a multiplayer game of parenting and civilization building
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We are modern people we say things like "I can't live without my phone!" this isn't true, but all popular tech made a tedious basic task easier. Given where our tech is now we need machines, like the industrial revolution. Here are some ideas what are yours:
-auto kiln. (with a smasher and conveyer belt.) Put in 2 clay get 3 bowls or 3 plates depending on the setting. Mass produce them like never before (perhaps clay requires some processing to be used in this)
-hemp and rope winding machine (we have talked about this before...) Can also produce mass lassos.
-steam plane (for boards! put a butt log in get 2 boards, much faster, needs coal)
-Cow milker (put on the cow, feed the cow, walk away, holds several buckets)
-automatic feeding dispensers (feeds them baby sheep)
- bush shaking harvesting device (grab all the berries at once)
and so on.
What will this do? It will make the way we run mid-sized and lard towns feel tedious, and you'll want that tech, but make it all power hungry, make it so you need to start huge tree farms and open coal seams and have consistent oil production to keep it all running.
IDK. That kind of what I've always imagined. Some 19th century stuff
Then there is one device I crave most of all...
The watering can. Basically a bucket with a spout that lets you water 10 plants without refilling.
Just about everyone in a large town should have access to a horse, many should have cars. Right now the higher tech is so precious and rare, but that isn't what the industrial era is about...
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omnem cibum costis
tantum baca, non facies opus
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Not even my back to basics Bronx farming co-op (think of a dude ranch for plants where city people get to garden and produce and tiny bit of food as a novelty) would put up with watering each plant with a little clay bowl and making a million trips. The whole process of watering feels almost late stone-age to me... like maybe the very first farmers did it this way (though I understand they used baskets lined with clay for water and animal skins) ... Every task becomes more efficient with tech progress, it's not just about getting new tech, but you need more and more people working to support all the machines that make it possible.
In my last life I tried to take a photo, we had most of the stuff, but we didn't have the TIME. I need to care for berries, make hoes, plant carrots, make plates and bowls, hunt rabbits, make compost all to keep the town running and spent maybe 1/3 of my life on the photos. I could have ignored the town, hoarded some pies and made the photo... but what would it memorialize?
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omnem cibum costis
tantum baca, non facies opus
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Well if the eve spiral didnt go into infinite and the ban lifting system didnt make it impossible to have sustainable towns we could have a lot of high tech plus there would be interaction between villages and iron would eventually run out which would result in scarcity and trade/wars, but having an upgrade on the iron mine that works with oil and nerfing oil rigs would be much more interesting imo.
We could have long lasting civilisations but only if we manage the oil wisely and defend the oil rigs against other villages and thieves, this could be the new late game and require constant management/protection of ressources so no boredom or staling then after that maybe electricity or who knows what.
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I would love to see some form of tech that lessens the grind in mid / late game towns.
In OHOL we get better water pumps as we progress through the tech levels, but as someone mentioned, even in modern towns we water and fertilize bushes one agonizing bowl at a time.
The great thing about it is
- it gives kids a way to be useful while close to food
- it gives new players something to do, a feeling of mastery, they are useful to the city
However, it gets very grindy. I think Stardew Valley solved that problem in a very good way: Upgrading tools. By upgrading tools, we could care for more plants at a time. It gave a sense of progression, and of achievement when finally I could afford better tools than the ones I had.
Something as simple as a water can made of iron would be something worth striving for. And later, how about an irrigation system? A horse with plow to help spread the dirt more efficiently, perhaps it could even lessen the amount of dirt needed, so that the berry/compost needed vs yield would be better. Later on, a tractor.
This would improve the working conditions greatly.
We'd just have to make sure there was a way for kids to have something useful to do and for new players to feel useful.
Last edited by CatX (2019-04-30 22:06:45)
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I
However, it gets very grindy. I think Stardew Valley solved that problem in a very good way: Upgrading tools. By upgrading tools, we could care for more plants at a time. It gave a sense of progression, and of achievement when finally I could afford better tools than the ones I had.
Stardew Valley also gives you craftable sprinklers that remove the need to water beyond a certain point. It is glorious. That would go a long way toward freeing up townsfolk for other jobs in mid to late game towns.
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The watering can. Basically a bucket with a spout that lets you water 10 plants without refilling.
This one would be so beautiful
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The Plow and the Tractor! We have horses and cars!
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futurebird wrote:The watering can. Basically a bucket with a spout that lets you water 10 plants without refilling.
This one would be so beautiful
And you would be holding the thing you need to get water from a deep well. No more, oh crap all the wells are deep wells and I can't find a bucket to water the plants moments. Doing any action per tile for me is actually enjoyable, but the tasks that require back and forth are not enjoyable. Rather than ask for changes to current mechanics, such as being able to use a bowl on a berry bush, adding in fun tech items is the way to go. What is currently lacking is a sense of evolution of basics tasks as a settlements tech level increases. As soon as you go beyond a water pump, its all for novelty items essentially. We are sitting there dipping clay bowls into wells/ponds/buckets back and forth per plant, meanwhile on the other side of town, they are starting to pump for oil. They have to pick berry by berry and go back and forth to the bowl, constantly to make compost, sometimes going 4+ tiles from the bowl because of mega patches. We are sailing through the skies on planes, offroading our go-karts around the wilderness, usually getting lost or stuck. It just doesn't translate. If I were walking by the berry field and saw it needed a lot of attention, I would feel more compelled if there were better tools to it en mass. To have something allowing us to soil/water more than one crop per trip, taking care of some of the basic farming would be more communal. Sure I will spend two minutes renewing couple dozen bushes as I was on my way to do something else, next time someone else will do the same. Give us some carpentry items from putting long shafts and curved shafts etc through lathes, that is used on a berry bush then can be used on a bowl, it holds twelve berries so you can fill two bowls in one trip.
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What if there was an attachment for the car that just:
https://www.youtube.com/watch?v=bt73GOk4JRY
Man this commercial is sucking me in. I want an OXBOW 8000
Fill it with bowls and ride over each bush to fill'em
THAT would make me want to build a car. (and, sadly build big ugly patches, but without hand picking they are not as offensive.)
Last edited by futurebird (2019-05-01 01:35:06)
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omnem cibum costis
tantum baca, non facies opus
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Watering can for newcoman Era. Works like bucket but can water stuff.
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also, we talked about this 1000x but storage tech is welcome
I'd also like heaters/refrigerators
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How about...
Dogs can be trained into locating missing items?
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"Fetch hoe"
Dog runs off comes back with nearest hoe. Could be annoying and it's probably unrealistic but how cute would it be???
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omnem cibum costis
tantum baca, non facies opus
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"Fetch hoe"
Dog runs off comes back with nearest hoe. Could be annoying and it's probably unrealistic but how cute would it be???
Maybe you could play ball with the dog too. We already have a ball in game.
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Now I want to train my dog to go fetch my tools in real life. He is a really big dog, so he might be able to handle fetching a shovel. The trick would be getting him to bring it to me without chewing up the handle too badly ...
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Would it be possible to have sinks hooked up with pipes to advanced pumps where we can get water with bowls, not buckets? Like a cistern, but functions like a shallow well. It would make life just a little bit easier
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