a multiplayer game of parenting and civilization building
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to make it short
Jason,
please add with every update one new stackable object !
longer version
there are numerous items which are not stackable
the most annoying since ever are carrots & seeds but meat is following closely by now
since food is THE basic in any survival game & OHOL is leaning heavily towards a survival game,
so every food ingredient, especially the very basics which are not stackable is just pain in the butt
like eg yesterday
i've spend the last 20 minutes of my life to cook & rearrange a field of mutton
one mutton per m² because - mutton is not stackable !
same goes for skinned & fured rabbits but they are not as pressing because how many players do actually bother to hunt rabbits ?
more annoying than mutton are only carrots & carrot seeds, actually oc every seed, except beens, which can be at least gathered into one bowl, but carrots & carrot seeds - gosh!
in every town
either nobody even thinks to farm carrots, then they die, because no compost
or they water all carrots at once & let all seed, so in best case they have a field of carrot seeds, in worst case all seeds despawn, so complete waste
or they try to manage & soon the whole area is littered with single carrots & single carrot seeds among all the other single clutter lying around
in Jason's name !
PLZ
let AT LEAST carrots & carrot seeds be stackable
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I like this suggestion - post it on the subreddit where Jason actually goes to look for suggestions and people can upvote it.
https://www.reddit.com/r/OneLifeSuggestions
He seems to respond well to really specific requests like this.
--Blue Diamond
I aim to leave behind a world that is easier for people to live in that it was before I got there.
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I don't like having everything stackable. We need tech, we need content. Having everything stack closes a lot of design space for storage tech.
that being said, yes, theres always stuff that really could be stackable like all ingots.
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Oh hey that was you? I was the kid that came up when you were old. That was a field o meat forsure.
And people still hunt rabbits. There are even the people that rush backpacks way to early and rabbit will pile somewhere. A good baker will know where the rabbit piles are in times of sheep or knife loss.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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the basics in the game as of now just don't function
though it may look like it's functioning if you just skip all the basic problems constantly present
what are the basic problems
i'll mention just the easier few, which i moaned about now for months !
1. SHEEP PENS are too elaborate to make if one wants to make them with the fence kits
thus most sheep pens are made with tower bases & oven bases, which are easily griefable & very prone to destruction, they are fillers until a propper thing is enabled & they make this game look just shabby
& even if one manages to make fences with the fence kits, at the moment where a sheep pen is needed you probably just don't have enough tools & time to make it
solution to this problem would be a WATTLE FENCE
2. CARROTS not stackable
carrots are THE basic for compost, so we have to use carrots
even the "solution" of putting carrots in baskets is only alleviating the problem, a basket needs one space & is not stackable itself, one basket contains 3 carrots, so a basket alleviates the problem by a third
if baskets would be a true solution, then ingots & iron would be also put into baskets & not into stacks, wouldn't they ?
this game clearly favours the higher tech tree at the expense of the neglected basics - like carrots
3. SEEDS, MUTTON, RABBITS ... all non-stackable but overly present in every settlement cluttering the surface so that at times one even dies because there is just no space to put something down
& it's not like those were the only problems this game has
but those are the stepping stones for any true progress,
if those solutions are not there is any progress just gimmicks
so
to put into the game kerosine pump, cars, telegraph, radio & plane in the face of the REALITY of the game, as it is now spawn after spawn doesn't make the game enjoyable
it just catters to those players who come to play through the last update & are gone afterwards
it thins out the community, the players' base
the community goes to shit because Jason doesn't care for the basic functions of the game as it has to be played io to even survive properly as in a multiplayer
update players don't care for the functionaility of the society or their family
they only care to get all ressources together to make the last update's gadget
& after they've done it once they are gone, until the next update
but what is with the game itself ?
is the game a game of tech tree updates ?
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I'm with you.
These would be huge QoL improvements and refocus the game on the crafting choices, not the labor.
Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info
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Tbh I'd be absolutely ecstatic if he made seeds storable in bowls, similar to gooseberries or beans. I'd prefer this a lot more than having them stackable on the ground- even better if we can simply use the bowl on an empty plot of soil to plant, like with squash seeds.
Then having mutton, carrot, and rabbit stacks would basically finish off everything that really needs the ability to stack. There's not a whole lot more that's gathered in large enough quantities that warrants it.
-Has ascended to better games-
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Tbh I'd be absolutely ecstatic if he made seeds storable in bowls, similar to gooseberries or beans. I'd prefer this a lot more than having them stackable on the ground- even better if we can simply use the bowl on an empty plot of soil to plant, like with squash seeds.
Then having mutton, carrot, and rabbit stacks would basically finish off everything that really needs the ability to stack. There's not a whole lot more that's gathered in large enough quantities that warrants it.
sharp stones
tree stumps
milkweed threads
needles
clay
soil
tools
wool
...
don't tell me mutton, carrots & rabbits are the end of stackability, those are only the most annoying unstackable things because the most basic & needed to be produced everywhere in heaps
they are not the end, they are the most pressing beginning
& if containers are used they have always to be emptiable as well, otherwise it's just another option to grief
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Jk Howling wrote:Tbh I'd be absolutely ecstatic if he made seeds storable in bowls, similar to gooseberries or beans. I'd prefer this a lot more than having them stackable on the ground- even better if we can simply use the bowl on an empty plot of soil to plant, like with squash seeds.
Then having mutton, carrot, and rabbit stacks would basically finish off everything that really needs the ability to stack. There's not a whole lot more that's gathered in large enough quantities that warrants it.
sharp stones
tree stumps
milkweed threads
needles
clay
soil
tools
wool
...don't tell me mutton, carrots & rabbits are the end of stackability, those are only the most annoying unstackable things because the most basic & needed to be produced everywhere in heaps
they are not the end, they are the most pressing beginning
& if containers are used they have always to be emptiable as well, otherwise it's just another option to grief
They're not the end, but they're the most important at the moment. I quite literally never see any of these other things taking up large quantities of space, unless someone went on a clay run but just left them there instead of making them into anything.
As for what you listed:
- Usually scattered about rather than cluttered together in large amounts. Actually I have a harder time finding these in large cities than I have annoyance at their "mess" [or lack thereof]
- They're literally used for nothing but kindling. Just chop them. Now they're stackable. Magic!
- Leave unpicked til needed. I also rarely, if ever, see these cluttered around.
- Also rarely see cluttered around. Again, usually have a harder time finding them when needed.
- Make into plates/bowls. Ta-da, stackable! If you're able to gather a load of clay, you're plenty able to turn it into usable items.
- Comes in composted piles and stacks of 3, what more do we need?
- Rarely more than 2, maybe 3 tools of the same type in any location. Not necessary. Make boxes if you really need storage for them.
- Usually used up shortly after sheared. I literally never see this in large quantities. People pounce on them for thread/aprons very quickly.
Sure, stacks of these would be okay, I guess.. but they're really not needed as heavily as carrots, mutton, or seeds need it. These are all things that build in numbers very, very quickly- usually too quickly to keep control of. They're also items that produce multiples of each. 5 carrot/7 seeds per plot. 4 mutton per sheep. 4-5 rabbits per backpack. The rest are one-off items.
Last edited by Jk Howling (2019-02-02 20:19:21)
-Has ascended to better games-
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@Jk Howling
the only person who can have something against stacks is Jason, cause he has to make them
otherwise
why not have them ?
nobody is forcing you to stack things, but i am pretty sure, if things were as a rule stackable, the towns would start to flourish
that junk yard every town is now just invites not to care for anything, cause why care if everything is a decaying dump ?
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@Jk Howling
the only person who can have something against stacks is Jason, cause he has to make them
otherwise
why not have them ?
nobody is forcing you to stack things, but i am pretty sure, if things were as a rule stackable, the towns would start to flourish
that junk yard every town is now just invites not to care for anything, cause why care if everything is a decaying dump ?
I'm not against them, I just don't see any purpose in making non-cluttered items stackable. Why go through the trouble of making stumps stackable, for example, if their only use is kindling, which is stackable? You have no reason not to chop them.
Not everything needs to be stackable, nor should he spend all his time on making it such. We don't need to make boxes completely redundant and a waste of resources. The main focus should be items that are gathered in large quantities, as it has been since the introduction of stacks.
Last edited by Jk Howling (2019-02-02 21:25:54)
-Has ascended to better games-
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bump
nothing changed here
settlements are just junk yards, doesn't make teeh gameplay enjoyable at all & has to end
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Last edited by breezeknight (2019-02-22 13:06:22)
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So half-bell tower base sheep pens can get upgraded to full bell tower base sheep pens. After three hours they stabilize, and I think, are not so easily griefed, if they can get griefed at all. Also, fence based sheep pens are easy to grief. The griefer just makes a fence gate on a horizontal fence and opens the gate saying "sheep ... be free!"
I think I agree about stackable objects for the most part.
Danish Clinch.
Longtime tutorial player.
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Why not have a 'stockpile' tile made out of logs and planks that you cannot walk over, but can hold...say 9 objects on it.
When a population is so developed that having space becomes a concern, making some stockpiles shouldn't be too difficult.
Last edited by Amon (2019-02-22 17:22:49)
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I also think something that adds storage options through items and tech is the way to go. Making all small items like seeds placeable in bowls would help a lot with organizing things.
I like how boxes work, and if you put 4 baskets of mutton in one box you can have 12 items on one tile. Problem is the baskets will eventually decay and clutter up everything, and you can't realistically keep dozens of baskets just for storage. Adding something that functions as permanent baskets for boxes would really really help the situation with storage. For example you could use the saw two times on a log to turn the disks into a box spacer kit. Then just add that to a box and you can put 12 items in it.
Making more wood items like all branches stackable would also be nice though definitely not very important.
Last edited by Peremptive (2019-02-22 17:39:06)
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Problem is the baskets will eventually decay and clutter up everything, and you can't realistically keep dozens of baskets just for storage. Adding something that functions as permanent baskets for boxes would really really help the situation with storage.
This problem, I think, comes as even more exacerbated for players who play on low population servers. Here's an example with someone talking about decay problems: https://www.reddit.com/r/onehouronelife … stions_to/ In a continuously existing problem, at the very least, baskets can get used for 10 hours, if I recall their decay period correctly. But, if someone Eve chains and plays for 46 minutes or closer to 2 hours, then a basket can only get used for so long. It can lead to things like "wheat mess", if selecting straw to make a basket or two.
As another experience, I built a town on server1 not too long after the bigserver update. So, a few people would join me from time to time. We had a bunch of pies all over the kitchen. I didn't mind everything strewn about at the time... it wasn't impeding other projects I wanted to do. But, one of my children didn't like the mess. So, he or she made a bunch of baskets and put them in baskets. That's an idea which makes a whole lot of sense in continuous play towns. But, since I took a break soon thereafter, I didn't like it (though I didn't say anything at the time, and it's something that I think would be difficult to explain in game).
Danish Clinch.
Longtime tutorial player.
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Let us fill a basket with wheat. Getting wheat to the bakery one bowl at a time is exhausting.
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omnem cibum costis
tantum baca, non facies opus
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Carts are useful for that, and (like baskets and bowls) under-supplied.
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Carts keep breaking all the time. If you could store them and have them inside and have them decay only while used they would make more sense. Now I just use horse carts.
Last edited by Peremptive (2019-02-23 02:29:38)
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another update filled with lots of options to add clutter to the already piling up clutter
but, no
we sure don't need any improvement of that situation
as long we can make salsa & fences & fotos, who cares about all that stuff covering every tile
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