a multiplayer game of parenting and civilization building
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Should a person still be stunned after being healed? A small no weapon / heavy things grabbing and slowdown?
A person is stunned when they are injured (prefferibly post op healing /recovering stun) or on a murder cooldown.
If a person is stunned;
one should be able to:
-put them on shackles
-tie them up and lead them with a rope
They remain tied/shackled even after their cooldown expires.
They can be fed and treated while tied up.
If roped they can be tied to a tree/fence post.
What is this?
What does this do?
How can this be exploited?
If you can tie/shackle somebody if stunned via pitbull bites or snowballs. I can easilly see how this could be abused to shackle away innocents.
I see twins being problematic here if alone...
tie only for knife/arrow wounds and murderers.
This would make prisons viable structures/places since we can force people in now.
Ask first, shoot later is better than shoot first, ask later.
Hopefully this could lead to better interrogations than murder sprees.
And the griefers that got cured? they'll still be stunned slightly, rope em and lock em down, let them waste away and curse em while they still live instead of sending them away to grief another town.
Last edited by Amon (2019-04-26 15:33:30)
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I think needing multiple players to transport the person would solve a lot of potential issues with griefing. Players should also eventually be able to free themselves if no one bothers to upkeep the restraints, maybe for something like 30-60 seconds. They should probably also have a slower hunger rate so they don't die while being interrogated lol.
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