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a multiplayer game of parenting and civilization building

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#1 2019-05-21 10:04:32

breezeknight
Member
Registered: 2018-04-02
Posts: 813

introducing The Mark - changes to curse system, griefing, Donkey Town

aternative to the curse system, improvement of the griefing situation, end to Donkey Town - introducing The Mark


so what's that wonder i am talking about ?

it's a system where a player is able to mark other players
either as positive or as negative

the positive mark would be an alternative to a blessing in a blessing system
the negative mark would be an alternative to a curse in the currently present curse system

a positive mark you give to a player would mean that that's a player you would like to play with again, that's a player you want to meet in game often, repeadedly
a negative mark you give to a player would mean that that's a player you prefer not to meet in game again, preferably never

how the game would deal with those markings, those tokens given to players ?

on a regular basis :
a player would have a 50% chance to spawn with players marked positive
additionally a 45% chance to spawn with players not marked at all, so neutral
& 5% chance to encounter with players marked negative (to spice things up)

but there would be an option for every player to change the chance before a session to
50/50 chance to meet in game only with positively marked players & neutral players


how would a mark given to you affect your gameplay ?

you would be spawned together in a place with players who marked you as positive, whom you marked as positive or not marked at all & on a regular basis, a small chance of 5% that you would spawn with players who either you marked as negative or they marked you as negative


how would this system affect griefers' life ?
no idea since i don't know if a greifer is at all interested to play with anybody at all


also
* a player can mark another player only once
* the number of players marked positively is limited to the average number of players unmarked still present, so that the 50/50 ratio remains intact
* as long there are not enough players marked positively by a player, the game draws players to spawn together from a pool of unmarked players (regularly up to 95%, custom setting up to 100%)
* a player marked once positively can be made unmarked when marked negatively & vice versa
* the markings are invisible & should be untraceable, otherwise it would skew the gameplay
* the game should notify a player if all optional positive tokens are already spent & none left, so a player doesn't try to mark players positively while it has no room left

side note :
i didn't consider with this idea how bans work, because frankly i am not really sure how they work
but it probably would change those also if bans are based on curses/murders, maybe even make such bans obsolete


https://www.reddit.com/r/OneLifeSuggest … nt_of_the/

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Last edited by breezeknight (2019-05-21 17:07:29)

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#2 2019-05-21 10:42:59

Toxic
Banned
Registered: 2019-03-09
Posts: 193

Re: introducing The Mark - changes to curse system, griefing, Donkey Town

It seems from this post that you don't know much about Jason, his vision and the cursing system in general. Donkey town right now is almost non-existent because if you want to grief just become an eve and go around killing people. This is a new meta where unless your dumb enough to kill your own family you can never be cursed and can grief infinitely.

BTW Jason has never banned someone from the actual game and he probably never will.

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#3 2019-05-21 11:02:36

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: introducing The Mark - changes to curse system, griefing, Donkey Town

depends if Jason wants this game to go somewhere or just deteriorate

just because there are wars slaughters now doesn't mean that this is the end of development
we all know by now pretty well, Jason loves radical changes

i make suggestions & wait till there are updates that would be worth me spending time in the game again
atm, OHOL is not worth it
i make suggestions to make it worth it for me to play again
Jason is oc absolutely free not to consider them

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#4 2019-05-21 12:03:21

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: introducing The Mark - changes to curse system, griefing, Donkey Town

I really like this suggestion and it would make public cursing and donkey town not needed. But I don't think it would be easy to guarantee that, in a village of 20 none of them are negatively.

So, I think a more simple idea can work:

-when you curse a player you have a what is an effective area ban from being born near that player. If you curse too many people you'll end up isolated from all the good towns, but if you use it sparingly, on the most negative actors you could avoid people who are extremely destructive (or not destructive enough if that's your thing.)

-Perhaps you only get to avoid three people at any given time. There are always 3+ towns to spawn in so you would not be block out of being born.

-To keep it simple if you curse a 4th person the first person you cursed falls off of your "avoid" list.

-players who have a large number of this type of curses and who can't be born to any woman would be born in donkey town

-Players with more than 5 curses would never be born to a new player who has not learned the system yet.

-babies can put in a curse and no one would know who you cursed or that you said the command. You would just have a buffer to keep you away from those 3 people.

Frankly letting people have only 3 "outstanding" curses would solve the problem of curse scores piling up too high.


---
omnem cibum costis
tantum baca, non facies opus

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#5 2019-05-21 12:37:46

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: introducing The Mark - changes to curse system, griefing, Donkey Town

I don't think that this fits with Jason's "One Hour One Life" concept, as he thinks about it.  I mean if you play with the same people over and over again, I think Jason would say that the game ends up 'samey' and he wants every life to be different.  I'm not saying that such is what people want, or is correct, just that's how I think Jason thinks.

I don't think this would affect people spawning near you either, it sounds more like who would be your family members.


Danish Clinch.
Longtime tutorial player.

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#6 2019-05-21 12:38:46

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: introducing The Mark - changes to curse system, griefing, Donkey Town

Toxic wrote:

It seems from this post that you don't know much about Jason, his vision and the cursing system in general. Donkey town right now is almost non-existent because if you want to grief just become an eve and go around killing people. This is a new meta where unless your dumb enough to kill your own family you can never be cursed and can grief infinitely.

Karma, indeed.


Danish Clinch.
Longtime tutorial player.

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#7 2019-05-21 17:15:37

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: introducing The Mark - changes to curse system, griefing, Donkey Town

it always depends how many players are actually playing this game
if there is only a handful of players then indeed you meet already now the same players, isn't it ?

the more players there are in general the more players you play with, marked or unmarked

making this game more pleasant to play at all is probably a better idea than to just trying to shove violent players down the throat of everybody randomly

but oc, if Jason wishes more violent players in his "civilization & parenting" game, it's ok with me
i have always the choice to stay away, same as every other player not keen on being slaughtered cattle

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