a multiplayer game of parenting and civilization building
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Unlike Jason I think this game is pretty good, up to the point that you have a large town. That's when a kind of laziness seems to set in, or maybe lazy people are just attracted to places with stacks of food. This leads to disorganization and a lot of clutter and repeated crisis where the people role playing suddenly notice there are no pies. I think some of the nicest game experiences are when you can do a task with another person and it just works since you have the same goal and both know what's up. In young towns people are focused and busty and new miles stone happen all the time
"we have sheep!"
"we have a deep well!"
"I found iron!"
"we have a pump!"
"we have a cow!"
Then the milestones run out and you have these project that are often done by a few players who like really complex long task over several lifetime like making the radio or the car etc. These things don't really help a village much like the other items do. Most of the players in such towns aren't helping with the radio, they are tripping over the parts an making everything harder to find for anyone who cares about it later. End game tasks are not widely understood so even players who are focused on organizing and keeping things running can't do much about the clutter.
Because starving is the main way people die new milestones need to touch on food production in some way IMO.
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omnem cibum costis
tantum baca, non facies opus
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PS I'm not anti-role playing. I just don't think you should do it unless there is a basket of pies for every person in town (large surplus) and all of the farms have been organized and are ready to start up. To their credit if you start doing work in the area people are lingering most people will join in and help... a little.
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omnem cibum costis
tantum baca, non facies opus
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Agreed, early game is fun. The challenge of eve runs, of planning and building the town, of getting the Newcomen pump going. The fact that having multiple people working towards the same goal makes things go faster. There's an urgency in early game - need to get the sheep pen before we run out of nearby soil, etc. Late game feels meaningless - I run around and stare at the piles of food and don't really feel like doing anything.
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that's not quite true
"we have a main road"
"we have a crossroads in all 4 directions"
"we have a new main fire"
"we have a hospital"
"we have a nursery" (not that bakery hijacked)
"we have an organized berry farm"
"we have a tree farm"
"we have a tool room"
...
in a town things run fast awry if players start pouring in but everybody relies on what is there & only few work their butts off while others stand around or asking "job?"
there is always something one can improve, the only obstacle doing that are the uncooperative, egotistic players, who are used to play singleplayer against AI
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not a lot of people know how to make stuff
like more than a year ago i rushed sheep pens and made so many working towns
it took months for people to be able to do the same thing as me
i remember people trying out the pit pens, and at a stage they were building giant 11x11 ones just to prove their skill
i did that long ago before them
sometimes i meet moms who are like: can you cook eggs or gather branches?
and i look around and why would we need that?
like we started o na camp, i got sheep, they still cooking eggs, they making a kitchen we don't need, but they don't make carts and buckets we need
i always take care of water or soil making, but i wont make you pies all my life or build a room before we got carts and tools
it's always kind of the same, gather iron, make mine, make tools, make pen
and i often go around city telling that we got water again, the compost is ready
and often i see people who just try to feed 20 babies when we don't have carts and don't have soil in a 100x100 radius and they are mad at me cause i make tools instead of feeding people
im the only girl kid you need, most often is true, i don't see why we would i need 2 sisters, i wont die, i will have kids, i don't need others to mess around until we can afford it
there could be another way to make efficient food like a mill which would store grains and provide dough on plate stacks you place and the straw wouldn't decay and you could take out on demand, some automation for pie making and storage, like you place in water, grains and mutton meat and you get raw pies, same for the oven, place raw pies on a belt and you get cooked ones
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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If people cared about connecting to other towns, road building to other towns could make for a good late-game project. But, I guess people would have to have the motivation for their descendants to visit other towns, and since people can't effectively get reborn into the same town, that's not likely to happen.
Danish Clinch.
Longtime tutorial player.
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Unlike Jason I think this game is pretty good, up to the point that you have a large town.
Jason knows this but is avoiding just designing more milestones to be achieved anyway. That's why there's apocalypse, so there's another dynamic going on against an unstoppable progress.
He also knows nerfing everything just to add more tech gets boring fast.
I'd like to see him focus on fixing important exploits like easy foods and designing on forgoten mechanics (why are so few items heavy? why do all transports only carry one person? why dont we get sport cars, family vans and tractors for diferent things?)
btw, i think this discussion is mre relevant than trying to invent war
Last edited by Booklat1 (2019-04-04 01:59:27)
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