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a multiplayer game of parenting and civilization building

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#1 2019-05-08 15:32:30

Wuatduhf
Member
Registered: 2018-11-30
Posts: 406

Introduce 'Religion' to OHOL?

What the title suggests, essentially would work as such:

Every hour, players that attempt to login/spawn have a 1 in X chance to instead spawn in as a god. Perhaps the odds are 1 in 10,000, or maybe 1 in 1,000, the point is to make it happen as pure chance/luck.

The name of the god can be randomized (or still borrowed from the Full names list) to prevent tomfoolery.


The person playing as 'god' has no actual power other than quickly being able to scroll across the map, and maybe whatever other movement capabilities that VOG has.

The person playing 'god' can get powers, but only if they can convince people to 'pray' to them. This could be a simple phrase like "I pray to you" or "You are my god", in much the same way that Property fence ownership gets transferred. (players would have to be in a certain range of the god-player, or one of their followers to join them)

When a female accepts a god, their children inherit the religion by default and could only leave it by saying a similar phrase.

The more people that recognize that 'god', the more ways the 'god' can impact in the world; simple things like changing a bowl of saltwater to salt, making objects transition faster (crops, trees, bones), all the way up to smiting if they have a ton of cultists followers worshipping them.

Maybe the 'God' gets extra power when their 'followers' kill someone that doesn't pray to the 'god'? Killing other players/villages "in the name of my god" would certainly be something.


How long should the person be able to play 'god'? I dunno. Maybe they can just quit and log back in to it until their religion dies off. Maybe they only get X hours to progress their faith before they are immortalized, and it's up to the players to maintain the "god"'s legacy.


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#2 2019-05-08 15:37:38

Turnipseed
Member
Registered: 2018-04-05
Posts: 680

Re: Introduce 'Religion' to OHOL?

Seems like an absolutely awful idea


Be kind, generous, and work together my potatoes.

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#3 2019-05-08 16:07:42

Ari-ori-412
Member
From: Virginia
Registered: 2019-04-12
Posts: 73

Re: Introduce 'Religion' to OHOL?

This would be the funnest thing ever!


Stop eating berries adults! go eat the pie or stew right next to you.

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#4 2019-05-09 02:22:44

w0wma
Member
From: The Local Graveyard
Registered: 2019-02-08
Posts: 133

Re: Introduce 'Religion' to OHOL?

this would be absolutely horrible. it would get abused in every way.

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#5 2019-05-09 03:16:23

Ari-ori-412
Member
From: Virginia
Registered: 2019-04-12
Posts: 73

Re: Introduce 'Religion' to OHOL?

this should be SUPER rare tho like at least 1 out of 100,000


Stop eating berries adults! go eat the pie or stew right next to you.

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#6 2019-05-09 04:24:54

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Introduce 'Religion' to OHOL?

OHOL already has religion.    Apocalypse cults, goose cults, cult of bob, fire worshipers, Nosaj.  So many to choose from. 

Pretty sure we don't need more.

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#7 2019-05-09 09:56:36

w0wma
Member
From: The Local Graveyard
Registered: 2019-02-08
Posts: 133

Re: Introduce 'Religion' to OHOL?

DestinyCall wrote:

OHOL already has religion.    Apocalypse cults, goose cults, cult of bob, fire worshipers, Nosaj.  So many to choose from. 

Pretty sure we don't need more.

this, and the fact that it'd make things unfair... and raise the /die and runner babies risk.

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#8 2019-05-10 16:22:35

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: Introduce 'Religion' to OHOL?

this kind of thing is more suited for a separate game mode, like two hours one life


I enjoy the simpler things in life, but only if I'm calm.

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#9 2019-05-10 23:43:05

DaTrüf!
Member
Registered: 2019-03-17
Posts: 149

Re: Introduce 'Religion' to OHOL?

thats dumb wtf


>Me: *writes detailed post on pit bull griefing and details how to prevent it*
>Community: GRIEEEEEEEEEEEEFFFFFFFER!!!!!!!!!!!!!!!!!!!

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