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All the different colors are based on patterns, so it was pretty fool proof to implement all those transitions without missing anything. I've checked and tested it, but still, I might have missed something.
(And I'm not looking for bug reports about existing content here... just the new stuff).
This new clothing doesn't decay. That's on purpose, at least for now.
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AMAZING...... but I want pants!
Last edited by DaTrüf! (2019-04-05 20:02:37)
>Me: *writes detailed post on pit bull griefing and details how to prevent it*
>Community: GRIEEEEEEEEEEEEFFFFFFFER!!!!!!!!!!!!!!!!!!!
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Undyed clothing item + simmering dye mordant = empty hand + simmering dye mordant
Is it supposed to be like this for category items? Shouldn't onetech autogenerate dye ready item rather than empty hand?
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What's with the rumpled bit at the bottom? Is it excess cloth?
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I opened two issues yesterday on github relating with clothing:
[Unreleased] Skirt doesn't have pockets
https://github.com/jasonrohrer/OneLifeData7/issues/247.
[Unreleased] weird sprites for new clothing
https://github.com/jasonrohrer/OneLifeData7/issues/245
https://prnt.sc/n837cz
Last edited by Thaulos (2019-04-05 20:04:07)
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I also don't see any decay on any of the items.
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It looks like there's a halo around the edge of the dyed items, not grey but colored. Will people look like their clothing is glowing?
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Looks all good. Everything has proper transitions to be crafted so you haven't made anything bugged from first looks. Values seem alright for what the clothes do and most importantly loom is useful for normal players now.
Back to back good updates. Good job Jason.
fug it’s Tarr.
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You could make/add possibility to make the straps different color. It would look much better that way, especially pants and bowler hat.
Dickbutt
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Rumpled bit is sprite that's shown when it's unworn (on ground, in hand). Same as Apron. Also, backpack has two straps for same reason (WORN and UNWORN sprites). Maybe OneTech should handle this, and display the WORN sprites only for clothing? Can someone submit a OneTech issue about this?
No decay for these, that's on purpose for now (they are woven clothing, more durable.... or something).
Potjeh, I'm not seeing that... link to a specific example? Or screen shot? Or something...
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Maybe a transition back to undyed for all colors? Maybe with alum?
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Halo is some kind of bug in the blending mode used by OneTech. That's the "shadow" for the clothing, which is pure black with a variable alpha channel, so a color blended on top of the sprite should NOT change the color of the shadow (multiplicative blend cannot change the color of black).
Same for red sweater:
https://edge.onetech.info/726-Red-Wool-Sweater
Hope someone can submit a OneTech issue report about this too.
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Undyed clothing item + simmering dye mordant = empty hand + simmering dye mordant
Is it supposed to be like this for category items? Shouldn't onetech autogenerate dye ready item rather than empty hand?
I don't see this, where are you seeing it?
It looks like there's a halo around the edge of the dyed items, not grey but colored. Will people look like their clothing is glowing?
This might be an issue with onetech sprite generation. I'll add an issue for it.
Rumpled bit is sprite that's shown when it's unworn (on ground, in hand). Same as Apron. Also, backpack has two straps for same reason (WORN and UNWORN sprites). Maybe OneTech should handle this, and display the WORN sprites only for clothing? Can someone submit a OneTech issue about this?
I'll add an issue for this.
Last edited by ryanb (2019-04-05 20:13:35)
One Hour One Life Crafting Reference
https://onetech.info/
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Potjeh wrote:Undyed clothing item + simmering dye mordant = empty hand + simmering dye mordant
Is it supposed to be like this for category items? Shouldn't onetech autogenerate dye ready item rather than empty hand?
I don't see this, where are you seeing it?.
https://edge.onetech.info/2878-Undyed-Long-Skirt for example (first transition)
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https://edge.onetech.info/2878-Undyed-Long-Skirt for example (first transition)
It shows "Dye-Ready Long Skirt" for me, not an empty hand. If you don't see this you might need to reload the page.
One Hour One Life Crafting Reference
https://onetech.info/
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Not sure if a bug but there is some weird transition here:
https://edge.onetech.info/731-Simmering-Dye-Mordant
Last one right on the bottom.
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Thanks, Ryan.
Yes, there's a potential issue with "background color" in a transparent PNG image. Like, where alpha is < 1.0, what RGB color is a pixel? In OHOL TGA files, I'm very careful to keep the RGB a solid 0,0,0 for areas outside the edge of the sprite (where the shadow is) and just vary the alpha to make the soft shadow. Also, making sure the RGB is the same (0,0,0) even when the alpha is hard 0. This eliminates any halos or blending artifacts. A lot of image programs default to white wherever the alpha is a hard 0. It's 0, so what does it matter? But then when the graphics card goes to blend it, you get a fringe at the very edge of the shadow.
The other thing is keeping the shadow itself hard black, with variable alpha, instead of some kind of gray with variable alpha. Then you can color blend on top of it (for dyed clothing) without changing the color of the shadow. A gray shadow with an alpha might look almost identical, but it can then acquire color.
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Not sure if a bug but there is some weird transition here:
https://edge.onetech.info/731-Simmering-Dye-Mordant
Last one right on the bottom.
Strange, probably a bug in onetech pattern category handling. I'll post an issue for it.
One Hour One Life Crafting Reference
https://onetech.info/
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Happens with all dyes too.
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Potjeh, are you concerned b/c the dye-ready long skirt looks different? That's because it can't be worn (has mordant on it), so there's no "worn" sprite there... only the crumpled version of the sprite.
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No, I literally see empty hand as produced item:
It's the same for all new items. But I guess it's just some onetech caching thing if others can see dye ready items.
Last edited by Potjeh (2019-04-05 20:26:44)
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CTRL F5?
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Thanks, Ryan.
Yes, there's a potential issue with "background color" in a transparent PNG image. Like, where alpha is < 1.0, what RGB color is a pixel? In OHOL TGA files, I'm very careful to keep the RGB a solid 0,0,0 for areas outside the edge of the sprite (where the shadow is) and just vary the alpha to make the soft shadow. Also, making sure the RGB is the same (0,0,0) even when the alpha is hard 0. This eliminates any halos or blending artifacts. A lot of image programs default to white wherever the alpha is a hard 0. It's 0, so what does it matter? But then when the graphics card goes to blend it, you get a fringe at the very edge of the shadow.
The other thing is keeping the shadow itself hard black, with variable alpha, instead of some kind of gray with variable alpha. Then you can color blend on top of it (for dyed clothing) without changing the color of the shadow. A gray shadow with an alpha might look almost identical, but it can then acquire color.
This is good to know. The multiplicative color blend is probably treating the transparent black as a gray and therefore adding color.
One Hour One Life Crafting Reference
https://onetech.info/
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CTRL F5?
Yup, that fixed it.
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No, I literally see empty hand as produced item:
http://i65.tinypic.com/2w4fmeu.png
It's the same for all new items. But I guess it's just some onetech caching thing if others can see dye ready items.
I think this is more of a onetech bug reporting thread than an OHOL bug reporting thread.
My guess it is a caching issue. It will likely show up with a force reload or restarting the browser. I'll add an issue for this.
One Hour One Life Crafting Reference
https://onetech.info/
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