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a multiplayer game of parenting and civilization building

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#1 2019-03-16 20:01:30

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Update: More Emotions

UaorIul.gif

The past few weeks have been an absolute whirlwind.

First of all, preparations for my GDC talk are complete.  I'm actually giving the talk just two days from now.  You can read the full description at the link below, but keep the intended audience in mind:  "Anyone who isn't ready to roll over and die just yet."  Hopefully, that describes you.

https://schedule.gdconf.com/session/201 … pse/864486

Also in the past few weeks:  a huge, confusing debate about the boundaries of the public domain and authorship, as it concerns One Hour One Life and the unofficial mobile adaptation.  There are very few precedents here, and lots of different opinions.  You can get a taste of this here, in what became one of the longest and most viewed threads in OHOL forum history:

http://onehouronelife.com/forums/viewtopic.php?id=5479

You can also read the opposing point of view, in which I almost became a Sith Lord:

http://onehouronelife.com/forums/viewtopic.php?id=5534

There are two upshots of this discussion.  First, the mobile developers have decided to eliminate this confusion in the future by hard-forking the game.  They will be eventually operating under their own unique title, and they've already started the process of designing their own mascot character, and some of their own background textures, which you can see as sample of here:

D1eWNo7XgAY35Bt.jpg

I recently realized that the "mascot" they had been using in their mobile icon---my Original Eve character---happens to be my cartoon rendition of my own mother:

z1RDvdf.png

The hard fork will also involve a content fork from here on out, so my weekly updates will no longer be rolled directly into their game.

The second upshot is that I've clarified my stance on copyright, moral rights, personal rights, and trademark.  In the past, I had only thought about copyright, and decided specifically that I did not want to wield it.  Over the past fifteen years, I've never faced the situation of a direct competitor using my work to make a almost-identical service that would be confusing to end users.  When I placed my work in the public domain, I never thought, "Hey, that means that someday, people may widely believe that someone else is the original author of my work."  Furthermore, I realized that competitors have a huge unfair advantage against me, as I toil away on weekly content updates that they can roll into their product with almost no work at all.  Finally, I realized that the ultimate financial nightmare---a completely free but identical OHOL PC service, maybe even operating on Steam---was a possibility, unless I clarified things.  Yes, I was hoping Steam wouldn't allow such a thing, but if I'm serious about retaining no rights, that's an intellectually dishonest thing to be hoping.  I've decided that trademark is the best tool to use to deal with such issues.  My clarified "no_copyright" file can be seen here:

https://github.com/jasonrohrer/OneLife/ … yright.txt

To summarize:  you can do whatever you want with my work, with no restrictions and no permission necessary, but don't mislead people, and don't use my non-code work to directly compete against the service that I'm operating.

Despite all of that, here I am, on the eve of GDC, with a small but amusing content update for you.

More emotions.  Lots of little bug fixes.  Enjoy!

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#2 2019-03-16 20:14:23

Glassius
Member
Registered: 2018-04-22
Posts: 326

Re: Update: More Emotions

I hope mobile developers will fulfill a promise. I'm happy the future of OHOL shines bright!

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#3 2019-03-16 20:38:49

InSpace
Member
Registered: 2018-03-02
Posts: 448

Re: Update: More Emotions

The mobile devs characters are so darn cute!

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#4 2019-03-16 20:48:32

InSpace
Member
Registered: 2018-03-02
Posts: 448

Re: Update: More Emotions

Darth hour, sith lord of the copyright empire

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#5 2019-03-16 21:20:58

antking:]#
Member
Registered: 2018-12-29
Posts: 579

Re: Update: More Emotions

so will we get a page on  for emotes? for the simple minded (and forget full ants)?


"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death

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#6 2019-03-16 21:43:12

Grim_Arbiter
Member
Registered: 2018-12-30
Posts: 943

Re: Update: More Emotions

*whistles*


--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.

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#7 2019-03-16 23:35:12

Bob 101
Member
Registered: 2019-02-05
Posts: 313

Re: Update: More Emotions

Emotes are cancer, Least knives can be dismantled now.

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#8 2019-03-16 23:36:33

Daffex
Member
Registered: 2018-09-13
Posts: 55

Re: Update: More Emotions

If not excessive, the new emotes are great!

I can say thanks as a child. Express disgust for incest.

Hmph is fabulous especially as an old guy. And Shock! aha


I prefer to call my children after final fantasy characters.
- Love making sauerkraut! - Hate letting kids die.

I miss surnames. Remember surnames?

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#9 2019-03-17 01:08:44

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Update: More Emotions

This doesn't summarize the update.  Why in the world have I learned about the update from OneTech and not at all in this post?


Danish Clinch.
Longtime tutorial player.

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#10 2019-03-17 04:21:19

Stormyzabeast
Member
Registered: 2018-09-26
Posts: 150

Re: Update: More Emotions

Spoonwood wrote:

This doesn't summarize the update.  Why in the world have I learned about the update from OneTech and not at all in this post?



#amen


I am Eve Toadvine. I name my kids Alex, Jason, Jake, Holly and Disney characters. Forager and road builder extraordinaire!

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#11 2019-03-17 08:49:29

golmock
Member
Registered: 2018-07-17
Posts: 82

Re: Update: More Emotions

I really like the new expression of emotion! And I envy an Asian in Mobile. I wish we had Asian characters.


!eve painter! You will have a color name.
I can teach you if i'm not busy. just talk to me.

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#12 2019-03-17 09:49:54

mric
Member
Registered: 2019-03-02
Posts: 21

Re: Update: More Emotions

InSpace wrote:

The mobile devs characters are so darn cute!

yes cute, and so asian-like smile
which is not surprising considering the mobile version of game made a hit in China.

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#13 2019-03-17 09:54:53

mric
Member
Registered: 2019-03-02
Posts: 21

Re: Update: More Emotions

jasonrohrer wrote:

The second upshot is that I've clarified my stance on copyright, moral rights, personal rights, and trademark.

Hello Jason

Maybe you can contact Youtuber Law, a US lawyer specialised in tech industry and games.

He may give some info.

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#14 2019-03-17 09:56:53

Mutton
Member
Registered: 2018-03-13
Posts: 6

Re: Update: More Emotions

When do we finally get scared face? big_smile I am scared like 90% of the time I play in big city. And would really like list of all emotes on wiki.


You are nothing without stew and compost. NOTHING!

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#15 2019-03-17 10:47:07

PeaGirl
Member
From: Finland, Oulu
Registered: 2018-08-09
Posts: 336

Re: Update: More Emotions

I actually feel little dissapointed that the eyebrows made it in the game, but the mortyface didn't. xD
Oh well. At least we can do some funny shit with this. Wo hoo!


If you ever enter Pea (Helkama turns into random name) family, you need the lottery ticket picked up. My baby names given can be absolutely random.
"Are you fueled with peasoup or why you keep running off from temperature tile?"

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#16 2019-03-18 00:04:07

CrazyEddie
Member
Registered: 2018-11-12
Posts: 676

Re: Update: More Emotions

Spoonwood wrote:

This doesn't summarize the update.  Why in the world have I learned about the update from OneTech and not at all in this post?

Jason has not typically provided detailed descriptions of all the content included in an update, nor has he provided detailed lists of bugs fixed. The new update doesn't contain any new content other than the emotes; the rest of the update consists of bug fixes.

If you need that level of detail you can find it where it has always been available: onetech and github.

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