a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
https://github.com/jasonrohrer/OneLife/ … d33aeea681
This has been in the server map code forever.
Ignore the first line in the commit (which comments out the phase thing). It's the next two lines that are ridiculous.
Old code was treating any object that was more than 2 or 3 PIXELS tall as a "tall object" instead of 2 or 3 TILES tall!
The map is now chocked full of a lot more short objects..... not sure if the game will need to be rebalanced as a result, but a time of plenty awaits.
Offline
Oh wow! That's pretty much all objects, right? Might need to shuffle map density down 50%?
Offline
I'll leave it alone for now..... but it may need to change next week.
Offline
It just so happens I was playing around with map pull mode recently.
Notice: 12mb pictures
Last edited by wondible (2019-05-04 12:33:17)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
jasus took our stones for all along?
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
Offline
What did you use to export this map, if I may ask? I'm very curious about having something that can easily make maps out of current/future lives in OHOL servers.
Avatar by Worth
Offline
Do you have a collection somewhere of more pictures like this?
These would be really useful, for things like this old tutorial I made...
How to Find a Suitable Home as an Eve
That way I can show real world examples of things like this...
Offline
Pages: 1