a multiplayer game of parenting and civilization building
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Bloody swords slowing you is I think good but I don't like the slow being just as bad as the slow with a bloody knife. I feel like the sword should be better than the knife in that regard and have a smaller slow as well.
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I mean it's just a temporary fix to prevent the 1v15 massacres. You've still got the option to dump the sword if you're concerned about getting stabbed or don't feel like dancing for ten seconds.
fug it’s Tarr.
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A sketch that took me longer than I wanted but still gets across what I think are good ideas here.
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So much blood!
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The sword slowdown with the option of dropping is good.....
But one can pick it back up.
"I came in shitting myself and I'll go out shitting myself"
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It's just a temporary solution to fix the ease of 1v15 massacres. If you're dribbling a sword while you run away that adds a higher skill cap to the whole situation rather than running away at full speed like previously.
fug it’s Tarr.
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I like the idea of entering an automated battle when attacking. If one player attacks, the other automatically draws their weapon if they have one. Both players attack/dodge every few seconds and there is a chance something will happen depending on what they are holding. Players could talk during this to yell for help, and age could factor into the random chance of winning.
This gives everyone in the village time to prepare for healing and fighting. And multiple people could aid by targeting the attacker.
You can probably remove the cool down effects of weapons since the time attacking is basically the cooldown.
Now battles will be more intense and satisfying. Getting stabbed with a deathly blow in a split second is not very satisfying.
Last edited by ryanb (2019-05-18 16:11:26)
One Hour One Life Crafting Reference
https://onetech.info/
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It's just a temporary solution to fix the ease of 1v15 massacres. If you're dribbling a sword while you run away that adds a higher skill cap to the whole situation rather than running away at full speed like previously.
I like the current fix and I personally think its enough. I finally got to use the sword and it felt right. An armed unnamed eve rode into our village and I was the first person to meet her and the only one of us with a sword. We played our game of chicken trying to circle on each other but she decided to go and stab someone in the bakery. I think the person she stabbed got healed immediately and she gave us a nice blue hat and a horse for her troubles.
Last edited by Grim_Arbiter (2019-05-18 16:28:49)
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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I have a solution that I personally think would be worth a try (to make swords less of mass destruction weapon, you're on your own for the combat running issues).
In real life, soldiers would need to sharpen and maintain their blades to keep them at top performance. How about trying to emulate this by reducing the effectiveness of the weapon after a kill or two is made. For example, maybe after the first kill, the sword requires two hits to kill (the first temporarily wounding), much like a bear requires two arrows (naturally this solution makes killing people running around harder, which is counterintuitive.) The sword can be put back to its one hit kill status when it is sharpened/tempered in some way. Of course, swords are too easy to make right now for this to work, so the recipe would need to change IMO.
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i think swords should be nerfed in other ways. if jason added a sharpening station there would be a reason for swords to lose edge. a sword should have 20% to get dull after the second use. and also i think armors should be added, how we can have swords and not armors. and why we can't have portable sterile pads. smh i really hate this wierd and magic nerfs. why killing someone slows you down, i think we need more reasonable ways to nerf swords
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