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a multiplayer game of parenting and civilization building

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#1 2019-04-24 13:43:10

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Fertility doll.

In west Africa women who are trying to have kids put a little doll on their belt. I would be neat to have a doll like this in the game. It would be a clothing item, and I DON'T think it should have any impact on fertility.(no magic) The point would be if you are born to a woman with a doll you know she really wants a child  and people who (like me) want to help would stay more often. Really I just wanted to post an image of these dolls because I like them a lot.

My mom gave me one when I got married been in the family for years. This isn't it. I'm too lazy to take a photo.

zouZBfi.jpg

But this relates to some things I think are missing mainly music and art. We can paint walls a solid color, make a christmas tree and grow bonsai, but what if we had more statues and decorations? It would be neat to see what meanings people choose to assign to art objects. Right now the bonsai is a way of saying "this is an old town and it has not been abandon" the christmas tree has been used for all kinds of nonsense. Lets have more! Musical instruments too. People bang plates and steel bars to make music now... what if you could form a band?


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omnem cibum costis
tantum baca, non facies opus

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#2 2019-04-24 15:04:23

Averest
Member
Registered: 2018-12-04
Posts: 164

Re: Fertility doll.

How about this: An "Art base" Which then allows players to hang items on it in the order in which the item is placed. There'd be say seven nodes along the stem. If you wanted a bear at the bottom, you place a bear rug. Blank spot because the rug is too big? Hit it with a round stone to bump the node up a notch. Use a sharp stone to lower the increment or remove an item. Continue on until the Art base is filled. You could then finish the base with some sort of item to lock it in.

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