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a multiplayer game of parenting and civilization building

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#1 2019-04-25 16:13:47

Twisted
Member
Registered: 2018-10-12
Posts: 663

Creative solutions to the storage and clutter 'problems'

I know that this topic is talked about all the time, but I truly believe that this has historically been one of the biggest issues with the game. I've been playing with property fences almost exclusively since they came out, claiming land near the town for my family and trying to make it self-sustaining, but so much room gets taken up by random items that it can be a bit of a pain. Especially if you have a big family and everyone places stuff in a different location.

Stacking has helped a ton (remember when you couldn't stack butt logs and iron?), and I think that more items should be stackable, but I also think that stacking shouldn't be the final solution for storing things. Stacks are fairly primitive and not easily transferable, and I think that adding new storage tech could make for interesting gameplay. After all, if you're a carrot trader people are more likely to trade with you if you can give them twenty carrots at a time, instead of only one.

I really like the way seed bowls work. A simple bowl can be turned into an easily tradeable and moveable storage item just by adding a seed into it. Once you see a corn seed bowl you might try doing the same with milkweed seeds, and you'll quickly realize that it works and bowls can contain multiple seeds iof the same type. I think this could easily be applied to other items as well.

Recently there has been a lot of talk about wheat clutter. If you were to make a wheat farm today one of the biggest problem is the sheer amount of space all the tiny objects take up. What if there was a sack item that worked the same as the seed bowls - it could carry ten or twenty wheat piles in one, allowing for easy trading and transportation. The same sack could also work for fruit and vegetables, so you could turn that empty sack into a sack of potatoes or a sack of carrots just by putting one of its respective items inside.

A glass jar could function similarly, and it would also give sand another use. It could be used to store oil, sugar, vinegar, and the like.

A table could be an immobile storage item that can contain six items (more than the multi-purpose box), but only food items of food items on a plate.

A bit unrelated, but dung could be stored in dung piles or in buckets.

Having dedicated storage items like these, storage items that have more storage slots than the default options (basket, box) but only accept a specific subclass of items would make towns more interesting in my mind.

Does anyone have any thoughts on this or maybe some other ideas about storage?

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#2 2019-04-25 16:20:26

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: Creative solutions to the storage and clutter 'problems'

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#3 2019-04-25 16:35:31

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Creative solutions to the storage and clutter 'problems'

Isn't it possible to make a "tile storage" ?, basically a tile that acts as a container for any object and spreads the objects on the tile, effectively making a tile have more than one object since it would actually be a container.

Maybe every empty tile could be able to have more than one movable object on it, but to be able to craft it should be only one object on the tile, basically if there is more than one object on a tile then it acts as a container and if there is only one object on it you can craft with it (tilling row, hitting stakes etc)

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#4 2019-04-25 16:42:27

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Creative solutions to the storage and clutter 'problems'

Even better if some craftable objects that dont require the space, like making a hatchet for example could be craftable while more than one object is on the tile. (since for crafting you click on the object and not on the tile)

Last edited by Dodge (2019-04-25 16:43:08)

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#5 2019-04-26 16:22:06

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Creative solutions to the storage and clutter 'problems'

tiles with more space= more tiles

the client cant handle it well or at all

a crafting bench could be good, like stores uncomplete items

food should just decay to rotten food which then can be used for compost


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#6 2019-04-26 16:28:55

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: Creative solutions to the storage and clutter 'problems'

pein wrote:

a crafting bench could be good, like stores uncomplete items


this is a great idea tbh

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#7 2019-04-26 17:20:58

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Creative solutions to the storage and clutter 'problems'

I've been talking about this non-stop since I started playing the game. Here is a related topic that touched on the issue of seed bowls.

http://onehouronelife.com/forums/viewtopic.php?id=6119


---
omnem cibum costis
tantum baca, non facies opus

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#8 2019-04-26 17:34:58

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: Creative solutions to the storage and clutter 'problems'

yay

now we get stackables because mightly Twisted said so hmm

& who said that stacks are the only thing there should be about order in OHOL ?

i didn't

it's not the only but it should be THE FIRST

did i ask for wicker baskets ? yes i did
did i ask for hemp to make finally rope more obtainable & therefore more frequent boxes, carts ? yes i did
did i ask for big vases to store flour, water, seeds, all small stuff, like already ancient cultures for millenia did ? yes i did

but who am i to make a reasonable suggestion, right ?
i am no influencer hmm

- - -

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#9 2019-04-26 17:53:45

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Creative solutions to the storage and clutter 'problems'

breezeknight wrote:

but who am i to make a reasonable suggestion, right ?
i am no influencer hmm

- - -

Have you tried wearing a turkey hat and a reed skirt?    People respect a well-dressed man.

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#10 2019-04-26 18:27:44

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Creative solutions to the storage and clutter 'problems'

Hey Twisted. I don't want you to miss a suggestion I made in another thread so here it is again here:

I would like to swarm some of the bigger gaming youTubers and ask them to come twin with a more experienced player, maybe even Twisted. Someone like WellsKnight or one of the wholesome tech crating youTubers. I know you have some twinning videos but it would be more fun to see someone who is an expert in other games being a noob having fun and learning in OHOL. I don't think the people who just try tons of different games paint OHOL in the best light. You really need to have someone experienced there ... so would you want to do that?


---
omnem cibum costis
tantum baca, non facies opus

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#11 2019-04-26 18:32:49

CatX
Member
Registered: 2019-02-11
Posts: 464

Re: Creative solutions to the storage and clutter 'problems'

Food tables would make it so much easier for new players to quickly recognize what they can eat.

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#12 2019-04-27 01:41:45

Sukallinen
Member
Registered: 2019-04-03
Posts: 180

Re: Creative solutions to the storage and clutter 'problems'

futurebird @Twisted yay !

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#13 2019-04-27 13:05:24

Buggy
Member
Registered: 2019-04-13
Posts: 88

Re: Creative solutions to the storage and clutter 'problems'

The storage we do have also needs to be fixed. What you can or cannot put in a box or cart is very unclear. For a better description of the problem check out future birds post from the other day "Cart consistency. What can you put in a cart?" (They linked it above) Adding more storage options could make this a lot worse unless there is an easy to understand rule system for the storage.

For example you could only take things that won't spill in a cart so you could carry a bag of flour or wheat in a cart but not a bowl of flour because it would spill. Liquids or small loose items would need jars for transport.

Last edited by Buggy (2019-04-27 13:23:06)

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