a multiplayer game of parenting and civilization building
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Daebak, I have been pushing the idea of having the more experienced players build "ready-to-go" tiny farms all over the map, to ease things for new players. This is an example of one I built recently, intended as a viable farm that can sustain a new farmer and let them expand a little if they want. Also note the baskets of carrots ready to keep you fed while you kick-start the farm.
Would that meet some of your goals as a sort of more hands-on tutorial?
Last edited by Babsy (2018-03-19 13:55:02)
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Do:
- Use proper capitalization on forum titles.
Don'ts:
- Write everything in full caps.
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Don't:
- Harvest the last wheat. Ripe wheat is the only source of seeds.
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F A R M I N G
- Don't pick the last berry from a domesticated berry tree, unless you plan to water it to prevent it from dying. -> The bush will not regrow until the bush is picked clean and then watered. An empty bush will eventually die, making it a waste of the soil it was planted in and requires steel tools to be removed. (Wild berry bushes are always going to regrow berries, one berry every 10 mins, even if you take all.)
You can also remove dead berry bushes with a simple hatchet (the one made with a sharp stone, small shaft, rope)
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Thanks again for the input! Updated.
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