a multiplayer game of parenting and civilization building
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i just seen this so many times, i disconnect, i reconnect, when the game loads, i disconnect again
then 5 minutes pass, i disconnect again, twice
seems to be each time around 16 or 46 minutes after the hour, then again 5 min to it
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I'm having same issue, plus other players freeze for a moment then accelerate to catch up, also regular amount of bouncing on actions.
Others had this issue too, i posted on github
It happens every game...
Not sure what data jason needs to pinpoint the issue
My result ping for Los angeles is 161ms https://www.meter.net/ping-test/201915-214043-ca9a.html
No spikes, in game i get about 144ms
Would be nice to have a graphic for the /ping command in game, to see potential spikes, maybe the game is causing spikes somehow
I always had around 60 fps and 144ms ping in game and before i had no issue but now it causes disconnects, freeze etc.
Last edited by Dodge (2019-04-22 07:53:39)
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When bouncing i go up to 721ms bu this spike doesnt show in ping tests done out of the game
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so this still happens ?
i had it yesterday several times
even used such a disconnect to escape being trapped in a closed room
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I’ve been getting tons of disconnects too.
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omnem cibum costis
tantum baca, non facies opus
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Played a game yesterday and disconnected 10 times in one life
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May or may not be related to the new update with gates needing to be checked when someone dies, someone die = checking if that person is related to a gate = potential lag/disonnect issues
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I've also had some weird disconnects. It was in a village with several gate owners. I would disconnect without warning, then get back in immediately. No slowness or lag. My internet seemed stable. It happened about six times, several really close together.
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