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a multiplayer game of parenting and civilization building

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#1 2019-03-03 15:10:12

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Time of day, number of players town cycles.

Having played for a few weeks I've noticed some patterns. Mostly tied to US players who are likely most numerous (is that true, though?) the worst time to play is "after school" that is from about 4-8pm Eastern on weekdays. At this time a baby boom happens in most towns, and the percentage of lil' shits increases greatly. By "lil' shits" I mean inexperienced selfish players who grab everything, and don't leave things better than they find them.

I have a kind of test. I set of a clothing making station in a larger village, some furs skinned, some wool, the thread needle, spindle knitting needles. I put it next to the sheep pen mostly so the sheep tools can be found. If when I come back later everything is just gone and trashed I know the grabby ones are playing. If the materials have been used, but in a way that makes it easy for the next person? That always makes me happy. Anyway 4-8pm in prime time for everything getting trashed. It's kind of funny but also annoying.

As the night goes on however, the population starts to drop, and villages risk failing not from a famine, or baby boom, but from not having enough births.

Around 1am the population drops off horribly and this is the best time to build and really organize. It's my favorite time to play, but it's also kind of sad since you are nearly always in a dying town. I think what I want to try to do is find strategies that make the babyboom more ... productive. Help out the "lil' shits" since they are only acting that way because they are starving, don't know the options etc.

I've had some luck raising kids in the woods and bringing them back during a boom. Also, gives time to get to know the kid. The nurseries are efficient for experience players, but I think they bring out the worst in new players. It's like being in detention, you can't see what is going on in the village, you can't talk, just home some old fellow shows up to give you his stuff.

I also see a lot of comments about people who care for kids being "useless" if you have more than 3 to feed that's a full job, you can't do much else. One time I was trapped in a nursery with 8 kids and people kept dropping off more. A very kind fellow brought me a pie and the kids some bread (they should leave with a small food in hand at least IMO) Anyway I'm just saying it's hard.


What patterns and cycles have you noticed? What is the worst time to play? The best?


---
omnem cibum costis
tantum baca, non facies opus

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#2 2019-03-03 17:44:43

fragilityh14
Member
Registered: 2018-03-21
Posts: 556

Re: Time of day, number of players town cycles.

lmao I may have been a kid in that nursery, was it a small room and there were more kids than the number of tiles in the nursery? I remember the mom saying "i need help" as she picked up 8 kids in a row.

I always mean to be a wet nurse and then end up running around with my own kid inefficiently trying to accomplish things lol.


Also, in early villages in food crisis it's crucial to raise some kids in the wilds. It really does give you more time to interact with the kids, and explain what's wrong with the village.

As far as times, the nightly logoff is really sad. I hate seeing villages die because of lack of fertility. Like when the last woman in the line lives to 60 with no children sad And there's little to be done about that, I mean she can yum chain to get fertility preference, but there's not good ways you can prepare a village for having no children.

It's also frustrating when a girl asks what to do and you say "stay alive" and she somehow manages to die hanging out by the berries.


I'll tell you what I tell all my children: Make basket, always carry food.

Listen to your mom!

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#3 2019-03-03 18:10:41

happynova
Member
Registered: 2018-03-31
Posts: 362

Re: Time of day, number of players town cycles.

I haven't noticed a lot of difference in times of day, but I have noticed that things seem to get pretty toxic around holidays.  The Christmas/New Year's school holiday period was basically griefer central.

The slack in fertility during off-peak times is actually a lot better now than it used to be before Jason moved everyone to the big server.  Every lineage now has at least a chance to survive the night.  Well, unless it's time for the weekly server update, in which case you're definitely doomed.  (Says the person who had the bright idea to leave a bad town and start her own spinoff camp right before the server went down for the most recent update.  Most useless life ever.  Oops.)

futurebird wrote:

I also see a lot of comments about people who care for kids being "useless" if you have more than 3 to feed that's a full job, you can't do much else.

Bah, if you ask me, being a wet nurse is an underrated job.  And if you're smart about it (and not too frantically running around trying to grab babies saying F faster than you can keep up with them), you can contribute more than just feeding them, too.  You've got a captive audience that may consist of various different player skill levels, so why not throw some useful tips at them while you're at it?  "Hey, kids, remember to watch your food bars and try to keep your temp meter in the middle if you can!"  "Don't forget how important it is too keep up with the compost!"  "Watch out for the mosquitoes south of town!"  "Eat pies instead of berries once you're an adult!"

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#4 2019-03-03 20:34:03

fragilityh14
Member
Registered: 2018-03-21
Posts: 556

Re: Time of day, number of players town cycles.

re: wet nurses passing on info, we need to maintain oral history of our iron expeditions. This is where people should say what direction they're going for iron or where they came back from, and the results. if the iron is picked out in a direction, the kids growing up should know


I'll tell you what I tell all my children: Make basket, always carry food.

Listen to your mom!

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#5 2019-03-03 21:05:24

happynova
Member
Registered: 2018-03-31
Posts: 362

Re: Time of day, number of players town cycles.

Yeah, that is excellent advice.  When I found an iron vein a few lives ago that I was too old to go back and tap, I went right to the nursery and told the babies about it.  A boy volunteered to go when he was old enough, so I gave him my backpack.  I felt pretty good about that.  Even if he didn't make it out there, probably three other kids heard about it, so hopefully someone did.

It's not a bad idea in general to stop by the nursery and pass on what needs to be done in town before you die, either.

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#6 2019-03-03 21:23:22

BlueDiamondAvatar
Member
Registered: 2018-11-19
Posts: 322

Re: Time of day, number of players town cycles.

Ok, the best time of the week to play is.... Monday morning from roughly 9am to noon EST.  There are a lot of interesting towns built up because of all the players over the weekend, but populations are moderate, and mostly people who really enjoy the game, whether new or experienced.  My best lives have been in this time.

But really any weekday before 4pm EST is pretty awesome.  Earlier in the morning, you get a modest growth curve, so towns are growing, but not usually booming.  Eve camps seem more likely to survive because of the density of experienced players.  In the afternoon, I like the overlap with evening European players and the daytime US OHOL players.  But yeah, around 4pm Eastern people get meaner and it's time to take a break.


--Blue Diamond

I aim to leave behind a world that is easier for people to live in that it was before I got there.

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#7 2019-03-04 03:04:38

fragilityh14
Member
Registered: 2018-03-21
Posts: 556

Re: Time of day, number of players town cycles.

i was thinking about it and i realize i didn't think about timezones really. i'm on the westcoast, when i play in the early afternoon it does kind of suck. i didn't think about it being eastcoast people, I just figured it was people without jobs who suck lol


I'll tell you what I tell all my children: Make basket, always carry food.

Listen to your mom!

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#8 2019-03-04 07:35:55

betame
Member
Registered: 2018-08-04
Posts: 202

Re: Time of day, number of players town cycles.

see: https://onehouronelife.com/forums/viewtopic.php?id=4788
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Morality is the interpretation of what is best for the well-being of humankind.
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