a multiplayer game of parenting and civilization building
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You can finally get rid of tomatoes by coaxing your child to kill itself on the tomato. Swords can get the same treatment too if you wanted.
Things suicidal babies cannot eat:
Horse carts.
Bears.
Berry bushes.
Not going to make a whole list of items they can delete but I'd be wary of leaving stuff on the ground your babies can walk over and delete.
fug it’s Tarr.
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You can finally get rid of tomatoes by coaxing your child to kill itself on the tomato. Swords can get the same treatment too if you wanted.
Things suicidal babies cannot eat:
Horse carts.
Bears.
Berry bushes.Not going to make a whole list of items they can delete but I'd be wary of leaving stuff on the ground your babies can walk over and delete.
Interesting, so a griefer now can keep getting reborn in villages repeatedly and die on important items?
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Tarr wrote:You can finally get rid of tomatoes by coaxing your child to kill itself on the tomato. Swords can get the same treatment too if you wanted.
Things suicidal babies cannot eat:
Horse carts.
Bears.
Berry bushes.Not going to make a whole list of items they can delete but I'd be wary of leaving stuff on the ground your babies can walk over and delete.
Interesting, so a griefer now can keep getting reborn in villages repeatedly and die on important items?
Their suicide bans them from the area so if they /die they'll have to wait for a mom to walk out of the village or one of the triggers to be allowed back in be reached (3 hours real time or 1 and a half played time.)
fug it’s Tarr.
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RodneyC86 wrote:Tarr wrote:You can finally get rid of tomatoes by coaxing your child to kill itself on the tomato. Swords can get the same treatment too if you wanted.
Things suicidal babies cannot eat:
Horse carts.
Bears.
Berry bushes.Not going to make a whole list of items they can delete but I'd be wary of leaving stuff on the ground your babies can walk over and delete.
Interesting, so a griefer now can keep getting reborn in villages repeatedly and die on important items?
Their suicide bans them from the area so if they /die they'll have to wait for a mom to walk out of the village or one of the triggers to be allowed back in be reached (3 hours real time or 1 and a half played time.)
Ah yes, true.
What if a baby walks up to an engine and dies on it? Does it disappear?
It would really really suck of it does
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So we REALLY need to catch those babies and not let them run. Why are they so fast? This is going to make the "chase the super fast baby" mini-game even more horrible.
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omnem cibum costis
tantum baca, non facies opus
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Yeah a baby can currently frag a diesel engine left on the ground. I'm not sure what exactly can and cannot be deleted but stuff like stacks are fine (baby can't delete a whole stack of iron) but can delete a solo piece of iron.
fug it’s Tarr.
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Yeah a baby can currently frag a diesel engine left on the ground. I'm not sure what exactly can and cannot be deleted but stuff like stacks are fine (baby can't delete a whole stack of iron) but can delete a solo piece of iron.
Omg you serious?? Sorry girls, you are not welcome to my engine building project, lest you get a demon baby who wants to replace their bones with a diesel engine and go to hell (that would be my headcanon anyway)
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Yep, completely serious. Also babies delete any items put on them when they use the /die command so it's possible to load a baby up with iron or other supplies in a bp and just poof the items out of existence.
fug it’s Tarr.
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Oh this is bad, hope jason fixes it soon.
In the mean time only put clothes on babies you think will not /die
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Finally a reason to build property fences ... to keep out the suicide bomber babies.
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Okay so we need to make pens to keep the babies in preferably full of garbage and make sure not to cloth them. Got it
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magic suicide babies gj
CoNtEnT
Bottom text
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dump on sheep bones, 2 in one
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Okay so we need to make pens to keep the babies in preferably full of garbage and make sure not to cloth them. Got it
Born in squalor update.
Danish Clinch.
Longtime tutorial player.
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If Jason fixes this by letting the bones of suicide babies crumble to dust, it would fix two problems at once.
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If Jason fixes this by letting the bones of suicide babies crumble to dust, it would fix two problems at once.
Or let a life start from inside the womb, hence the pregnant belly.
If player doesn't like the place, he can use /die and just have the mom go through a miscarriage. No fuss.
I know it seems silly that a child in a womb can tell that he don't like the place without even having opened his eyes yet but think of it this way. A newborn child can't see that well either, and SIDS is not really sudden anyway, we are already hiding a mechanic behind something totally inequivalent
Also, maybe I'm wrong but I think most players prefer to be born in a thriving town, so having a nice town encourages less miscarriages anyway which makes a bit of sense since less stressors in an established townlife tends to reduce miscarriage rates anyway
Edit: The only way this can mess up if Jason decides to add POC dropped when miscarriage happens, ewwww
Last edited by RodneyC86 (2019-05-17 12:44:58)
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Yeah, i just lost two bowls in a new eve camp. One was full of berries...
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This is a weird bug! All I'm doing there is specifying a different grave. What happens when a normal person dies on a tomato plant?
I'll figure out what's going on.
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Oh, I see... just non-perm objects. The problem is that the baby grave doesn't have any slots in it to contain the stuff that was formerly on the ground. Will fix that.
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...
Thank you for bb bones not filling screens, very useful ! On another note, please assume silence is thanks, I for one won't spam ty for every change I like since it takes away from your time. I think same is true for many people. For this, in some of my lives bb graveyard was larger than every other tile combined.
It seems you've been reading so much lousy suggestions, people thinking you don't read or care, and not getting thanks you got annoyed along the way - so I thought I'd type a thank now. Won't spam'em, useless
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Just had someone report the babies deleting items on them hadn't actually been fixed, only the part where they delete items on the ground.
fug it’s Tarr.
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Just had someone report the babies deleting items on them hadn't actually been fixed, only the part where they delete items on the ground.
I can confirm clothes still dissapear. Have had a few babies I assume were griefers interact with me so I would dress them and promptly /die. Very frustrating especially when low on supplies.
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I have also seen /die babies delete the items they are wearing. Have seen it at least a few times.
Last edited by RedComb (2019-05-21 11:44:12)
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Yes, /die babies can delete clothing you put on them and when that happens they leave no bones. It's very strange.
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omnem cibum costis
tantum baca, non facies opus
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