a multiplayer game of parenting and civilization building
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Players’ attention has been shifted from building a civilization to reach the top of technology tree.
The kingdom atmosphere did not even act as a transition to the steam era, and the players skipped it. Everyone has go into the game and push to the limit of technology tree in a very short time.
In the past, 1 queen or emperor in charge of the town, with 1-2 horseback escorts, inspections and missions to villagers.
A real kingdom that can existence more than one day, even can have Trade or fighting other cities.
I think the problem is the steam era is easy to reach after we reach iron age.
Every one still on iron age and some one can use steam car and oil????
1,increase the length of the iron age technology tree(I propose brick furnace but not a mud Forge to produce steel)
2,need to add more steps on the steam car.
3,oil need to push more foreword, now it is too early to get it.
Last edited by SSDarkMoon (2019-01-16 19:30:00)
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Players’ attention has been shifted from building a civilization to reach the top of technology tree.
I'm sympathetic to this concern, as are I think many of the other forum users. It's harder to have large developed long-lasting towns than it used to be, and there are several different reasons for that. I think having such civilizations is a central part of Jason's vision (he's talked about such matters frequently); I think he wants it to be challenging, but I don't think he appreciates the factors currently in play that are making it not merely challenging but in fact flat-out impossible.
Even players who are focused on the technology tree feel the same way, because it's harder to climb the tree if the towns keep dying.
In the past, 1 queen or emperor in charge of the town, with 1-2 horseback escorts, inspections and missions to villagers.
Having fewer advanced towns means that more towns are struggling to survive and thus have less capacity to support useless people pretending to be in charge.
A real kingdom that can existence more than one day, even can have Trade or fighting other cities.
Trade is a pipe dream given the current core mechanics of the game. There is neither any ability nor any reason to trade, and adding ability or reasons would require overhauling nearly everything about how the game works.
Fighting could be fun for a few people but will probably be broadly destructive of the enjoyment of a great many people.
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kings and queens were always roleplay and they never benefited society in any way
generally they just medium skill level players who cant address issues in time or wont adress to create more drama
once i was asked by a kid who seems to been there before knowing about a city somewhere near
"are you in charge"?
welp no, im just the best player out here, they were locking up useful stuff and failed to use them properly
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Trade is a pipe dream given the current core mechanics of the game. There is neither any ability nor any reason to trade, and adding ability or reasons would require overhauling nearly everything about how the game works.
It can exist pretty easily if there were simply rare deposits that had near-infinite resources of non-essential but cool things, and if towns lasted a while. That's two issues to crush, though, so not any time soon yeah.
Likes sword based eve names. Claymore, blades, sword. Never understimate the blades!
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The thing is any of the newcomen parts/cars/oil/etc require players to know what they're doing to get to that point. It's just like when we started playing and maybe a few people knew how to smith or build buildings. No one said to the village blacksmith "Hey man, it's not fair you know how to smith, lets make it harder for you." Instead people were taught how to do these sorts of things and slowly but surely more and more people learned how to get to a point where most villages now have someone who can do the smithing.
The diesel engine and kerosene really don't need more steps added into getting to them as they shouldn't be something ungodly for players to shoot for eventually learning. Between being pretty resource intensive, (sixteen steel bars + one iron if you have all the parts already or twenty four steel + five iron to make all the newcomen and attachments) time intensive (try to get all the iron, make the newcomen machine + attachments, smelt the steel, then finally put it together) and knowledge (memorize what to do when, any screw ups requires part replacement as no parts can be reforged)
The reason people care so much about just climbing the tech tree is because if you are too slow you'll start having suicide babies leaving the camp because you aren't advanced enough. I can't exactly blame them though because who wants to be in a gen 5 camp where no one knew how to forge and for over an hours work they've got a few bushes to show for themselves. I'm not saying people have to be making all the tools and sheep pen gen 1 but I do expect people to have done something in a camp.
fug it’s Tarr.
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The diesel engine and kerosene really don't need more steps added into getting to them as they shouldn't be something ungodly for players to shoot for eventually learning.
not adding more machine part for the car it self, but add things that can use on other recipe.
The part should not be so unique, It is meaningless to make 100 parts just for one product.
use a mud forge to make high level material is so weird,
the hole society that you can see is wood and rock, only a few tools are steel.
and a car run pass, oil and steam well is working.
The environment is not making enough seance to told me we are in the end of iron stage.
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Tarr wrote:The diesel engine and kerosene really don't need more steps added into getting to them as they shouldn't be something ungodly for players to shoot for eventually learning.
not adding more machine part for the car it self, but add things that can use on other recipe.
The part should not be so unique, It is meaningless to make 100 parts just for one product.use a mud forge to make high level material is so weird,
the hole society that you can see is wood and rock, only a few tools are steel.
and a car run pass, oil and steam well is working.
The environment is not making enough seance to told me we are in the end of iron stage.
A stone/brick/iron forge?, why not it would look more advanced and be less griefable, but it would be purely aesthetic since you can do the same with the adobe forge (maybe it could last longer or have some other advantage)
But if your talking about actually building big civilisations then with old eve nerf and the players spread between servers even more it's almost impossible to have big civilisations now, havent heard a bell tower since some time now or seen a car and diesel engine even an oil rig i saw only one
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A stone/brick/iron forge?, why not it would look more advanced and be less griefable, but it would be purely aesthetic since you can do the same with the adobe forge (maybe it could last longer or have some other advantage)
What if it ran on gas too?
These are the things I would love to see! Useful things.
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clay mines and bricks would be nice, but if adobe wall is 2 then 2 bricks cover one tile? i guess it could be like 8 small clay bricks and option to have half or full brick wall, or other stuff from it
like rust had, big forge? to make the high quality stuff half automatically?
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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kings and queens were always roleplay and they never benefited society in any way
I think you are wrong, people in game will do what they want to do and do what they should not do(like troll kill or other things). A well run system can reduce or stop bad things happen.
Also land management will more easy to control.
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pein wrote:kings and queens were always roleplay and they never benefited society in any way
I think you are wrong, people in game will do what they want to do and do what they should not do(like troll kill or other things). A well run system can reduce or stop bad things happen.
Also land management will more easy to control.
The only way to reduce murder is to have a good hospital and train people to heal, thinking that you can have control over the action of all the players in a village is ridiculous, even if you lock all the knives which you shouldnt do because it's really annoying as they are used for many things other than killing and lock the bows too they are still really easy to make and wont stop someone that wants to kill
"Rules of city" written on paper notes are a joke and nobody takes them seriously except other RP'ers
Crowns are drama/RP/murder magnet and not an actual tool to help a civilisation unless the wearer of crown does something actually good for the civ but in this case wearing a crown doesnt make him better than anyone else doing the same, if you wear a crown and starting giving orders and annoying other players you will get stabbed really fast
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The only way to reduce murder is to have a good hospital and train people to heal, thinking that you can have control over the action of all the players in a village is ridiculous, even if you lock all the knives which you shouldnt do because it's really annoying as they are used for many things other than killing and lock the bows too they are still really easy to make and wont stop someone that wants to kill
"Rules of city" written on paper notes are a joke and nobody takes them seriously except other RP'ers
Crowns are drama/RP/murder magnet and not an actual tool to help a civilisation unless the wearer of crown does something actually good for the civ but in this case wearing a crown doesnt make him better than anyone else doing the same, if you wear a crown and starting giving orders and annoying other players you will get stabbed really fast
What I am talking about is the game is losing civilization, every one become a robot to climb the technology tree.
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pein wrote:kings and queens were always roleplay and they never benefited society in any way
I think you are wrong, people in game will do what they want to do and do what they should not do(like troll kill or other things). A well run system can reduce or stop bad things happen.
Also land management will more easy to control.
im pretty good recognizing problems of cities and fixing them and im always ahead on making the next step to advancement, like a pen or a missing tool, or making a nice road, or making it easier for others to do something useful instead of something what is already excessive
only once i got offered a crown by merit, i could make a crown in most games, but it wouldn't change much, would be a waste of time for me
and anyone who made a crown, i know he wasted his time on such a thing to rp and demand respect instead of earning it
therefore the crown symbolizes lazy rp players who put themselves ahead of others without proving by their actions, even if a king is helping the town, self proclaiming superiority is kind of a turn down without a humble attitude
generally i make a pen and my own apron, my own pack
i seen too many selfish nabs acting as king or queen, they are mostly griefers and self proclaimed dictators, or given by random at baby age because they born to the queen
back in the days the nurse had a crowns
i will always troll those nab royalty and after a bad word i just kill them and melt down that stupid thing on their head
real heroes make compost and plant milkweed
distributing packs, aprons and one piece of clothing for each baby improves the town, instead of dumping everything on the dumbest baby, who might be griefer, killer, lazy ass or just a noob who will die behind a tree is same as griefing
it's a good indicator when people make their own clothes, its confusing seeing a noob in full gear and cant perform a simple task
also this spoiled noobs tend to not understand the stress others feel to survive
i don't like the other side of spectrum either, to give away everything you got, people who clothe others are generally not the ones who made that clothing
rewarding positive attitude instead of doing it on random is much better for a community
every time i give away my clothes, i mark the players who are potential leaders, and msot of the times i check the family tree, they live the longest anyway
it doesn not mean every kind is a selfish asshole, even if most of them are
but making/accepting a crown means that you try overcompensating, so no thank you
listening to a kign but not listening to actual skilled veterans regardless of their ingame age also makes me take any of them seriously
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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real heroes make compost and plant milkweed
distributing packs, aprons and one piece of clothing for each baby improves the town, instead of dumping everything on the dumbest baby, who might be griefer, killer, lazy ass or just a noob who will die behind a tree is same as griefing
it's a good indicator when people make their own clothes, its confusing seeing a noob in full gear and cant perform a simple task
also this spoiled noobs tend to not understand the stress others feel to survive
i don't like the other side of spectrum either, to give away everything you got, people who clothe others are generally not the ones who made that clothing
I was guilty of doing that at first. I would throw all my clothes on the nearest baby at age 59. Now I try to notice who the younger kids actually working are at like age 55 and go give them what I got.
If grim gives you his fruitboots you have done well.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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