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#1 2019-02-19 09:27:58

Greep
Member
Registered: 2018-12-16
Posts: 289

Runaway girls: Now a good idea?

Back in the day I sometimes used to runaway as a girl to go "eveing", but eventually stopped when I realized how damaging this was to big towns due to fertility. 

However, now that girl death is rare, due to everyone being on one server, towns are more likely to die out to actual resource death.  You may actually even help your town out by leaving if there's not enough clothes. This sounds like "baby eve" is the way to go currently unless you have a fantastic town going. 

Additionally, I used to only take a single clay bowl when going out to start a new town:  this was a massive advantage due to being able to farm immediately, and cost the town almost nothing.  However, a lot of towns are pretty much doomed atm:  If they don't have a huge amount of ponds or a large amount of natural branches, they're going to fail somewhere down the line before making a pump.  May as well put the town out of it's misery and take as much as possible, like a basket with the firebow and a hatchet if you're young, or fill up a horsecart as a teen.  Taking a horse gives one the speed to select a near perfect site as well, so as selfish as it is, it seems like a good option if the town site is weak.


Likes sword based eve names.  Claymore, blades, sword.  Never understimate the blades!

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#2 2019-02-19 09:47:06

Baker
Member
Registered: 2018-03-06
Posts: 445

Re: Runaway girls: Now a good idea?

I was expecting this to be about girls who run away to suicide....


"I came in shitting myself and I'll go out shitting myself"

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#3 2019-02-19 10:29:12

stew
Member
Registered: 2019-02-13
Posts: 47

Re: Runaway girls: Now a good idea?

erm.. hää?

If you are a good player staying with that town and try help them advance is probably a good idea right now. Town need good players.

But stealing the firetools (stealing the milkweed and the gathering time) and probably some clothes, a card, etc in a town that struggles anyway don't sound like a good idea for me... At least not if you want to help the town.

Also if you setup a new camp, you probably compete over the same iron regions - unless you travel far of course..

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#4 2019-02-19 11:30:18

Greep
Member
Registered: 2018-12-16
Posts: 289

Re: Runaway girls: Now a good idea?

Right, in a large town you'd try and travel as far as possible.  I would only recommend stealing everything if the town looks like it's going to go nowhere with absolute certainty. 

In an easier update, pretty much any town could recover from nearly any situation with good players.  Most towns died to lack of girls as well, not resources, which is why I would never take anything but a clay bowl if I decided to go try a new town, even if I suspected town failure.  In this one, eh... a bad spot just isn't going to go anywhere.  Even a pump town needs a lot of branches in short range, or a whole lot of horse carts.  In my last life, I think I fired the dang pump 20 times after I created the cistern, and it was empty when I finally passed on, with all trees harvested in a 30 second horse ride.  Probably has 2 generations left.

Last edited by Greep (2019-02-19 11:41:35)


Likes sword based eve names.  Claymore, blades, sword.  Never understimate the blades!

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#5 2019-02-19 12:30:53

stew
Member
Registered: 2019-02-13
Posts: 47

Re: Runaway girls: Now a good idea?

Greep wrote:

with all trees harvested in a 30 second horse ride.  Probably has 2 generations left.

Uh, which generation were you? Can be that generations before made big mistakes by running to much fires at the same time nonstop.

And high water consumption comes from high food consumption and that comes from the lack of clothes and people who don't work but just eat. You could go out with a handcard, search for dead people with full set of clothes and bring the clothes back. This will lower the food consumption and add value to the town.

In a bad spot? I mean if the town is build on a desert then I agree I would run away too, or just die. Because this town will not make it for too long.

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#6 2019-02-19 18:32:40

fragilityh14
Member
Registered: 2018-03-21
Posts: 556

Re: Runaway girls: Now a good idea?

I run away quite a bit, but I also care more about the family lines surviving.

I usually make a point of only taking a bowl, often of stew. It is a massive advantage in getting started. Plates are a bit more important now, with the eggs, so that's also a decent thing to take. But, at the same time, once you get some basic agriculture going its pretty easy to make more plates and bowls

if there are some available i'll take a backpack. Its funny in one game i ran off with a pie and only took 2 bites of it in my life, and it was funny when i gave my backpack to my granddaughter I said, "take this, backpack, I've had this pie my whole life, i pass it on to you"


But, I've mostly been trying to make camps work, unless there is something I really don't like there. If a camp is overpopulated and there's nothing to do i'll run, but that hasn't been the case so much since the update.

Back before curses and the murder cooldown the murder problem was _really_ bad, and i kind of got in the habit of fleeing the violence of cities to live a peaceful life.


I'll tell you what I tell all my children: Make basket, always carry food.

Listen to your mom!

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#7 2019-02-19 20:45:12

Greep
Member
Registered: 2018-12-16
Posts: 289

Re: Runaway girls: Now a good idea?

stew wrote:
Greep wrote:

with all trees harvested in a 30 second horse ride.  Probably has 2 generations left.

Uh, which generation were you? Can be that generations before made big mistakes by running to much fires at the same time nonstop.

And high water consumption comes from high food consumption and that comes from the lack of clothes and people who don't work but just eat. You could go out with a handcard, search for dead people with full set of clothes and bring the clothes back. This will lower the food consumption and add value to the town.

In a bad spot? I mean if the town is build on a desert then I agree I would run away too, or just die. Because this town will not make it for too long.

This is from a fully clothed town with water efficient food and the smallest berry patch I've seen.  The kindling demands on a pump now are monstrous, and I don't think people notice it because they're not operating it.


Likes sword based eve names.  Claymore, blades, sword.  Never understimate the blades!

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