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#1 2019-04-15 19:05:00

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

My new mono-job policy

For my next few lives I'm going to focus on doing the following:

Observe what a village needs, pick the thing that seems to be the greatest need.
Do only that  for my life possibly switching to another job half-way through, but no more than one or two jobs. Aim to make a surplus in that area so it is clear to anyone that the job I did isn't in need of more work right away.

Mention what I'm doing to others if I'm going out of town.

I could "odd job" and keep a soon to failing town hobbling along for a generation, or I could make two generations worth of backpacks or pies or kindle and wood or tools or iron or water etc.

I wonder if enough of us do this if the fragile town issue might improve?

You can't make the village supplies secure in all areas, but in a life you can fix one or two.


---
omnem cibum costis
tantum baca, non facies opus

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#2 2019-04-15 20:02:43

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: My new mono-job policy

no, you can see the village needs quite fast, but it's generally fixed fast if you know what you are doing
sometimes telling babies what to do, some of them does it, like a guy brought back a whole cart of round stones, that was useful, i made cistern with it

yesterday i tried to make oil, broke a few pipes, im tired of the newcommen and charcoal burning, it uses quite a lot for minimal return, even upgrading a well from a distant pond is better


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#3 2019-04-16 06:32:35

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: My new mono-job policy

The problem I always have with sticking to a mono-job life is that most jobs are interconnected with each other.   

If I am the baker, I need wheat and pie fillings to make pies.  If there is no wheat farmer, I must plant my own wheat.  If there is no shepherd or rabbit hunter, I must gather my own meats.   Often times, if these key jobs are not filled, I will find that we are also running dangerously low on compost and the water supply is also critically depleted.  So I start out just trying to bake a lot of pies and I end up doing five different jobs without baking anything at all.    It works better if I pick a job like "cart maker" or "berry patch fixer" or "mosquito wrangler"  but even then I'll get distracted when I notice that there's a bunch of uncooked pies in the bakery or the last shovel just broke and no one seems to be minding the forge.

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#4 2019-04-16 07:36:32

Psykout
Member
Registered: 2018-11-14
Posts: 353

Re: My new mono-job policy

DestinyCall wrote:

The problem I always have with sticking to a mono-job life is that most jobs are interconnected with each other.   

If I am the baker, I need wheat and pie fillings to make pies.  If there is no wheat farmer, I must plant my own wheat.  If there is no shepherd or rabbit hunter, I must gather my own meats.   Often times, if these key jobs are not filled, I will find that we are also running dangerously low on compost and the water supply is also critically depleted.  So I start out just trying to bake a lot of pies and I end up doing five different jobs without baking anything at all.    It works better if I pick a job like "cart maker" or "berry patch fixer" or "mosquito wrangler"  but even then I'll get distracted when I notice that there's a bunch of uncooked pies in the bakery or the last shovel just broke and no one seems to be minding the forge.


Although true, it could also just as easily be false. The reason you need to shift jobs is because someone stops doing it, or no one takes it up after the previous person passes away. If more people were willing to devote their entire time in a town (usually their only time in a single town as well) to a single task, there would always be surplus for others to use. This immediately exacerbates the current storage issue though, creating generations worth of a resource is obnoxious to store, and makes it less likely for someone to take this style up. I had a life once that few minutes into the life I realized my ambitions weren't very strong, and most things that needed to be done, were being handled. I decided to spend nearly my entire life cutting trees and organizing the wood piles. Not sure how long that town went, but man did they have an absurd amount of firewood and logs to make whatever they wanted.

Also Destiny this should sum up what you are feeling pretty well.
http://i.imgur.com/D0uGijE.gifv

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#5 2019-04-16 09:31:08

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: My new mono-job policy

yeah, trying this since ever
the problem with this is - from time to time you meet a jerk who will barge in & disturb your work
there are many ways how you can be disturbed, so the jerks have plenty of options to vex you while you limit yourself to only one job

what i do is, indeed check on the bottle necks of a settlement/town, like compost, stew, rabbits, pottery, iron
if those are sufficiently there, then i move on to roads & the newest revelation -  a tool shed
as it stands now, nearly every town is in need of a good roads system & a tool shed,
so that's my main job for now
there is only one problem with that, some towns are just hopelessly built already, so it would take forever to improve their roads system, then i fall back on improving the bottle necks, it lets me stay busy for a lifetime

i usually don't do smithing, pies & sheep, because in most cases there is someone who will smith & pie or will be disturbing smithing & pieing
& if the town has no sheep, then they are probably in need of the lower tire jobs first outside of compost,
also i am waiting for any improvement to the fences, the fences are as pain in the butt as milkweed & unstackable stuff tongue

- - -

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#6 2019-04-16 21:05:14

Glassius
Member
Registered: 2018-04-22
Posts: 326

Re: My new mono-job policy

breezeknight wrote:

also i am waiting for any improvement to the fences, the fences are as pain in the butt as milkweed & unstackable stuff tongue

Like, stackable four shafts? If they could be carried, you can bring 16 shafts with cart at once, it will make fences much more reasonable.

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