One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#1 2019-05-16 06:47:29

TofuInjection
Member
Registered: 2019-04-28
Posts: 40

I enjoy /die and I think it makes the game better.

I play exclusively on bs2.

I use /die.  Sometimes I use it a lot in a row.  I do it for a bunch of reasons, situationally, depending on what I am looking for at that moment in time.

I hate playing in huge, established towns.  Too much chaos, and with my current knowledge of tech , it can be difficult finding a useful role.  I almost always /die here in hope of something between gen 1-10.

Sometimes I want to play in an Eve camp.  This can be as Eve, or a child or grandchild of Eve, I don't much care;  I just want my life to be comprised of getting a new settlement off the ground.  If I load into something later I'll use /die until I land in gen 1-3.

Sometimes I want to expand my knowledge of tech and learn the next step.  I've got newcomen down and am currently learning diesel.  If I'm feeling that, I'll /die if I land in an Eve camp.

Sometimes I want to play as male so I can go exploring, find new resourses, hunt and tap mines.  Sometimes I'm really into playing for lineage and want to play female so I can look at the family tree later and see how far my kids made it.  I'll /die untill I get one of those outcomes, and thats contingent on also achieving one of the earlier conditions.

Sometimes I load in and see a bunch of bloody bones, or other players saying racist or homophobic things, or I'm Datruf's kid, and I'll /die because I don't want to deal with that drama in a game I play to unwind.  One memorable time (before the recent update) I was born as 1 skin tone darker then the rest of the village and like 3 people around the fire started saying shit like "nigger baby" and "Who's the father" and you better believe I /died the hell out of that situation.

I understand that Jason wants the spirit of the game to be synonymous to being born in random situations.  I also think that removing player choice is detrimental to the experience.  I've been engrossed and fascinated in One Hour One Life in a way that I haven't been in a game in a very long time, but I feel like if the choice to engage in a life or not was taken away from me, I wouldn't have the patience to continue playing.  I chose to pay $20 for this game and I continue to choose to spend my time playing it.  /die ensures that that time is spent in a way that I find enjoyable and engaging.  I fail to see why this is a problem on any level.

I have seen people suggest that there should be a limited amount of "life counters" to discourage my type of play.  I have seen the suggestion (really just by Jason) that extra lives should cost money.  I have seen people suggest that there should be a penalty of time before one can load back in if they use /die.  I really don't get any of these suggestions at all.  I really don't understand why the game needs to force the player to interact with it in a way that the player would rather not.  One Hour One Life provides a myriad of choices to the player, many of which depend on the starting situation.  You only have one hour:  what do you do with it?  The thing is, YOU ONLY HAVE ONE HOUR.  For some of us, that's our whole play session for that day.  Why do I have to stay with an Eve start if I'd rather make an oil rig?  Or vice versa?

I've also seen it suggested that there should be an option in the settings to choose your preferences for an upcoming life and, to me, that sounds ideal;  A slider for preferred generation and a toggle for preferred sex, hidden in the settings screen, seems like the best way to give veteran players options while retaining the whole "spawn in as a screaming baby from a black screen" thing that really does make the experience special.

Additionally, I think that a few changes should be made to the /die system so that they do not punish the mom.  I've mentioned these before in other threads, and I've seen other people suggest some of these ideas:

1 - a baby that uses /die should crumble to dust instantly so there is no bone clutter.

2 - a baby that uses /die should not appear on the site's family tree.

3 - mom should not lose a hunger pip the first time they pick up a baby, so as not to starve them out on /die babies.

4 - the birth cooldown should be instantly reset as soon as a baby uses /die (obviously already implemented but bears highlighting, as it seems people do tend to ignore that this is a thing.)

I've been a mom that gets a bunch of /die babies in a row.  I get that it sucks.  I get that it's demoralizing.  But I'm glad those babies /died.  They went on to play a life they wanted to play.  I (hopefully) went on to have babies that wanted to play with me.  I'd much rather play this game with people who want to play out their life (and their real hour of their real life) with me, rather than feeling like they are forced to play it out of some sense of obligation.  In a way, I feel like thats more against the spirit of the game than anything.

If you have read this far, thank you for reading.

Last edited by TofuInjection (2019-05-16 08:23:55)

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#2 2019-05-16 06:50:09

Bob 101
Member
Registered: 2019-02-05
Posts: 313

Re: I enjoy /die and I think it makes the game better.

I'd rather /die over running away anyday. I just think some peoples standards are crazy high.


Plus I Hate having to cleanup all the bones.

Last edited by Bob 101 (2019-05-16 06:51:47)

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#3 2019-05-16 09:10:50

TofuInjection
Member
Registered: 2019-04-28
Posts: 40

Re: I enjoy /die and I think it makes the game better.

Runner babies are the absolute worst.  I wonder sometimes if the lack of knowledge of /die creates them.  I wonder if maybe /die should be mentioned in the tutorial as a way to solve runner babies.

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