a multiplayer game of parenting and civilization building
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Doing dishes, cleaning the kitchen, everything makes me think about this game.
About the cycle of tasks large and small it takes to keep civilization going.
Also this graph about routine housekeeping tasks (1950s)
https://twitter.com/rsnous/status/1098478804794667009
There isn't a year cycle in the game, but there are cycles, all dependent on each other.
Anyway I thought the people here would like the diagram.
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omnem cibum costis
tantum baca, non facies opus
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I've been getting my domestic life squared away, getting things cleaned and organized, knocking things off my to-do list, keeping the house up, making a large number of small improvements that are slowly but surely bringing order to the chaos - physical, mental, social, personal.
When I have some time to indulge in escapism, I play OHOL... because I can do the very same kinds of things, and succeed at it. It makes me feel like I can accomplish things, make improvements, tidy things up... and that feeling gives me a boost back in my real life, and helps me feel like I can accomplish things there, too.
When I don't play OHOL, I play Katamari Damacy for much the same feeling.
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I'm in the same boat, also keep dreaming about it since I've been playing a lot more lately. It's amazing how this game indirectly teaches you real life values. I mean think about dark souls as a comparison (another game I quite enjoy) I don't really bring any of it into my real life (would be worried if anyone did) because it serves as more of an escape from real life. Dark souls is a unique experience, for those who wish to be carried off to new unexplored territory. Where as OHOL is a comment on humanity and our need to cooperate to achieve gargantuan tasks, the saying, 'Rome wasn't built in a day' or better, 'Rome wasn't built in an hour' seems very fitting here.
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