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#1 2019-05-14 14:59:43

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

957 Eves

In one day (Monday), on BigServer2 alone.

There were 11,351 total spawns/births during that same day, meaning that 8% of spawned players are Eve, and 92% are babies.  That doesn't seem so bad, but 957 Eves is still a lot.  If only 10 villages survive, that means we have 947 failed Eve runs.

And I wonder.... it seems like you have to try pretty hard to get "stuck" as Eve, through repeated /DIE commands.  It seems like it would happen to a naive player pretty rarely.

So are most of these 957 really people seeking Eve life intentionally and then failing?  Actually, I should run some numbers on how long these Eves lived...

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#2 2019-05-14 15:02:23

lychee
Member
Registered: 2019-05-08
Posts: 328

Re: 957 Eves

Would be interested to see if anyone went through the logs and calculated the average amount of times a player needed to /DIE (SIDS) before they got their Eve.

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#3 2019-05-14 15:09:34

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: 957 Eves

Tutorial Eves?

Are those from all servers in 24 hours?
947 failed Eve runs sounds really bad.

Last edited by MultiLife (2019-05-14 15:09:58)


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#4 2019-05-14 15:10:11

Twisted
Member
Registered: 2018-10-12
Posts: 663

Re: 957 Eves

Are you counting all Eves or just BigServer Eves? Whenever there's an update that changes the map I do a few 5-minute Eve lives on a random server, just to see what's different. I might not be the only one.

Also, if I understand things correctly in the new update Eves always spawn close to a well site. Since most well sites are completely unviable for a village people are probably killing themselves to get a better respawn.

Can you count only Eves that had a child that lived up to X years old?

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#5 2019-05-14 15:17:44

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

This is bigserver2 only.  Updated original post.

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#6 2019-05-14 15:21:11

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

Yes, if someone can run that analysis about how many SIDs deaths before Eve-ing, that would be great.  You can easily see very young deaths in the logs.

grep "age=0.0\|age=0.1\|age=0.2\|age=0.3\|age=0.4" 2019_05May_13_Monday.txt | wc

4345

This is everyone who lived less than 30 seconds.  Dying by neglect in a neutral biome takes 33 seconds.  Even being born in the snow biome, it takes 32 seconds to die.

Thus, 30 seconds is probably all SIDs.  That's a lot of SIDs.  Yikes... like 39% of the babies born!

Even if we go down to 17 seconds, which is definitely all SIDs, we get 3997 deaths, or 36% of all babies born.

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#7 2019-05-14 15:31:29

cinn
Member
Registered: 2019-05-14
Posts: 3

Re: 957 Eves

It’s most likely Eves who suicide for a better spot or to get out of Eveing. When I played on Monday, I was just playing a normal life when suddenly, I got disconnected and respawned as Eve or Eve’s baby every time within that timeframe. People were saying the same thing, saying how they were playing normally and got disconnected.

I think it happened twice with the update push. Instead of going into children of men mode everyone got booted off and that seriously concerns me as someone might lose their eve placement in smaller servers.

Last edited by cinn (2019-05-14 15:34:37)

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#8 2019-05-14 15:32:53

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: 957 Eves

Not from logs but i just tested and had to /die 8 times before being an eve (note 2 times i got born to fresh eves standing on the home marker).

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#9 2019-05-14 15:36:38

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

Yes, the server crashed on Monday (first time in months), which is why there was a disconnect followed by Eve-ing.  Took about 5 minutes for the server to come back online, during which you all were spawning on server1 for a while.

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#10 2019-05-14 15:51:14

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

Okay, so those 3997 SIDs deaths were performed by 400 unique players.  That's also a large swath of the playerbase (there were 1179 unique players that day, so 33% of players are using /DIE).

Looking at a different log of commands received from players, there were 4647  /DIE commands over a 24-hour period.

Out of those 400 unique players who committed SIDs, there were 136 who did it more than 10 times in 24 hours.  There were 19 players who did it more than 40 times.

There were two players who did it more than 100 times.... in 24 hours.  That's a lot of dead babies for one dumpster.


And there's one person who SIDs 138 times, and ended up being Eve 76 times in one day.


And yeah, this isn't tutorial Eves.  There's not that big of an influx of new players each day, and I don't think a lot of people are replaying the tutorial over and over.

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#11 2019-05-14 15:54:08

lychee
Member
Registered: 2019-05-08
Posts: 328

Re: 957 Eves

jasonrohrer wrote:

There were two players who did it more than 100 times.... in 24 hours.  That's a lot of dead babies for one dumpster.

/SHOCK

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#12 2019-05-14 15:54:42

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: 957 Eves

i had a suggestion for you on github to help us with the processing of data

mainly to use different delimiters cause the name system right now is quite bad
A B C
where A is nickname or empty but there is no empty just shifted row
where B is either family name or roman number
and C is roman number of eve or duplicate names
if you would use comma instead of space, and empty space between comma when family name missing it would help on processing name data
maybe merge the txt together and show name or Nameless+IDnumber as name if there is no name

Eve Jones IX
Hope Pie II
Bob IX
Faith

you can see the probem with space as a delimiter
either don't allow same names (reject name and retry or modify it)
ask eves to choose unique name
or add normal number at end without space like
Eve Pie2 (in game can be normal)
Bob2 Pie
, , Bob9
or "","Hope"


lot of people try eve and are bad at it, like the main difference is
-first time eve who just tries to survive but cant even make bowls
-new Eve who can make bowls and maybe stew but doesn't even make adobe or plan smiting
-decent eves who can make tools

obviously some will die out, 2-3 newbies will stay until death but maybe every veteran quits on them

should be a cost to be an eve, like a token generating each six hours, valid for 30 min, if you die before 30 means you don't want to settle
then get one reroll
play a few hours and get a token
option to spawn as eve daily once
if  no one "buys" eve run then the first people become eves
spread the babies evenly to a few families
maybe population should be tech limited, so bigger cities get the babies, if they can support them
maybe use your item survey, make it automatic and some score system based on food and clothing available, to increase chances of babies
so people who collect clothes and food get more babies regardless of area ban

suicide kids might be a problem, but you cant force people to play a game, when they already know it will be same as previous or too easy/too hard
so you could allow people to be Eves on an instant
maybe let 20 spots for Eves and people need to set their intention to play Eve, then get a preserved spot
or use other server
preserved spot would last 30 min so they can finish a life or quit early get a notification that next 30 min they can be Eve

runner babies and abandoning might put all available females on cooldown and someone can spawn as eve, happened to me that i became Eve, quit and i got back to families
maybe a system where the baby and mother vectors are considered, if mother runs away and baby runs opposite than same as suicide
if baby runs away then suicide
if mother runs away is abandonment
so basically the mother vector from the baby birth vector decreases or increases


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#13 2019-05-14 15:58:46

Grim_Arbiter
Member
Registered: 2018-12-30
Posts: 943

Re: 957 Eves

jasonrohrer wrote:

There were two players who did it more than 100 times.... in 24 hours.  That's a lot of dead babies for one dumpster.


And there's one person who SIDs 138 times, and ended up being Eve 76 times in one day.

The dead baby jokes from childhood are flowing back to me now...

I had a suspicion that was the case with the two players who always suicide. Im pretty sure one is eve jo. You might have to translate korean for him to stop lol.


--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.

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#14 2019-05-14 16:01:10

lychee
Member
Registered: 2019-05-08
Posts: 328

Re: 957 Eves

Frankly I think the fairest thing to do (and to eliminate a lot of the SIDs) is just to have an Eve waitlist and get rid of the likelihood that repeated /dies will lead to Eve.

If you want to Eve, add yourself to the waitlist.

You can play normally (as a regular baby), logoff, and maybe wait a few days and comeback.

If you're at the top of the waitlist, online, and there's room for an additional Eve on the map, you get spawned as an Eve.

Offline people get skipped but they keep their spot on the waitlist.

Really really simple.

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#15 2019-05-14 16:07:42

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

Out of the 400 players who used SIDs, 230 never played as Eve, and 170 did play as Eve.

Out of the 213 players who played as Eve, 43 of them never used SIDs

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#16 2019-05-14 16:11:42

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

I don't think there's a huge problem with lots of Eves, as long as they're not bothering other people.  They are competing with everyone else for babies, but so what?  Villages should have a huge advantage there, because of warmth and YUM.  Villages have a disadvantage because of lineage area ban.

There is a SIDs annoyance factor.  For these 33% of players who rely on SIDs, I have an idea about how to make it work.  I'll post that idea in another thread.

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#17 2019-05-14 16:56:51

lychee
Member
Registered: 2019-05-08
Posts: 328

Re: 957 Eves

jasonrohrer wrote:

I don't think there's a huge problem with lots of Eves, as long as they're not bothering other people.  They are competing with everyone else for babies, but so what?  Villages should have a huge advantage there, because of warmth and YUM.  Villages have a disadvantage because of lineage area ban.

There is a SIDs annoyance factor.  For these 33% of players who rely on SIDs, I have an idea about how to make it work.  I'll post that idea in another thread.

I'm wondering if there's a way to balance the fertility of large cities and smaller villages.

Like sometimes in large cities I see babies popping everywhere (huge advantage for the warmth yum), but the smaller villages the most common reason of dying out is not enough kids.

So what if there was a tendency for the spawning to pick mom's that were in drastic situations? For instance -- last fertile woman in the area -- item survey shows fairly advanced tech around -- something like that?

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#18 2019-05-14 17:04:57

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: 957 Eves

lychee wrote:
jasonrohrer wrote:

There were two players who did it more than 100 times.... in 24 hours.  That's a lot of dead babies for one dumpster.

/SHOCK

Do you think those two players were people who thought they can get back to a family they just were in, so they rerolled and rerolled and rerolled, never knowing they couldn't get back? The game never tells you about that.

Or can they get back, have I missed something?


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#19 2019-05-14 17:10:05

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: 957 Eves

Yeah, they might have been re-rolling a lot, not knowing that it doesn't work that way.

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#20 2019-05-14 17:14:44

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: 957 Eves

I’m so glad you are looking at this.


---
omnem cibum costis
tantum baca, non facies opus

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#21 2019-05-14 17:19:52

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: 957 Eves

Also how many Eves are dying around age 20-25? (I believe most experienced Eve players will suicide if they don't find a good spot by around 20~)

Of course some of those deaths are going to be actual players accidentally dying but some around 20 are just going to be players rerolling to try to get a better starting spot. While the new spring spawn system allows for Eve to have a place of reference where she can start not all springs are livable. Hell, like I said in another thread I didn't even spawn on a spring, I spawned in the arctic...


fug it’s Tarr.

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#22 2019-05-14 17:26:20

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: 957 Eves

jasonrohrer wrote:

I don't think there's a huge problem with lots of Eves, as long as they're not bothering other people.  They are competing with everyone else for babies, but so what?  Villages should have a huge advantage there, because of warmth and YUM.  Villages have a disadvantage because of lineage area ban.

There is a SIDs annoyance factor.  For these 33% of players who rely on SIDs, I have an idea about how to make it work.  I'll post that idea in another thread.


Since the villages keep dying there is definitly a balance issue then.

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#23 2019-05-14 17:36:15

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: 957 Eves

Jason it’s a problem if players who would happily wait to be Eve if they knew it was special get no feedback from the game that making 300 families named JO is getting on people’s nerves. I know you worry about constraining freedom of choice but I would have used die much less in the past if there were some encouragement from the game now t to do it. The same applies to greifing btw *you* have to power to set the tone for what players do— and you can do that without making acting out impossible.


---
omnem cibum costis
tantum baca, non facies opus

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#24 2019-05-14 20:15:52

Psykout
Member
Registered: 2018-11-14
Posts: 353

Re: 957 Eves

jasonrohrer wrote:

And there's one person who SIDs 138 times, and ended up being Eve 76 times in one day.


That is a crazy statistic oh man, 76 times as eve, how long was their average eve play, 2 minutes? Don't know how the heck you fit that in there. Almost makes me think they were intentionally trying to /die before being picked up to grief mothers, but could be just a naive player that doesn't know about Eve chaining on low pop servers or something. Glad that you are seeing some of the stats on the popularity /die, and theorizing ways to smooth it out.

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#25 2019-05-14 20:32:44

jinbaili83
Member
Registered: 2018-06-15
Posts: 221

Re: 957 Eves

I did put graph of Eves life lenght in this topic https://onehouronelife.com/forums/viewtopic.php?id=6152 and most die after 2 minutes.

I'll do it again in few days to see if new Eve spawning mechanic changes that.
Just need to wait for game to be more stable.

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