given area in so many generations. However, on any given server there could be a strong enough population to support a few small villages. A strong, well situated settlement is capable of producing bows and arrows in surplus. But regardless of how much some people want to mount a warband, to increase their wealth beyond the scope of their lands, how will they know they can find another settlement?
The solution: An eve from the established settlement, seeds settlements around that village, far enough that none of the peasants find the city, But close enough she can return and tell the war chief "tell your predecessor, the village is in the south" in a generation they head down there, bows and arrows, couple guys with carts, kill only who they have to, take what they can without leaving everyone dead (think taking string and steel, not food, you've got food on your back and at home) leave a different direction than where your town is, throw them off. It's evil. But maybe if a troll knows they're going to go primal, they won't murder you. Maybe
Last edited by Left4twenty (2018-03-19 23:44:56)
Be strong.
Mother loves you.
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