a multiplayer game of parenting and civilization building
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I didn't plant this but I expanded it a bit. This town was well provisioned. I got a bunch of iron, but the population was just too low. Only had one girl make it past being a baby. I dressed her and found her making arrows. Asked if she was going to hunt the turkey we saw when I brought her back from my iron find. It was a bit suspicious. Soon a bear came in to town and ate the noob young woman who had been standing in the berry patch asking how to water berries (she way trying to use the bucket) later an older woman quickly killed the bear and I found the remains of my possibly wicked little girl just out of town still with all the arrows.
As it turned out the bear ate her too based on the family tree. Was she hunting it? Baiting it and it went wrong. We will never know.
But, what a milkweed garden!
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omnem cibum costis
tantum baca, non facies opus
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There is enough milkweed there to make ... uh one and a half pine doors or panels. Can we have the "milk weed is too grindy" conversation again?
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omnem cibum costis
tantum baca, non facies opus
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i remember in the past milkweed would regrow if you pick it at the seeding stage, i miss that.
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i remember in the past milkweed would regrow if you pick it at the seeding stage, i miss that.
Ah yes, I remember those days; back in the olden days when people used to chew each other out for picking not fruiting milkweed XD
I actually had an idea recently regarding milkweed. Was thinking about making a post, but not sure if it's worth the effort.
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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H E M P
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Pine panels and doors could be done with just one rope, if we could stack 4 shafts at once.
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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9 buckets worth of rope if I counted correctly.
That milkweed farm itself might justify another bucket, let alone the other stations around camp.
Danish Clinch.
Longtime tutorial player.
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One perspective on milkweed farms:
With respect to town design, tools near the milkweed farm might get taken as suggestive of what your parents/further ancestors thought would be important for your family. If you go into the tutorial area, Jason leaves us maple branches and the ability to make a sharp stone near the snake pit. Absent the words of the tutorial stone, that would suggest a stone hoe, stone hatchet, a rabbit snare, or wooden frames as important. Having a bowsaw, a pile of butt logs, and boards (or a froe, a mallet, and an adze), might indicate buckets as important. Since I don't know the intended use of just thread, nor rope, from that perspective this family values lassos and horses. If there were planted maples and a sharp stone, maybe some long shafts on the ground, a carrot farm close, stakes, and a shovel, then tamed horses would seem more valued by your ancestors.
Last edited by Spoonwood (2019-04-18 19:15:51)
Danish Clinch.
Longtime tutorial player.
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Pages: 1