a multiplayer game of parenting and civilization building
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Ok so if your one of the people who ever watch twisted stream you’ll probably already know this. So twisted used to stream every Saturday, Monday and Wednesday. He mostly streamed ohol on saturdays. One stream I stream sniped him and broke his yum chain, this pissed him of QUITE A LOT so he decided to stab me. Then the whole town cursed me because they knew he was “twisted”. That’s what started my revenge. From that day on I would go onto every stream I could and get people to curse him and send him to donkey town. I went around asking people that there was a griefer! And people would believe me and curse. Using this method I got him sent to donkey town quite a lot. I don’t want to bother linking them but you can go and check his streams on twitch where he has been sent to donkey town. On the last stream he said he was feeling sick and stopped the stream before his life was even done.
This is not only to say that I stopped his streams, it’s also and indicator that the curse and donkey town system needs to be fixed. I have only targeted twisted as of now. But more and more streamers will become my target if it’s not fixed. Soon ever ohol streamer will have 20 curses stacked on them!
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Soon ever ohol streamer will have 20 curses stacked on them!
Provided the townsfolk actually falls for your BS
Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
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I dont think that twisted deserved that.
But i agree that the curse system is not optimal.
How would you fix it if you could?
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How would you fix it if you could?
The mechanic itself seems to be ok, the problem is with the people and how they use it/misuse it.
A good way to lose lifetime total curses would be within every 8/10 hours of playtime, as long as you don't get cursed, you can lose a lifetime curse point. The same rule of 'living for more than 10 minutes' would apply so someone couldn't just leave autoclicker on to drain curses.
Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
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I dont think that twisted deserved that.
But i agree that the curse system is not optimal.
How would you fix it if you could?
Depends on how immediate the problem is. The first thing that comes to mind for 'streamer privilege' would be Jason adding a whitelist functionality that locks streamers out of being applicable to Donkey Town, or ups their Curse threshold & boosts their Curse depletion rate.
The second more complex possibility to fix it would be adding a 'streamer mode' that outputs a second display of OHOL. The second display obfuscates your name when spoken (including at birth), makes all ground tiles the same type, changes the facial/racial features of everyone in the village, gives you the ability to toggle whether floorboards are visible or not, etc. All features that would make it painful for a 'stream sniper' to be able to quickly identify what village you're in, who you are, or even your name. The problem is that it still wouldn't be perfect; it would simply take time for the sniper to 'pick the streamer out' of the group by matching what happens on stream w/ who talks in the village. And at that point, if you're going to obfuscate chat, then the social interaction the stream might want to see is gone.
*shrug*
I should probably write on here at some point today/tomorrow a case on the forums on not just Donkey Town, but the respawn system as a whole; a "Law & Order" update changing how respawning works, player-controlled ways to police and "Town-Ban" other players/griefers from a civilization per server wipe, is definitely needed to step up the civilization progress (and I partly hope that's the reason Jason included 'Sheriffs' and 'Guillotines' in the news update ^^)
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I thought you quit. So much for the forums getting back to normal discourse.
The fact that you admit to ruining another person's play and possibly lively hood (or beer money, I don't know how popular Twisted is on Twitch.) should earn you a permanent ban from the game by Jason. You are actively harming the game.
The_Anabaptist
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I thought you quit. So much for the forums getting back to normal discourse.
The fact that you admit to ruining another person's play and possibly lively hood (or beer money, I don't know how popular Twisted is on Twitch.) should earn you a permanent ban from the game by Jason. You are actively harming the game.
The_Anabaptist
Agree. I was just posting about how streamers and youTubers help draw people to the game. Disrupting these players makes people less likely to stream, which hurts the sustainability of the player base. It seems toxic likely wants the game to die maybe he’s bitter about being banned I have no idea (and don’t really care.) But a lot of his actions center around things aimed at making people quit playing, making streamers stop streaming and generally killing the game. There is no reason to tolerate it.
Last edited by futurebird (2019-04-22 13:07:20)
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omnem cibum costis
tantum baca, non facies opus
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One stream I stream sniped him and broke his yum chain, this pissed him of QUITE A LOT so he decided to stab me.
No, I stabbed you because you were griefing the town and trying to kill everyone in it.
Using this method I got him sent to donkey town quite a lot.
Twice, once for ten minutes and once for an hour.
On the last stream he said he was feeling sick and stopped the stream before his life was even done.
That wasn't the last stream. I stopped streaming that day because, imagine this, I was sick! I also streamed several times after that.
This is not only to say that I stopped his streams,
You didn't stop my streams lol. I do YouTube/Twitch in my free time. I've had several big projects at work recently, which means I've had to work long hours, which of course gives me less time to dedicate to my hobby.
it’s also and indicator that the curse and donkey town system needs to be fixed.
The system is fine in 99.99% of scenarios. The only instance where it can be abused is when trolls like you decides to harass people who show their name publicly, which means the problem affects streamers almost exclusively.
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You said you would quit, so please do.
And stop justifying your griefing and trolling with " im teaching people" or " i can abuse this so it needs to change".
Also, the more content creators you "stop" from streaming, the less new people will join us, and the game will just die. is that your ultimate goal?
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Mods should just ban him. Hes using the forums to gloat and make himself feel better about stream sniping. If you want to grief towns go ahead. But targeting an individual over countless days just to ruin there experience is over the top.
Buff fishing
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If Toxic thinks the curse system is broken, it must be working.
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Whatever wrote:How would you fix it if you could?
The mechanic itself seems to be ok, the problem is with the people and how they use it/misuse it.
A good way to lose lifetime total curses would be within every 8/10 hours of playtime, as long as you don't get cursed, you can lose a lifetime curse point. The same rule of 'living for more than 10 minutes' would apply so someone couldn't just leave autoclicker on to drain curses.
Yes please... of course normal players or extremely peaceful people won't notice this, but the total lifetime curse score system is broken. It's unfair to all people who play a lot, and don't like getting owned by griefers and watching their town die. If your threshold is the lowest possible, even one person cursing you for whatever reason such as not giving him a backpack or naming him a name he doesnt like (not insulting ofc) is damaging.
I sign my ingame notes as Gio or Truz.
big baby: https://i.imgur.com/ZoLRpb3.png
most kids: https://i.imgur.com/3Vmffb4.png
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Maybe if the scores per severity were based off the % averages of all categories, obviously the really bad griefers are the upper % and most non griefer curse bearers would have a roughly equal curse score.
But it has it's own issues.
-Newer clean slate players pushing up old accidental curse bearers into a riskier territory.
-New griefers getting out of the loop
Also Toxic, I think you're garnering a bit more extra attention or be sent right back into DT. I'd be careful on your spot, really. =P
People should just generally be coached in-game to not curse people for trivial non griefing, dying, disagreeing.
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np, we can gang curse you if you do this again
twisted should consider getting a second account anyway
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Well, it could be limited to people who are near you.
The problem is, if you are murdered, you may want to remember the person and curse them in your next life. But this is probably NOT a very common issue, so I should probably change it.
That would mean that in order to curse/stalk Twisted, you'd have to be in the same village as him.
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Oh, the other problem is this: what happens after the griefer is dead? You still want to spread the word and curse them then... hmm...
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Well if twisted was streaming he can easily ask everyone in chat to curse the griefer too. kind of a risky person to grief because the veiwers would be a lot easier to convince than random players.
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Or get rid of the curse system
and add:
Better medical system to have official medics, alcohol for portable pads, morphine to extend death timer
More weapons: portable weapons like revolver, sawn off shotgun, maybe stun people with a baseball bat or a club, use lasso to drag stunned people in prison
Killing someone that has murder cool down doesnt give you murder cooldown (avoiding murder chain)
Killing someone or getting murdered is a 24-48 hour ban
Change lifting ban to server time and not play time
Basically making murder part of the game, and repeated griefers will eventually get banned from every village and end up alone without even needing to get cursed
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Yeah, we talked about this before, long ago.
If killing people is the way to get rid of griefers, but it "gets rid" of the good guy too, then there's a problem. Good guys should be able to kill when necessary (or else we will never have police).
And furthermore, since people move from family to family, getting banned from a family doesn't really help. That same small pool of griefers can make everyone miserable as they bounce from family to family.
In fact, this exact system was in place (pretty much), but it wasn't enough.
Also, not sure how clear this is, but griefing and murder are two different things. There's no killing in 2HOL, but you can grief like crazy in that game (it's even worse than in OHOL, because you live 2 hours, and they can't kill you).
All that said, with property fences, maybe cursing and such will be unnecessary and get removed, eventually. That's a long-term thing, though.
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New idea (which is actually simpler to implement than a position-based limit):
What if you could only curse people in your own family tree?
That also solves the problem with war, where you all gang up and curse the enemy's leader.
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Should children old enough to hold thing be ever able to curse people, and if say it were moved from curse X Y to /curse X Y ?
Or would that be some sort of discord rampant, but it's nice to be able to curse people with uber long names.
Another small problem is that people often forget to write the name correctly; curse Willy Y instead of cursing Willy II Y.
Some people suggested that it just takes another closest name match if a name is already taken for that, but i'm not sure other than to just shout at people to include the numbers, but some still ignore that.
Last edited by Amon (2019-04-22 17:46:18)
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New idea (which is actually simpler to implement than a position-based limit):
What if you could only curse people in your own family tree?
That also solves the problem with war, where you all gang up and curse the enemy's leader.
I really like this as it gives reasons to not trust people from outside your family. Working together with another family would now have risk attached.
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You'd still need a bunch of people to have available tokens + be the proper age to be able to curse in the first place.
I think it would be better to just have murder stagger double in time after each kill or something that way one person cannot just kill a whole town of idiots (even if they should stop to do something if mass murders are occurring.) This would make it so the first murder is "free" as long as you're fed with killing a second person absolutely requiring assistance with eating or a large yum chain.
Being murdered should increase lineage banned time up to the full 24 hours and come with an increased area ban radius. Being killed once isn't going to be the end of the world as most players aren't killed often, and more over there will always be a few towns outside of your 2k range ban so it's not like being killed puts you in Eve hell. On the other hand though, by being murdered multiple times you basically get the donkey town treatment where you can't spawn into any of the towns for an extended amount of time or until new towns form further from the old ones.
All twins/trips/quads die together if one is murdered. If you play with someone knowingly you risk them being an asshat and getting everyone killed. It makes you think twice about who you play with and it makes dealing with groups a lot less stressful as it's not a game of trying to kill multiple people but instead catching one person.
If you want to remove curses you need to enable us to be able to make sure a troll isn't coming back and you certainly need to make it so it's not a game of each life having to deal with the same idiot just in a different place.
TL;DR: Extend ban radius + time for murder, each kill has longer cooldown, one murder in a group kills the whole group.
fug it’s Tarr.
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I like all those ideas Tarr. Including twin life link which I think would add a fun twist of keeping each other alive to that gameplay.
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omnem cibum costis
tantum baca, non facies opus
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Yeah but the other forms of griefing can be stopped by murder, so not really an issue if there is no irremovable blocking structures that can be made and if the ban is increased to 24-48 they will eventually run out of places to grief.
Last edited by Dodge (2019-04-22 18:12:08)
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