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a multiplayer game of parenting and civilization building

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#1 2018-03-27 12:26:21

zentea
Member
Registered: 2018-03-16
Posts: 16

Randomly generated names

We could use a bit of individuality by getting randomly generated first name and passing our family name on to children ( eve would get randomly generated family name  also  ). Game feels more like ant farm simulator then building civilization without bit of human touch. There are few benefits of this idea:

-easier to identify who is who in all the hectic work (sometimes you ask someone to do something and its difficult to see if that person is following the task)
-spotting and targeting griefers and strangers would be much easier
-family legacy

The relationship status would be put in brackets after the name for example Lucy Basketweaver (mother). Family names could be based on game items and lore like .. Flintcatcher, Welldigger, Redfence etc.

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#2 2018-03-27 14:42:02

Dagar
Member
Registered: 2018-03-16
Posts: 25

Re: Randomly generated names

I, and some others, already try something like this in naming our children and asking for names from our mother. Most of the time people will ignore this though, so names are almost always lost.
This is something I'd actually like the community to adapt, though some mechanism in seeing the names of people you already met and maybe communicated the names would be very nice and solve a LOT of issues.

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#3 2018-03-27 19:24:48

Aname
Member
Registered: 2018-03-16
Posts: 386

Re: Randomly generated names

zentea wrote:

We could use a bit of individuality by getting randomly generated first name and passing our family name on to children ( eve would get randomly generated family name  also  ). Game feels more like ant farm simulator then building civilization without bit of human touch. There are few benefits of this idea:

-easier to identify who is who in all the hectic work (sometimes you ask someone to do something and its difficult to see if that person is following the task)
-spotting and targeting griefers and strangers would be much easier
-family legacy

The relationship status would be put in brackets after the name for example Lucy Basketweaver (mother). Family names could be based on game items and lore like .. Flintcatcher, Welldigger, Redfence etc.

i submitted youre idea in the onehouronelifesuggestions on reddit bcuz its a nice idea


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