a multiplayer game of parenting and civilization building
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How are you all dealing with refuse from general activity?
Wooden things can usually be chopped for kindling.
Rabbit bones I find are particularly annoying because each eaten rabbit creates 2 tiles of refuse. Is there any way to get rid of these?
I wish we could create a sort of 'refuse pile' to throw garbage into. Barring that, maybe allowing more things to be burnt in a fire.
Perhaps a shovel to bury anything bone related?
It just isn't fun to be in a large settlement and have every square full of trash. Yes, you can use a basket and carry it all to the outskirts, but that isn't solving the problem.
I feel like the true problem here is the inability to stack items. Rabbit fur shows this potential, but as I understand it limitations of the engine make this cumbersome for every object. Something like rabbit bones would ideally stack (8 maybe?) which would help clean up settlements considerably. Branch becomes pile of X branches. Carrots become pile of X carrots. Etc
Most objects should be able to stack 4-8 times, IMO.
Last edited by sinoth (2018-03-01 18:42:10)
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There is definitely something. I've seen some of these objects craft with a garbage pit to create "nothing".
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Ya create a garbage pit and it says it turns into nothing....
Now if you figure out HOW to make said pit, let me know.
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Dig it with a shovel. The steel shovel.
Yes, the garbage pit is one of the most high-tech items in the game.
I'm crying with laughter as I type this.
Also, there's currently a bug with rabbit bones, where you can't pick them up once they're on the ground. Will fix!
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Yes, the garbage pit is one of the most high-tech items in the game.
The same game where the highest achievement possible is to die of old age and where pieces of strings are so rare that they could be used as a currency. Love the emerging silliness of all this! :-)
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