a multiplayer game of parenting and civilization building
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Score
[(1/4)(SUM{grandkids ages})/(number of grandkids)+
(1/2)(SUM{kids ages})/(number of kids)+
(1/1)(SUM{your age})]/3 = Clan Longevity
Clan Longevity + (bonus points for each clan in your area with longevity of no less than 8 years less than yours)
The bonus point are to hurt anyone who isn't lifting the whole local community. (so if only your kids are living for a long time it's not a good run)
Highest score wins the parenting challenge.
We can do everything but the bonus points from the lineage pages. I'm more interested in thinking about how one might game such a scoring system to optimize it, though.
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omnem cibum costis
tantum baca, non facies opus
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Here's my latest female life
http://lineage.onehouronelife.com/serve … id=3749131
6.43421052632 + 15.0625 + 19.6666666... = clan longevity = approx. 41.163377126 = approx 41
41 + (idk what you mean by this number)
So, my score is around 41
.-.. .. ..-. . / .. ... / ... - .-. .- -. --. . .-.-.- / ... --- / .- -- / .. .-.-.-
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veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl
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I understand how to calculate the base score, but how do you work out the bonus points?
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I understand how to calculate the base score, but how do you work out the bonus points?
I had the same problem.. I just left it blank.
.-.. .. ..-. . / .. ... / ... - .-. .- -. --. . .-.-.- / ... --- / .- -- / .. .-.-.-
ˆ ø˜ç´ ƒ®åµ´∂ å˜ ˆ˜˜øç∑˜† å˜∂ ©ø† å∑å¥ ∑ˆ†˙ ˆ†
he xnt bzm qdzc sghr, xnt zqd z enqlhczakd noonmdms
veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl
Offline
Pages: 1