a multiplayer game of parenting and civilization building
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GreatShawn wrote:UnnoticedShadow wrote:Can we not make any more posts about this, it's kind of gotten out of hand, and let's keep it down for now, although GreatShawn is a troll, from a quick look at his history, his "location" is enough to make that much clear though.
Wow. I am just posting my opinion. Think this way: A teenager who came from a communist country, why wouldn't he praise communism?
And this is a suggestion which will all help the community, so why not?Its less that he thinks you are a troll, and more him venting his frustrations of seeing the same posts over and over again, and i gotta agree, it is annoying that were seeing the same post over and over again, but the fact that these posts are staying up in the forums show that before these post go away, they need to be addressed fist.
Well, maybe for some people it is annoying, but for others it is called getting their voices heard. Do you get frustrated at a protest of something that benefits you? Do you call people names when the same protest shows up over and over? I doubt it.
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Crumpaloo wrote:GreatShawn wrote:Wow. I am just posting my opinion. Think this way: A teenager who came from a communist country, why wouldn't he praise communism?
And this is a suggestion which will all help the community, so why not?Its less that he thinks you are a troll, and more him venting his frustrations of seeing the same posts over and over again, and i gotta agree, it is annoying that were seeing the same post over and over again, but the fact that these posts are staying up in the forums show that before these post go away, they need to be addressed fist.
Well, maybe for some people it is annoying, but for others it is called getting their voices heard. Do you get frustrated at a protest of something that benefits you? Do you call people names when the same protest shows up over and over? I doubt it.
I suppose you have a point Crumpaloo, I just feel this post was a bit redundant, so perhaps I said that wrongly. I just don't want multiple posts bringing up the *same* topic over and over, on different posts. I did not mean that I wanted the community to just turn a blind eye to the problem as a whole
He was thinking about there being so similar posts man, thats it, that quote shows him clearing up what he said so its all good...
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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GreatShawn wrote:Crumpaloo wrote:Its less that he thinks you are a troll, and more him venting his frustrations of seeing the same posts over and over again, and i gotta agree, it is annoying that were seeing the same post over and over again, but the fact that these posts are staying up in the forums show that before these post go away, they need to be addressed fist.
Well, maybe for some people it is annoying, but for others it is called getting their voices heard. Do you get frustrated at a protest of something that benefits you? Do you call people names when the same protest shows up over and over? I doubt it.
UnnoticedShadow wrote:I suppose you have a point Crumpaloo, I just feel this post was a bit redundant, so perhaps I said that wrongly. I just don't want multiple posts bringing up the *same* topic over and over, on different posts. I did not mean that I wanted the community to just turn a blind eye to the problem as a whole
He was thinking about there being so similar posts man, thats it, that quote shows him clearing up what he said so its all good...
Whoops. Didn't see that post.
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REFRESH
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REFRESH
Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?
Steam name: starkn1ght
The Berry Bush Song
The Compost Cycle
Gobble-uns!
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Agree 1000%. This game is going to shit. I barely play anymore and I miss it so much. We have fucking cars and radios but they're useless right now. We need base game content! Like the suggestion about pork and beef, clothes etc. Everything still disappears though so wtf is the point anyway
I am Eve Toadvine. I name my kids Alex, Jason, Jake, Holly and Disney characters. Forager and road builder extraordinaire!
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Honestly my stance has slightly changed since being able to link radios in between two different towns. Radios are pretty fun to fool around with once you've actually sat down and put them together. While yes this doesn't make early game easier or something we totally need it's a nice distraction putting them together.
If you haven't put together an engine or a radio I really do recommend trying to once you get into a town that can support someone who is just devoted to the craft. It's quite the challenge to learn but once you get the first one down it gets a little easier with each one that comes after the original. We did ask for him to move the tech tree along and he's finally doing that. Yes not all the toys are very useful at the moment but they're certainly fun to mess around with.
My only real complain is him making daniel cells removable as someone stole one set from Nox and completely disabled back and forth chit chat from it's sister city when the towns were alive.
fug it’s Tarr.
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Honestly my stance has slightly changed since being able to link radios in between two different towns. Radios are pretty fun to fool around with once you've actually sat down and put them together. While yes this doesn't make early game easier or something we totally need it's a nice distraction putting them together.
If you haven't put together an engine or a radio I really do recommend trying to once you get into a town that can support someone who is just devoted to the craft. It's quite the challenge to learn but once you get the first one down it gets a little easier with each one that comes after the original. We did ask for him to move the tech tree along and he's finally doing that. Yes not all the toys are very useful at the moment but they're certainly fun to mess around with.
My only real complain is him making daniel cells removable as someone stole one set from Nox and completely disabled back and forth chit chat from it's sister city when the towns were alive.
Thats kinda the problem, theres alot more issues that have affect on the core gameplay of the game then these really expensive deck of cards, but instead of getting meaningful fixes, we get pointless toys that 80% of the player base doesn't know how to make.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Agree 1000%. This game is going to shit. I barely play anymore and I miss it so much. We have fucking cars and radios but they're useless right now. We need base game content! Like the suggestion about pork and beef, clothes etc. Everything still disappears though so wtf is the point anyway
The games not the problem, the priority of content is, content issues and fixes are being ignored in favor for flashy and function-less inventions. If Jason focused more on that instead of trying to please the future-philes then the game could be better then it is as it currently stands.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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GreatShawn wrote:REFRESH
Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?
Hey there, look how many replies i got after I refreshed, and this prooves my point: some people haven't seen this topic yet.
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Starknight_One wrote:GreatShawn wrote:REFRESH
Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?
Hey there, look how many replies i got after I refreshed, and this prooves my point: some people haven't seen this topic yet.
Its more that the issue is unresolved and Jason isnt responding to it, apparently if you ignore your community long enough about an issue they stop caring about it.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Starknight_One wrote:GreatShawn wrote:REFRESH
Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?
Hey there, look how many replies i got after I refreshed, and this prooves my point: some people haven't seen this topic yet.
I've seen the topic and even posted before. The point was after seeing the update in action vs having a "what a goofy update" standpoint. While yes morse was essentially a useless update it was the building block for the next weeks update. It added everything needed to craft the next tier of radio while giving us a bluepoint on how to build the next thing.
It should really give the updates a try before having such a harsh standpoint on these sorts of updates.
Thats kinda the problem, theres alot more issues that have affect on the core gameplay of the game then these really expensive deck of cards, but instead of getting meaningful fixes, we get pointless toys that 80% of the player base doesn't know how to make.
While you might think something like cards are useless, the addition of cards + dice shifted a whole towns name and the thing it was known for. Mango town shifted to Casino town. This is probably one of the more well known and loved towns as of recent with a rich history that came from a "pointless" toy update.
fug it’s Tarr.
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GreatShawn wrote:Starknight_One wrote:Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?
Hey there, look how many replies i got after I refreshed, and this prooves my point: some people haven't seen this topic yet.
I've seen the topic and even posted before. The point was after seeing the update in action vs having a "what a goofy update" standpoint. While yes morse was essentially a useless update it was the building block for the next weeks update. It added everything needed to craft the next tier of radio while giving us a bluepoint on how to build the next thing.
It should really give the updates a try before having such a harsh standpoint on these sorts of updates.
Crumpaloo wrote:Thats kinda the problem, theres alot more issues that have affect on the core gameplay of the game then these really expensive deck of cards, but instead of getting meaningful fixes, we get pointless toys that 80% of the player base doesn't know how to make.
While you might think something like cards are useless, the addition of cards + dice shifted a whole towns name and the thing it was known for. Mango town shifted to Casino town. This is probably one of the more well known and loved towns as of recent with a rich history that came from a "pointless" toy update.
Cards are functionally useless for survival, radios are functionally useless for survival. If your making a deck of cards, or a radio, or a car, you arent doing it to help continue your lineage, your doing it because you have the resources to do so, and if you have the resouces to make these contraptions, with the car and radio especially, then your town is already optimal. But if you're town ISNT optimal, then you are wasting resources for a item that wont give any that you put into it back.
Last edited by Crumpaloo (2019-01-23 04:54:31)
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Cards are functionally useless for survival, radios are functionally useless for survival. If your making a deck of cards, or a radio, or a car, you arent doing it to help continue your lineage, your doing it because you have the resources to do so, and if you have the resouces to make these contraptions, with the car and radio especially, then your town is already optimal. But if you're town ISNT optimal, then you are wasting resources for a item that wont give any that you put into it back.
You can only have so many people doing the same exact job. You don't need ten people working a berry field, you can't have five blacksmiths, and at most you might need two or three bakers. At some point you either need people to start moving the tech tree forward (diesel engine, newcomen attachments, etc) or everything stagnates. This is why you see those Gen 10+ villages where everything has just been in maintenance mode when in reality there's still plenty of things to work towards.
The problem is most of the new players aren't taught to branch out from the original thing they're taught (berries) and then get stuck in this loop of relying on berries or they just fall over. You know what happens when you install a yum farm in an Eve camp? It's gobbled up like berries instead of being chained together like its supposed to.
The biggest problem is that the players eventually have to pull up their pants and get good or learn a new skill every once in awhile so we weren't forever in the berry age.
fug it’s Tarr.
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Crumpaloo wrote:Cards are functionally useless for survival, radios are functionally useless for survival. If your making a deck of cards, or a radio, or a car, you arent doing it to help continue your lineage, your doing it because you have the resources to do so, and if you have the resouces to make these contraptions, with the car and radio especially, then your town is already optimal. But if you're town ISNT optimal, then you are wasting resources for a item that wont give any that you put into it back.
You can only have so many people doing the same exact job. You don't need ten people working a berry field, you can't have five blacksmiths, and at most you might need two or three bakers. At some point you either need people to start moving the tech tree forward (diesel engine, newcomen attachments, etc) or everything stagnates. This is why you see those Gen 10+ villages where everything has just been in maintenance mode when in reality there's still plenty of things to work towards.
The problem is most of the new players aren't taught to branch out from the original thing they're taught (berries) and then get stuck in this loop of relying on berries or they just fall over. You know what happens when you install a yum farm in an Eve camp? It's gobbled up like berries instead of being chained together like its supposed to.
The biggest problem is that the players eventually have to pull up their pants and get good or learn a new skill every once in awhile so we weren't forever in the berry age.
Making cars and radios doesn't compare at all with the usefulness of your first newcomen pump, or iron axe. Whats better, a infinite water source, or a way to communicate with villages that wont benefit you? Same with cars, a easily made horse cart, or a walking stack of iron waiting to be stolen and abandoned somewhere noone will ever find it. My point is that losing a horse is alot less worst then losing a car, and the car doesn't give enough benefits for the potential lost of cost.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Making cars and radios doesn't compare at all with the usefulness of your first newcomen pump, or iron axe. Whats better, a infinite water source, or a way to communicate with villages that wont benefit you? Same with cars, a easily made horse cart, or a walking stack of iron waiting to be stolen and abandoned somewhere noone will ever find it. My point is that losing a horse is alot less worst then losing a car, and the car doesn't give enough benefits for the potential lost of cost.
I don't think I've seen someone else trying to put these things together in anything other than end game towns. The amount of people who can even pull off putting together radios or engines has to be a rather small number in the first place. I personally push out the diesel engine for the pump (anyone who has been to a town of recently can probably see one of my diesel water pumps). Hell I even go as far to try to shove out the diesel engine before making a water pump if people actually work to help me.
The car is the fun and exciting part of the diesel engine and the water pump is the actual useful part. Do you know how much of a buzz kill it would have been for him to just shove out three water pump updates that were literally just him nerfing existing water to add more steps into getting back to where we were in the first place. It's like with the rubber update. Rubber ball is just something fun to play with vs the wheel which was the actual content of the update.
Even if you lose a car in the first place it's not like the city just magically runs out of iron. We're still at a point where you can make multiple engines and not risk running out of iron in a place before the civ "naturally" dies to griefing.
fug it’s Tarr.
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Crumpaloo wrote:Making cars and radios doesn't compare at all with the usefulness of your first newcomen pump, or iron axe. Whats better, a infinite water source, or a way to communicate with villages that wont benefit you? Same with cars, a easily made horse cart, or a walking stack of iron waiting to be stolen and abandoned somewhere noone will ever find it. My point is that losing a horse is alot less worst then losing a car, and the car doesn't give enough benefits for the potential lost of cost.
I don't think I've seen someone else trying to put these things together in anything other than end game towns. The amount of people who can even pull off putting together radios or engines has to be a rather small number in the first place. I personally push out the diesel engine for the pump (anyone who has been to a town of recently can probably see one of my diesel water pumps). Hell I even go as far to try to shove out the diesel engine before making a water pump if people actually work to help me.
The car is the fun and exciting part of the diesel engine and the water pump is the actual useful part. Do you know how much of a buzz kill it would have been for him to just shove out three water pump updates that were literally just him nerfing existing water to add more steps into getting back to where we were in the first place. It's like with the rubber update. Rubber ball is just something fun to play with vs the wheel which was the actual content of the update.
Even if you lose a car in the first place it's not like the city just magically runs out of iron. We're still at a point where you can make multiple engines and not risk running out of iron in a place before the civ "naturally" dies to griefing.
If were getting updates i would want it to be content that most or all of the community can interact with, i shouldn't be punished for being new, and the amount of time its gonna take to teach someone how to make these useless inventions is way to long to and meaningless to attempt in the first place.
Instead already existing content issues should be fixed or more primitive content that more people can interact with should be implemented because as it stands, these two suggestions would positively affect the game alot more then the shiny trinkets we just got.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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If were getting updates i would want it to be content that most or all of the community can interact with, i shouldn't be punished for being new, and the amount of time its gonna take to teach someone how to make these useless inventions is way to long to and meaningless to attempt in the first place.
Instead already existing content issues should be fixed or more primitive content that more people can interact with should be implemented because as it stands, these two suggestions would positively affect the game alot more then the shiny trinkets we just got.
How are you being punished by content being added to the end of the tree? You can learn to make anything at the very tip just like everyone else before you has. Nothing is unobtainable in the tech tree it just requires you to have the resources to make it in the first place. Do you know what I do when a town doesn't have the resources to make a diesel engine? I go out and find the iron vein, craft all the attachments, then proceed to work towards converting all the iron into the steel I need. This stuff is all doable in a lifetime once you start getting good enough to actually learn how to make the engine from scratch.
At some point you have to teach yourself or if you're lucky enough have someone else teach you how to do this sort of thing. I didn't learn radios or engines by sitting around twiddling my thumbs. I had to go look how to craft the stuff, gather the resources, and eventually just do it.
Early game shouldn't be lasting any longer than a generation or two depending on if anyone knows how to do anything. The only thing I think really needs added to early game is another livable biome. As is you at best have two livable ones with jungle almost always being too mosquito filled and the desert being too hot to allow building anything in it.
fug it’s Tarr.
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Crumpaloo wrote:If were getting updates i would want it to be content that most or all of the community can interact with, i shouldn't be punished for being new, and the amount of time its gonna take to teach someone how to make these useless inventions is way to long to and meaningless to attempt in the first place.
Instead already existing content issues should be fixed or more primitive content that more people can interact with should be implemented because as it stands, these two suggestions would positively affect the game alot more then the shiny trinkets we just got.
How are you being punished by content being added to the end of the tree? You can learn to make anything at the very tip just like everyone else before you has. Nothing is unobtainable in the tech tree it just requires you to have the resources to make it in the first place. Do you know what I do when a town doesn't have the resources to make a diesel engine? I go out and find the iron vein, craft all the attachments, then proceed to work towards converting all the iron into the steel I need. This stuff is all doable in a lifetime once you start getting good enough to actually learn how to make the engine from scratch.
At some point you have to teach yourself or if you're lucky enough have someone else teach you how to do this sort of thing. I didn't learn radios or engines by sitting around twiddling my thumbs. I had to go look how to craft the stuff, gather the resources, and eventually just do it.
Early game shouldn't be lasting any longer than a generation or two depending on if anyone knows how to do anything. The only thing I think really needs added to early game is another livable biome. As is you at best have two livable ones with jungle almost always being too mosquito filled and the desert being too hot to allow building anything in it.
Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.
So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Tarr wrote:Crumpaloo wrote:If were getting updates i would want it to be content that most or all of the community can interact with, i shouldn't be punished for being new, and the amount of time its gonna take to teach someone how to make these useless inventions is way to long to and meaningless to attempt in the first place.
Instead already existing content issues should be fixed or more primitive content that more people can interact with should be implemented because as it stands, these two suggestions would positively affect the game alot more then the shiny trinkets we just got.
How are you being punished by content being added to the end of the tree? You can learn to make anything at the very tip just like everyone else before you has. Nothing is unobtainable in the tech tree it just requires you to have the resources to make it in the first place. Do you know what I do when a town doesn't have the resources to make a diesel engine? I go out and find the iron vein, craft all the attachments, then proceed to work towards converting all the iron into the steel I need. This stuff is all doable in a lifetime once you start getting good enough to actually learn how to make the engine from scratch.
At some point you have to teach yourself or if you're lucky enough have someone else teach you how to do this sort of thing. I didn't learn radios or engines by sitting around twiddling my thumbs. I had to go look how to craft the stuff, gather the resources, and eventually just do it.
Early game shouldn't be lasting any longer than a generation or two depending on if anyone knows how to do anything. The only thing I think really needs added to early game is another livable biome. As is you at best have two livable ones with jungle almost always being too mosquito filled and the desert being too hot to allow building anything in it.
Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.
So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.
If you're so unwilling to learn then just stick to watering berry bushes.
"I came in shitting myself and I'll go out shitting myself"
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Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.
So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.
You make it sound like putting an engine together is that hard in the first place. It's about learning and then putting your knowledge to use. If you've learned to smith you can learn to put an engine together.
Bore five items
Lathe ten items
Put together like a puzzle
????
Profit.
Even if you only have a few hours a week to play the game you can slowly learn the game over time. The crafting method in this game is set up so you actively learn how to do something. Once you learn something like smelting it's not something you're suddenly going to lose the next day. People should have something to look forward to eventually learning or getting to make. When the radio was finished between towns people literally just sat around talking because it's not something you'll get to do often.
What does it matter if he adds early game stuff if you aren't willing to learn anyways?
fug it’s Tarr.
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Crumpaloo wrote:Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.
So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.
You make it sound like putting an engine together is that hard in the first place. It's about learning and then putting your knowledge to use. If you've learned to smith you can learn to put an engine together.
Bore five items
Lathe ten items
Put together like a puzzle
????
Profit.Even if you only have a few hours a week to play the game you can slowly learn the game over time. The crafting method in this game is set up so you actively learn how to do something. Once you learn something like smelting it's not something you're suddenly going to lose the next day. People should have something to look forward to eventually learning or getting to make. When the radio was finished between towns people literally just sat around talking because it's not something you'll get to do often.
What does it matter if he adds early game stuff if you aren't willing to learn anyways?
I just said Jason should add early game content BECAUSE its more accessible, the only way your going to have access to make a car is if the town your born into has a certain amount of tools you need to create it, aint no way your building engines in a early-mid civ and not dying of old age. On top of that the inventions are useless so even if a new player had the tools and knowledge on how to put it together they still wouldnt because it does nothing but waste resources and time they could be spending doing something more beneficial to their village. There aint no benefit to talking to people from far away and there aint no benifit in having transportation that goes 50% faster then another that can be replaced 10 times easier.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Tarr wrote:Crumpaloo wrote:Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.
So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.
You make it sound like putting an engine together is that hard in the first place. It's about learning and then putting your knowledge to use. If you've learned to smith you can learn to put an engine together.
Bore five items
Lathe ten items
Put together like a puzzle
????
Profit.Even if you only have a few hours a week to play the game you can slowly learn the game over time. The crafting method in this game is set up so you actively learn how to do something. Once you learn something like smelting it's not something you're suddenly going to lose the next day. People should have something to look forward to eventually learning or getting to make. When the radio was finished between towns people literally just sat around talking because it's not something you'll get to do often.
What does it matter if he adds early game stuff if you aren't willing to learn anyways?
I just said Jason should add early game content BECAUSE its more accessible, the only way your going to have access to make a car is if the town your born into has a certain amount of tools you need to create it, aint no way your building engines in a early-mid civ and not dying of old age. On top of that the inventions are useless so even if a new player had the tools and knowledge on how to put it together they still wouldnt because it does nothing but waste resources and time they could be spending doing something more beneficial to their village. There aint no benefit to talking to people from far away and there aint no benifit in having transportation that goes 50% faster then another that can be replaced 10 times easier.
Repeating 10 times the same thing doesnt make it more true or interesting
Lack of ressources is not the reason villages/towns die, so if that's the main motivation for this rant it's pointless
There is a lot of "accessible" content for new players if you are not willing to learn more ellaborate stuff you can make stanchion kits, get sheeps, smith etc..
Not everything needs to be useful, what isn't useful now might be in the future and just because YOU dont see a use in something doesnt mean it's useless
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Crumpaloo wrote:Tarr wrote:You make it sound like putting an engine together is that hard in the first place. It's about learning and then putting your knowledge to use. If you've learned to smith you can learn to put an engine together.
Bore five items
Lathe ten items
Put together like a puzzle
????
Profit.Even if you only have a few hours a week to play the game you can slowly learn the game over time. The crafting method in this game is set up so you actively learn how to do something. Once you learn something like smelting it's not something you're suddenly going to lose the next day. People should have something to look forward to eventually learning or getting to make. When the radio was finished between towns people literally just sat around talking because it's not something you'll get to do often.
What does it matter if he adds early game stuff if you aren't willing to learn anyways?
I just said Jason should add early game content BECAUSE its more accessible, the only way your going to have access to make a car is if the town your born into has a certain amount of tools you need to create it, aint no way your building engines in a early-mid civ and not dying of old age. On top of that the inventions are useless so even if a new player had the tools and knowledge on how to put it together they still wouldnt because it does nothing but waste resources and time they could be spending doing something more beneficial to their village. There aint no benefit to talking to people from far away and there aint no benifit in having transportation that goes 50% faster then another that can be replaced 10 times easier.
Repeating 10 times the same thing doesnt make it more true or interesting
Lack of ressources is not the reason villages/towns die, so if that's the main motivation for this rant it's pointless
There is a lot of "accessible" content for new players if you are not willing to learn more ellaborate stuff you can make stanchion kits, get sheeps, smith etc..
Not everything needs to be useful, what isn't useful now might be in the future and just because YOU dont see a use in something doesnt mean it's useless
From a survival aspect, yes it is useless, it doesnt help get food, water, compost, tools, iron, etc.. Cars get stolen like that, not very useful if they are stolen, radios are pointless as of right now unless Jason does something to fix that, no village is gonna benefit from having a radio. So if Jason is just gonna keep adding content with no survival orientated purpose then i cant see me continuing to play a game where aesthetics are preferred over meaningful survival content.
Also look back at what i said, people that are working or have college aint got time to learn all this elaborate stuff, and as a result they are implicitly barred from accessing content they have no time to learn how to put together. Not including being born in the right village to make this.
And if i gotta wait 3 weeks for a radio to be useful then why did Jason not just wait until the content was complete before releasing it? You dont take a pie out of the oven half baked, why do the same with content?
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Dodge wrote:Crumpaloo wrote:I just said Jason should add early game content BECAUSE its more accessible, the only way your going to have access to make a car is if the town your born into has a certain amount of tools you need to create it, aint no way your building engines in a early-mid civ and not dying of old age. On top of that the inventions are useless so even if a new player had the tools and knowledge on how to put it together they still wouldnt because it does nothing but waste resources and time they could be spending doing something more beneficial to their village. There aint no benefit to talking to people from far away and there aint no benifit in having transportation that goes 50% faster then another that can be replaced 10 times easier.
Repeating 10 times the same thing doesnt make it more true or interesting
Lack of ressources is not the reason villages/towns die, so if that's the main motivation for this rant it's pointless
There is a lot of "accessible" content for new players if you are not willing to learn more ellaborate stuff you can make stanchion kits, get sheeps, smith etc..
Not everything needs to be useful, what isn't useful now might be in the future and just because YOU dont see a use in something doesnt mean it's useless
From a survival aspect, yes it is useless, it doesnt help get food, water, compost, tools, iron, etc.. Cars get stolen like that, not very useful if they are stolen, radios are pointless as of right now unless Jason does something to fix that, no village is gonna benefit from having a radio. So if Jason is just gonna keep adding content with no survival orientated purpose then i cant see me continuing to play a game where aesthetics are preferred over meaningful survival content.
Also look back at what i said, people that are working or have college aint got time to learn all this elaborate stuff, and as a result they are implicitly barred from accessing content they have no time to learn how to put together. Not including being born in the right village to make this.
And if i gotta wait 3 weeks for a radio to be useful then why did Jason not just wait until the content was complete before releasing it? You dont take a pie out of the oven half baked, why do the same with content?
Learning is part of the game and having more complex proccess to make something makes the game more interesting in that aspect, the argument of time makes no sense at all, you play the game like you want to play it, you can do only roleplay and not learn anything more than berries or even live in the wild all your life if you want it's up to you
If you dont want to learn more elaborate stuff it's your choice, you make it seem like making a radio,tv or gps satellite should be as easy as making a bow drill that makes no sense, off course it's going to be more complicated
Like i said before just because you dont see why something is useful doesn't make it useless, radio's for example can be used to connect towns even if they dont have a bell tower
For the rest you dont even know what might be added, cars could get passenger seat and you could transport people from one town to another
And for the morse machine you can see it as a training tool for newbies that want to get into electricity, since the future electric stuff will probably be much more complex
But you're right let's just stay farmers and use all the steel on basic tools, that seems fun
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