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#1 2019-05-05 23:17:07

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Engine builders: how can we support your building efforts best?

I know you need:
-iron
-kindling
-stamping, rolling machines
-supply of charcoal
-oil pump
-refiner

But what should we gather? What tends to hold you up the most?


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#2 2019-05-05 23:19:15

Potjeh
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Registered: 2018-03-08
Posts: 469

Re: Engine builders: how can we support your building efforts best?

Raw rubber. Not hard, just time consuming. That and buckets of water for the newcomen machine.

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#3 2019-05-05 23:57:35

FeignedSanity
Member
Registered: 2018-04-03
Posts: 482

Re: Engine builders: how can we support your building efforts best?

Yeah, pretty much just rubber is missing from the list.

I mean, you also need the area around the newcomen machine to not be all cluttered. So any help with that is always appreciated tongue

You could also make the lathe head ahead of time. It's easy, just a tied shaft with a blade.

For more stuff, just wait for master elitist pein to find this post. He'll type you up a four page document lol.

Last edited by FeignedSanity (2019-05-06 00:05:42)


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#4 2019-05-06 01:26:59

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Engine builders: how can we support your building efforts best?

Pein will say that the engine should not be by the original kiln.  I was in a town today where I think a lady completed a diesel engine using the original kilns (I did oil and was younger than her).  I did NOT notice any sort of problems with the town holding here back other than maybe some clutter, but I don't think that even if she had to clean some up, it ended up too bad.  However, I was in another town planning to use the hammer to make the engine attachments, but all the role-players decided to hang out by that spot and say whatever silly thing they were saying, so Pein's insistence on never using the original kiln has a point to it, even if it sometimes works out fine to use the original kiln (was worse actually, one of them lit 5 small fast fires... i. e. simply 'fire'... and didn't use the kindling for anything... then someone cooked some eggs which was better than nothing, but all the flat rocks got thrown on the hot coals).

I've run engines 2 tiles to the right of the kiln and 3 tiles also (2 tiles leaves one space for a stack of steel ingots, with 3 tiles I've learned I can exchange the firebrand for the tongs in that 2nd right spot and then run the engine).  The engine two tiles to the right of the kiln works best.  A stack of steel ingots can get placed in the spot between the kiln and the engine.  Unless I'm planning on using an attachment, I don't leave it on the engine when I'm smithing, since you can't remove the attachment once water gets put into it.

I've found that insufficient kindling comes as a holdup.  The other hold up, as others have pointed out is rubber.  This is where I say something about buckets.

Also, I think that oil should still get done before an engine.  Here's something else left out... build a path of man made objects or an actual stone road to the nearest tarry spot (or if you have at least a steel pipe in a tarry spot, then a stone road to there).  I'm assuming, of course, that the nearest tarry spot isn't in town luckily as it sometimes is.  A single fence can get placed near the rig, but not too close of course.  A kiln out there for charcoal firing might help also, in addition to a cistern with some water in it, though the last probably isn't the right call on the big server... it would be better to help the person running the rig by moving multiple buckets out there.  It's often several trips back and forth to set the rig up AFTER finding a tarry spot.  Just take a look at all the requirements needed for a rig, and also, the newcomen atmospheric core doesn't fit in a cart, so carrying that thing is a trip all by itself.  AS complicated as engines are, at least they don't require multiple trips out of town just walking with things.  This leads me back to rubber.  A rubber cart can help with that process, though perhaps a horsecart is better due to the speed, I can't tell.

Last edited by Spoonwood (2019-05-06 01:31:01)


Danish Clinch.
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#5 2019-05-06 01:37:29

Bob 101
Member
Registered: 2019-02-05
Posts: 313

Re: Engine builders: how can we support your building efforts best?

Mine a vein, Make Extra  Charcoal, Focus on basics so we can focus on engines.

It is also sometimes about not doing things, Sometimes better not to try and help if you don't actually know what you're doing.

Last edited by Bob 101 (2019-05-06 01:42:14)

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#6 2019-05-06 02:34:56

Potjeh
Member
Registered: 2018-03-08
Posts: 469

Re: Engine builders: how can we support your building efforts best?

That being said, it's not hard to help with lathe and it's very useful since it's hard to lathe everything in one go solo. Just offer the engineer help and listen carefully what you need to lathe. Personally I'll usually ask for assistant to lathe two baskets of crude pistons all the way to valves while I do cylinders, pistons and nozzles.

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#7 2019-05-06 03:12:51

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Engine builders: how can we support your building efforts best?

i made like 5 cars if i remember correctly, each time i was male and the kilns werent in middle of city
each time i was old, even once as female finsihed up the engine from having most of pistons and rods ready
\the amount of times i started it and wasn't able to finish is like 10-15 times or more
making pens, i realized it's much more important to get the sheep inside than to make it huge, same for cars, better to finish some parts than scatter the small parts around hoping someone understands where you left off

so i don't particularly got any hope on making it therefore i don't grind too much

babies are a problem
newcommen well using up the charcoal is a problem
making the second kiln, just choose a new location
make the oven as city center and have the kids put the marker near it
kilns don't require water, just branches and possibly clay, but first kiln can serve as pottery and charcoal maker for the well

new kilns can have planted branches next to, eithertell kids to get a few branches, or do it yourself going out with a hatchet in pack and a cart with baskets, chopping up the yew branches
picking off branches each hour and chopping it, can be pretty good

i made around 10-12 rubber multiple times, depends on location
get horses, get multiple with same lasso, dump in the pen or on a small biome
this will help cause people make lassos and hopefully some extra ropes
upgraded cart is huge, it's 150% faster and just feels much better, you can get 6 baskets of 3 of anything, which is 6 extra from normal cart and if the eve finds it still you got a cart

the time of relocating kilns, takes up like 20 min but the savings on an engine, car or multiple engines is huge for others
i managed to make tools in impossible locations with the relocated kilns and it's less stressful even if it's not faster overall

the vein iron should go to the new kiln location, don't take it to the Eves kiln
charcoal can be processed all the time, just dump it on the floor and start new batches
tool making can be on there, or just make 1 full set of tools
then a few spare hoes and shovels. axes come next, everything else when the first broke or crackling

2 hammers and 2 bellows not a bad idea either, and at least 2-3 tongs

recycle knives, they can be used as bore head or tie the short shaft and make a lathe head from your spare knife
don't give to kids, i bet it's much higher kill count when people inherit a knife instead of making it
so you can just melt it back at end of your life, don't take axes out either, chop until it breaks and bring home

oil should be first as the engien is useless without it and the pipes are a big question mark
so get a horse, find the tarry spot, closest or just most optimal (has water nearby, it's on edge of ice/desert)
make an outpost near it, or just a few road tiles, a horse fence, chop off few trees
if you got oil, you can make kerosene and use wick burner for a while, still much better than charcoal

process the iron to steel, it's easy, no need a genius to do it, 2 people can do it quite fast
but not all of them!
you need a core for hammer one for oil, one for water pump, that's 3 rubber, 3 wrought iron. then the distiller needs 4 iron (boiler, 2 cylinders, and one tank) and ofc a steel pipe . plus a minimum of 1 extra fuel tank to carry the oil. so that's 3-3-3-4-1. 14 wrought iron minus 3 for each core you see
so to have an engine you might need one good or two mediocre veins
sometimes you got steel but no iron left and you cannot make them, which is a problem, i would start with all newcommen tech for oil processing so that's 3 tires plus 2 belts minimum

the engine also needs a timing belt, and the extensions for multipurpose needs separate pulley drives ideally
if people take the blade from bore to make a knife, you might not see it in time, lathe is fine, so i would say 2 at least

if you want multiple engines, a pulley drive mechanism can be put near a rubber tree, an oven near it
the way i do is make one rubber for the hammer/water
then make a few ropes, make more buckets
2 more for upgrading a cart, then get 3 sulfur and 3 palm kernels
3 bucket of latex
then do with 6 if enough ropes just getting one type of material
if you cut the tree and put up bucket, you need to wait
same for picking it off so it's coagulated and goes into carts
so assemble near a new oven

this new oven needs to be close to jungle and deserts possibly, but better to have a small biome or a fence for horse
the pulley drive mechanism there helps to create separate heads for the machines and extra belts for later on

so basically what others said:
branches and charcoal
tree planting for branches
cistern near tarry spot
possibly small outpost
new kilns
dump vein contents near new kilns
horses (not to a fence, into a small biome or a pen)
fences for horses in strategic locations (springs, hot springs,rubber trees, groups of trees, city parts)
milkweed farming
rubber processing


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#8 2019-05-06 03:46:31

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Engine builders: how can we support your building efforts best?

Another idea on helping out.  Runs for iron are good.  But, you're going to need rope also.  There was a streamer by the name of Timmehexas (haven't seen him in a while, who knows if he'll play again?) who use to say 'you go looking for iron, and find milkweed, you go looking for milkweed and find iron'.  So, unless it's an Eve camp, these days when I go out trips with a cart or more rarely horsecart, I bring home iron or rope whatever I see first.  There's exceptions, like I'll run into the badlands instead of the grassland if I have a choice, but the family will probably need more rope period since you need rope for buckets, rope for any pump, rope for the engine, and rope for the oil rig, and other rope for other useful things of course.

Pein has taken the time to speak more thoroughly on this topic than the rest of us.  That said, I will note that though horsecarts can get left in a pen or small biome, you'll still need a fence to tame and saddle the horse as I understand things.


Danish Clinch.
Longtime tutorial player.

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#9 2019-05-06 08:20:46

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Engine builders: how can we support your building efforts best?

yes you do need a fence to tame

but a horse is often the most fun thing for some people

often they are hard to find and takes time to take them home
but they do spawn in mass so if you already know where one is, you can get multiple closer home
this doesn't mean you need a tiny biome, even getting it to the closest biome helps, people see it, want it, work for catching it

i left 6 in a jungle spot near a city, 3 hours when i return, all of them were tamed and bind to the fences
even if 2-3 was gone, that means people got the other 5 , made 3 ropes each to convert it into a horse cart
now you open up a lot of possibilities with horses, and get to know the map around it

don't forget that bells are made in 18 hours or more and families don't live that long
but more families can live in a city
and one thing you will use well is horse carts, to make contact with other people and keep the city going

it's a bigger risk to do stuff which never get used, but it's still something that happens time to time.

i was the eves only daughter that survived, made a sugar pen in my life, very early
only had sons that survive, they kept working knowing the fact we got no girls left.
later that day the fletchers found it and made airplane in that city. i return and fixed up the spot with my bro

a guy came back with the plane not finding any girls, again.
bro fixed the adobe building front side with limestone
i did some improvements and cleanup, and made new horse cart and mapped up the city

third time i spawn back with new family, our sister left with the plane
she had kids but they didn't return so we died out slowly again

bell town was merely 2000 away and i found a city 1600 diagonal to it
now it's based on luck, but sometimes you get 3 chances or more to make a city viable
we had examples, people knew casino city, many eves town, any long living city gets his second or third chance and we can make engines and planes there


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#10 2019-05-06 15:59:24

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Engine builders: how can we support your building efforts best?

pein wrote:

don't forget that bells are made in 18 hours or more and families don't live that long

I hadn't thought about how many generations a family needs to make 18 hours.  Of course, 18 hour families have existed, but looking at the deep roots, I think your comment accurate.  It's probably a good bit over 40 generations if the Eve starts on a belltower (unlikely... even more so now with the water pressure), and those families are rather rare.

pein wrote:

i was the eves only daughter that survived, made a sugar pen in my life, very early
only had sons that survive, they kept working knowing the fact we got no girls left.

No girls left sounds like a good time to biome lock/pen lock multiple horses (of course, there's rarely a bad time to do that).  My question is, do you want to do that so the town has multiple horses, or somewhere outside of town so that any intelligent traveler has a clue that a town lies nearby?


Danish Clinch.
Longtime tutorial player.

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#11 2019-05-06 16:35:54

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: Engine builders: how can we support your building efforts best?

Hey, is water still infinite with Newcomen pump? It's not viable long term as it requires charcoal for a small amount of water but it will still keep giving water as before?


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#12 2019-05-06 16:59:31

thundersen
Member
Registered: 2018-12-02
Posts: 92

Re: Engine builders: how can we support your building efforts best?

MultiLife wrote:

Hey, is water still infinite with Newcomen pump? It's not viable long term as it requires charcoal for a small amount of water but it will still keep giving water as before?

No, they have a 5% chance to break on each firing, even the first one.

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#13 2019-05-06 17:20:33

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: Engine builders: how can we support your building efforts best?

thundersen wrote:
MultiLife wrote:

Hey, is water still infinite with Newcomen pump? It's not viable long term as it requires charcoal for a small amount of water but it will still keep giving water as before?

No, they have a 5% chance to break on each firing, even the first one.

Uh oh.

Signed, someone who hasn't gotten to craft oil and diesel things yet.


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#14 2019-05-07 01:47:57

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Engine builders: how can we support your building efforts best?

horses are good for the eves and for travellers too

i think right now the most easy way to point to a city would be a sign near springs, like if your town is 200 north, 100 east, put 1 stack of things near a spring then one diagonal
it's man made, two flat rocks, 2 stones, whatever, sure, with springs you could use measures of 40, like 40-80-120 etc, how many springs away it is, but any decent town is like 50x50 visible on a map, so saying that a town is 200 away, means 5 springs that direction or such


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#15 2019-05-07 03:15:22

walter
Member
Registered: 2019-05-07
Posts: 2

Re: Engine builders: how can we support your building efforts best?

rubber is a pretty easy craft if you live next to a jungle


walter

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