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a multiplayer game of parenting and civilization building

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#1 2019-04-10 17:27:15

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Limit /die - a tricky issue

The problem with limits on /die is it encourages players to run or just not eat or be terrible instead. So, I'm wondering about mechanics like you need to have a certain average age for your last 3 lives or you get the tutorial again. Really, we could use more tutorial spaces, something that teaches about soil piles, water bucket and water bowls, about how to plant crops (I encountered a player who was raiding the milkweed garden who didn't know how to plant it once)

So, the idea would be is you get one /die per hour. They accumulate if you don't use them up to 3. In addition if your average age for your last 3 lives is under 15 years old you go to one of a variety of tutorials or need to wait an hour to play.

So, if you use up all of your /die tokens cycling around,  if you don't give place after place a fighting chance to survive there is something to stop that cycle.

It's out of control that more than half of my kids die if I'm lucky and in my last two lives all of them did. If you are Eve this can kill you since each kid saps a little of your food when you pick them up.

I'm not some innocent who never uses /die in fact I'm temped to use it all the time because it's free and no consequence for me. If you /die a lot you end up in Eve towns which I like better. So, the only thing that stops me now is a kind of guilt about knowing how annoying it is to be on the other in of that.

I've been tempted to die for the thinest of reasons
-seeing a crown
-bad berry bush farm
-too messy
-murder body
-too many people
-bakery too large

etc. so I know other people must be doing that it's just too easy to "shop" for a life.

Thing is: I'm generally wrong! When I force myself to stay even though I don't like the look of a place I'm almost always surprised by how much there is to do if I just give the town a chance.

I never /die on eve or low population towns, but some of the time a place can look busy but really be in danger of dying.

I don't know if my limit plus tutorial for low average age idea would work. Would love to hear other ideas. It would stop me though. And I think getting one /die now and then is fair.

I would love to hear other ideas.

I'm going to, for my own dignity limit myself to one /die per day.

Another idea:

If a player does /die three times in a row they get a screen "You have been /die-ing a lot we see. Maybe take a break from the game?"

Just a word from the game itself that what you are doing isn't helpful and causes problems when tons of people are doing it, the screen could make you wait about 10 to 15 seconds before diving back in. I think some people just get in a rut doing /die over and over and something like this could be just enough to put the breaks on it.

Last edited by futurebird (2019-04-10 17:34:48)


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#2 2019-04-10 17:39:13

Amon
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From: Under your bed
Registered: 2019-02-17
Posts: 781

Re: Limit /die - a tricky issue

Im sexist and preffer to play as a girl since it gives me most interactions with people.

However i do delayed dies  as a young kid or adult if i end up loathing living on a place.


My favourite all time lives are Unity Dawn, who was married to Sachin Gedeon.
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#3 2019-04-10 17:48:11

Thaulos
Member
Registered: 2019-02-19
Posts: 456

Re: Limit /die - a tricky issue

If you removed area ban from die then more people would do it instead of running. Or add a small 5  minute ban to allow people avoiding that town (useful when you want to play on a smaller town).

This would at least help removing the birth cooldown from mom.

Perhaps it would also be a good idea giving a mom a free baby after the /die (instead of having to go back to the birth lottery). This would reduce the burden on low chance moms (eves and up to 3rd gen) that struggle to get a baby only for them to suicide.

Last edited by Thaulos (2019-04-10 17:49:55)

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#4 2019-04-10 17:49:38

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

What sort of things make you loath living in a place. I don't think delayed dies like that are a problem because you gave the place a chance. For me it's if people are unsupportive or directly obstruct whatever I'm trying to do or if there are a group of people standing around talking, joking and they just ignore me and don't help as I clean up their plates, make them food, etc.

Some of the time these are new players and they don't know what to do. So, I will try asking for help if my comments about things that need to be done are just ignored and they keep going with the games or whatever I wander off into the wilds and munch for a bit-- if when I come back nothing is has been done and the goofing off is still going on I quietly leave. Just not my play style and I'm not the maid who is there to support your role play while being ignored.


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#5 2019-04-10 18:03:45

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Limit /die - a tricky issue

That people use /die and run away as baby is just a symptom, not the issue itself.

Some people want to have more control over where they are born, but the only option they have is suicide.

Let people choose if they want to be born to a random family, play as eve or be reborn into a family that burrowed them.

Last edited by Whatever (2019-04-10 18:04:06)

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#6 2019-04-10 18:04:29

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

How much would it change game play if people could have a gender and population-size preference? This would not be a guarantee that you would get what you wanted, if what you want isn't available then you might not get your choice.

I think the preference for playing men/women is pretty balanced. I do think there is a bit of a player preference for Eve towns. Though, I've run in to many people who hate being Eve. Since /die lets people shop anyway why not reduce the number of baby bones and try to send players where they want to be more often? (I know there is a game philosophy thing at work here, but if people can avoid it by /die what is the point? So, give a choice or have some kind of consequence for not giving the life you have been given a chance.)

I mean what if when you started to play it felt really precious... like this is your only shot at life make the most of it? Right now it's up to the player to treat it that way or not. And a lot of people choose not to see it that way.

Extreme: what if you could only play once a day? How would that change your gameplay choices? (I know this is a bad idea to implement for so many reasons, but some of my best game have been when I knew I had time to just play once before bed and decided that when was dead it was time to get back to the proof and LaTeX)


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#7 2019-04-10 18:06:50

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Limit /die - a tricky issue

I don’t like it.
When I don’t like a place, I just want to /slash die and be banned.
If I can’t /die, I’ll just run.
And it doesn’t mean I need to go to the tutorial again, I know what to do, I just dot want to live there.
Also, a lot of mothers don’t feed children, or they feed them once to don’t reset their cooldown and them let the babies dies to continue their trip to bell town or to bring the iron back or even feed once and let die because they are baby boys.

Also I don’t want to play when my lost mother have me in the middle of the wild and die before going back to town, a five years old boy can’t do anything about that and it happens to me quite often. Or when you are a man in a Eve camp without fertiles because they died or because it’s a bad spot and no one wants to live there anymore.

I want to be free to ban some places from my birth range. If people get punished by suiciding or having it limited, some of them may play normally in the town they are being forced to stay, but others might just griefe until they are fifteen.

I agree we should have more types of tutorial, in my opinion there should be a tutorial for every kind of work. Bake, farm, clothing, hunting and even teaching to makeweight exhibit stuff like cars, planes, looms. But forcing people who are suiciding on purpose to do the tutorial again, doesn’t sound good.

I think we should force donkey town’s people to do the tutorial. Since most of them are newbies (experienced players know how to avoid curses or keep the curse score low), so teaching them how to bake/cook, build, make clothes might makes them more engaged next time they join to society again.

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#8 2019-04-10 18:09:10

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

Villas what kinds of things cause you to want to stay when you see a place?


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#9 2019-04-10 18:10:23

futurebird
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Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

Another idea: /die means no bones, and the mother gets three pips of food to make up for the distraction.


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#10 2019-04-10 18:11:07

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Limit /die - a tricky issue

futurebird wrote:

Just a word from the game itself that what you are doing isn't helpful and causes problems when tons of people are doing it, the screen could make you wait about 10 to 15 seconds before diving back in. I think some people just get in a rut doing /die over and over and something like this could be just enough to put the breaks on it.

The /dir command is already self-limiting.   Every time you die, you are locked out of being reborn to that area/lineage/whatever.   If you spam /die, then you get born as an Eve until new families appear or your ban expires.    Making /die harder to use or imposing time limits won't help.

If you really want to fix the problem, there needs to be a better way to control your spawn conditions so people do not need to kill themselves for another role of the dice.   But letting people pick their gender/village/lineage/etc goes against the main purpose of the game.  Ultimately, i don't think this problem has a good solution.  Suicidal babies are just part of the game, like asshole griefers.   Just gotta work around them.

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#11 2019-04-10 18:13:50

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Limit /die - a tricky issue

- Let new players watch their mothers for 45 seconds (9 months) before being born
- They see everything their mother sees
- The Mother doesn't know she is pregnant
- If the baby dies during this time it will have no effects on the mother
- If the baby dies during this time the mother will never know she was pregnant
- There could be a message / indicator that tells the new player he has to wait until he is born
- The 45 seconds already count to the first year of the new player

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#12 2019-04-10 18:38:11

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Limit /die - a tricky issue

Whatever wrote:

- Let new players watch their mothers for 45 seconds (9 months) before being born
- They see everything their mother sees
- The Mother doesn't know she is pregnant
- If the baby dies during this time it will have no effects on the mother
- If the baby dies during this time the mother will never know she was pregnant
- There could be a message / indicator that tells the new player he has to wait until he is born
- The 45 seconds already count to the first year of the new player

It’s a very reasonable idea. But I think the mother would know she is pregnant after 10 seconds, to be more realistic and to help her planning better. For example, you won’t go to a iron mission if you’re pregnant. Most of /die babies do it in less than 10 seconds, so it won’t annoy mothers because they won’t know, but after ten secs they should be aware about that.

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#13 2019-04-10 19:10:59

futurebird
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Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

DestinyCall wrote:

The /dir command is already self-limiting.   Every time you die, you are locked out of being reborn to that area/lineage/whatever.   If you spam /die, then you get born as an Eve until new families appear or your ban expires.

That isn't really a deterrent if you like to be Eve.


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#14 2019-04-10 19:14:07

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

Whatever wrote:

- Let new players watch their mothers for 45 seconds (9 months) before being born
- They see everything their mother sees
- The Mother doesn't know she is pregnant
- If the baby dies during this time it will have no effects on the mother
- If the baby dies during this time the mother will never know she was pregnant
- There could be a message / indicator that tells the new player he has to wait until he is born
- The 45 seconds already count to the first year of the new player

I like this. A little creepy but neat. I think 30 seconds is enough and it's good that it reduces the baby time a little. The mom should know she is pregnant (get a bump) in the last 15 seconds. If the "die" happens then she is on high priority for a new kid and stays pregnant a little longer? Or maybe the bump just goes away?

But, whatever the details I like this.


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#15 2019-04-10 19:36:39

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Limit /die - a tricky issue

Villas wrote:

But I think the mother would know she is pregnant after 10 seconds, to be more realistic and to help her planning better. For example, you won’t go to a iron mission if you’re pregnant. Most of /die babies do it in less than 10 seconds..

futurebird wrote:

I think 30 seconds is enough and it's good that it reduces the baby time a little. The mom should know she is pregnant (get a bump) in the last 15 seconds.

I agree, 45 seconds is maybe a bit too long, and it would be nice if the mother would get a bump after 10-15 seconds so she can prepare herself for the baby.

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#16 2019-04-10 20:16:09

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: Limit /die - a tricky issue

if i /die then it's mostly either because the town is known to me as horribly built or i am born next to murders or the people are interacting in a manner i don't wanna be part of or it's apparently an Eve trying to get hold of her own life first


& well, at times i have just misclicked logging in to the game or realise i have not enough time or something comes up suddenly
for those cases
it would be better we had a short window to decide without the mother even realising, there was a baby on its way
an invisible to the mother pregnancy period would be maybe a better solution than throw babies at a mother immediately

that invisible pregnancy could last maybe 30 seconds
it would be a time window for the baby player to decide

then in another 30 seconds the pregnancy could enter a preparation time for the benefit of the mother, where the baby on its way is annouced to her

so all together 1 minute of pregnancy
that time should be counted as part of the already existing babyhood time, cause the current babyhood is quite boring anyway

i also could very well do without any visible pregnancy, cause Jason has to draw that, with all the clothing problems, is not really necessary

- - -

Last edited by breezeknight (2019-04-10 20:20:58)

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#17 2019-04-10 21:02:34

Villas
Member
Registered: 2019-03-16
Posts: 233

Re: Limit /die - a tricky issue

futurebird wrote:

Villas what kinds of things cause you to want to stay when you see a place?

It depends on my mood.
Sometimes I’m bored of playing in big towns, so I just play in small camps and vice versa.
Sometimes I really hate a town (like the current bell town), I always /die there.
But also there are times that I love a town, so I /die until born there (if 24 hours are over and I know the town is alive or if I died before being 30 yo).
When I want to be an Eve, I slash die several times.

And currently I’m trying to avoid no-surename towns, because I witnessed some bugs related to curses, where no one could curse no-surename people, so they can break pens, break forge, kill people, hide weapons and tools without being punished. I can’t understand this bug, yesterday I tested cursing a no surename person and it worked, so I don’t know what trigger the bug, so I’m avoiding it.

Bad shapes aren’t a problem for me, It has been a long time since I saw a town dying because of mass starvation, actually they all are dying because of lack of girls.

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#18 2019-04-10 22:40:42

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

One side effect is I think this would make griefers play as men even more often than the already do since they could be spied on at any time if a woman.


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#19 2019-04-11 01:29:44

antking:]#
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Registered: 2018-12-29
Posts: 579

Re: Limit /die - a tricky issue

futurebird wrote:

Another idea: /die means no bones, and the mother gets three pips of food to make up for the distraction.

so the mom eats the baby bones and all?


"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death

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#20 2019-04-11 02:46:23

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

antking:]# wrote:
futurebird wrote:

Another idea: /die means no bones, and the mother gets three pips of food to make up for the distraction.

so the mom eats the baby bones and all?


muncha muncha


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#21 2019-04-11 03:59:07

antking:]#
Member
Registered: 2018-12-29
Posts: 579

Re: Limit /die - a tricky issue

futurebird wrote:
antking:]# wrote:
futurebird wrote:

Another idea: /die means no bones, and the mother gets three pips of food to make up for the distraction.

so the mom eats the baby bones and all?


muncha muncha

KILL THE BIRDIERS! (not vampires)


"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death

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#22 2019-04-11 04:11:41

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Limit /die - a tricky issue

One solution to baby suicides would be to implement a literal "one hour one life" restriction.   So you can only play one life per hour, so if you die (at any point from birth to sixty), then you must wait out the rest of the hour before being reborn.  When you die, you'd get a count down timer that would let you know when your next life would become available.   Dying young would be horrible.   Abandoning your babies would be a terrible crime.  Murder would be especially awful, since it cuts your life short and forces you out of the game completely.   Living to old age would be rewarded with immediate access to your next life, if you want it.   People could still kill themselves, if they want.    But it wouldn't do any good, since they would be locked out of starting a new life for fifty nine more minutes.    You wouldn't be able to pick where you are born, so you would just need to role the dice and hope for the best.   

It would be terrible and glorious.

Personally, I'd rather have /die babies.

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#23 2019-04-11 04:24:08

antking:]#
Member
Registered: 2018-12-29
Posts: 579

Re: Limit /die - a tricky issue

DestinyCall wrote:

One solution to baby suicides would be to implement a literal "one hour one life" restriction.   So you can only play one life per hour, so if you die (at any point from birth to sixty), then you must wait out the rest of the hour before being reborn.  When you die, you'd get a count down timer that would let you know when your next life would become available.   Dying young would be horrible.   Abandoning your babies would be a terrible crime.  Murder would be especially awful, since it cuts your life short and forces you out of the game completely.   Living to old age would be rewarded with immediate access to your next life, if you want it.   People could still kill themselves, if they want.    But it wouldn't do any good, since they would be locked out of starting a new life for fifty nine more minutes.    You wouldn't be able to pick where you are born, so you would just need to role the dice and hope for the best.   

It would be terrible and glorious.

Personally, I'd rather have /die babies.

Even though this will probably hurt the game it will simulate real life more... having your life matter, though I fear it will limit social interactions even more...


"hear how the wind begins to whisper, but now it screams at me" said ashe
"I remember it from a Life I never Lived" said Peaches
"Now Chad don't invest in Asian markets" said Chad's Mom
Herry the man who cheated death

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#24 2019-04-11 04:38:11

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Limit /die - a tricky issue

DestinyCall wrote:

One solution to baby suicides would be to implement a literal "one hour one life" restriction.   So you can only play one life per hour, so if you die (at any point from birth to sixty), then you must wait out the rest of the hour before being reborn.  When you die, you'd get a count down timer that would let you know when your next life would become available.   Dying young would be horrible.   Abandoning your babies would be a terrible crime.  Murder would be especially awful, since it cuts your life short and forces you out of the game completely.   Living to old age would be rewarded with immediate access to your next life, if you want it.   People could still kill themselves, if they want.    But it wouldn't do any good, since they would be locked out of starting a new life for fifty nine more minutes.    You wouldn't be able to pick where you are born, so you would just need to role the dice and hope for the best.   

It would be terrible and glorious.

Personally, I'd rather have /die babies.

This would make things really intense! I kind of like it, but I wonder if it would make the server numbers plummet? I wouldn't mind playing this way though and with others facing similar higher stakes.


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#25 2019-04-11 15:24:12

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: Limit /die - a tricky issue

Imagine how many lineages would die with people waiting for the timer to grant them a new life.

Honestly, you can't change people and make them play or appreciate lives more by punishing them if they don't live the life. That'll just frustrate them and make them leave.

I understand making suicide less accessible but that causes people to use other means to end their life.

Why we want to end suicide babies? Because we want lineages to go on and leave our town for others to enjoy. We feel like our time is wasted if nobody stays to enjoy the fruits of our labor.
And yet, some deny this and suicide. Our fruits are not better than others' fruits (my town may not trump some other town).
I'd rather give you, last women of towns with dead babies, access to come back to this town if your kids didn't want to continue it.
We should work on that rather than punishing picky babies. Let them suicide and live their life elsewhere, it's their real hour of free-time. You come back to try again if you want to...

Last edited by MultiLife (2019-04-11 15:25:48)


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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