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a multiplayer game of parenting and civilization building

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#1 2018-03-31 20:51:33

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Update: A Horse with No Name

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Hot desert.  Wild horses.

Murder evidence is now more flagrant and more long-lasting.  Bows can't be used to kill from off-screen.

A bunch of blocking things that could be used for wall-grief can now be destroyed.

Seeding carrots can now re-seed 7 rows instead of 10.

I spent way too much time on that desert ground texture.

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#2 2018-03-31 21:05:16

stickyflypaper
Member
Registered: 2018-03-24
Posts: 99

Re: Update: A Horse with No Name

Have the worlds been reset? Or are we all just spawning far away from the old stuff?

Really cool update, by the way.

Last edited by stickyflypaper (2018-03-31 21:05:44)

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#3 2018-03-31 21:29:17

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Update: A Horse with No Name

No, worlds are still there.

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#4 2018-04-01 00:37:11

EvilBlackCat
Member
Registered: 2018-03-20
Posts: 49

Re: Update: A Horse with No Name

Look at you working on a Saturday when most people are taking a long weekend. This update looks amazing, thank you!

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#5 2018-04-01 06:24:29

Meisterdenkk
Member
Registered: 2018-03-31
Posts: 2

Re: Update: A Horse with No Name

This update is great, keep up the good work!

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#6 2018-04-01 10:41:22

brickpsp
Member
Registered: 2018-04-01
Posts: 1

Re: Update: A Horse with No Name

"Murder evidence is now more flagrant and more long-lasting" for what? to know who murder and run or spend time create dagger to kill murder ?but first, why we need a murder in game?

one hour one life is "a multiplayer survival game of parenting and civilization building", It's written right on the homepage, Is not the purpose of this game is building?

i happy die in starving , bear kill, but kill by player with malice, it too much for me, these people think "this is game, not a reality" but you know the way you treat in game also reflects a part in yourself

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#7 2018-04-01 11:13:29

MPower
Member
Registered: 2018-03-23
Posts: 7

Re: Update: A Horse with No Name

Nice, thank you for the update!

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#8 2018-04-01 12:37:01

R.Armishaw
Member
Registered: 2018-03-30
Posts: 5

Re: Update: A Horse with No Name

Jason, you are wonderful. I really appreciate your dedication to this game. The artwork alone makes it a masterpiece. And the continual updates, to things that really matter, really show how much you care about making this game great (and not just making a buck). I hope that word spreads like wildfire, and you are richly rewarded.

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#9 2018-04-01 18:10:48

InSpace
Member
Registered: 2018-03-02
Posts: 448

Re: Update: A Horse with No Name

Thanks for the update, it is really nice big_smile

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#10 2018-04-02 03:38:58

Kitaelia
Member
Registered: 2018-03-11
Posts: 81

Re: Update: A Horse with No Name

brickpsp wrote:

one hour one life is "a multiplayer survival game of parenting and civilization building", It's written right on the homepage, Is not the purpose of this game is building?

“Today we are faced with the pre-eminent fact that if civilization is to survive, we must cultivate the science of human relationships, the ability of all peoples of all kins to live together and to work together in the same world at peace.”
― Franklin D. Roosevelt


Civilization building is so much more than just crafting stuff and things. The social development of a people is just as important as building where they live. If not more important, because without it we just have bones and empty ruins.

---
Edit: P.S. @ Jason: Thanks for the awesome update!

Last edited by Kitaelia (2018-04-02 03:40:07)


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#11 2018-04-02 19:30:03

zentea
Member
Registered: 2018-03-16
Posts: 16

Re: Update: A Horse with No Name

I love desert  texture. It actually look so good that the rest of biomes seems pretty dull in comparison. I hope Jason will work to change rest of the biomes to look just as appealing.

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#12 2018-04-03 11:53:21

EvilBlackCat
Member
Registered: 2018-03-20
Posts: 49

Re: Update: A Horse with No Name

zentea wrote:

I love desert  texture. It actually look so good that the rest of biomes seems pretty dull in comparison. I hope Jason will work to change rest of the biomes to look just as appealing.

I like how the rattlesnakes actually blend in with it like they should. I mean, I don't like accidentally stepping on them and dying, but I appreciate the accuracy of it.

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#13 2018-04-04 22:26:26

Joriom
Moderator
From: Warsaw, Poland
Registered: 2018-03-11
Posts: 565
Website

Re: Update: A Horse with No Name

jasonrohrer wrote:

Bows can't be used to kill from off-screen.

Am I really the only one who notices this is the most important change in the whole update?

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#14 2018-04-04 23:04:37

OxPower
Member
Registered: 2018-03-26
Posts: 34

Re: Update: A Horse with No Name

Yes, out of the 1.260 views you are the only one who read that.

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#15 2018-04-05 00:58:28

Alleria
Member
Registered: 2018-03-30
Posts: 339

Re: Update: A Horse with No Name

Joriom wrote:
jasonrohrer wrote:

Bows can't be used to kill from off-screen.

Am I really the only one who notices this is the most important change in the whole update?

In combination with removing invisible people, there's very few reasons why you should be dying from griefers now.


"Words build bridges into unexplored regions"

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