a multiplayer game of parenting and civilization building
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If you ever get bored or want to try something different then try becoming a nomad/traveller.
being a nomad/traveller involves moving in a single direction finding untouched areas and foraging for food.
I did this as eve had a 4 people family and became gran (found on discord sammoh and mutava were a part of them)
we continuously moved right and stopped to collect food. Once our baskets were full or the food ran out in the area we would pick up our baskets and keep running right to repeat the process.
we didn't craft (only baskets and sharp stones) and we didn't farm.
It was an amazing experience.
tips:
- when waiting for people to catch up just stand still, dont move back
- make baskets for everyone that can carry one (except mothers carry the baby)
- always carry a sharp stone in a basket to dug out carrots (if you have 3 or more people try and carry 2 in case someone dies or gets lost)
- if you manage to become old let the oldest child lead and get the group to become efficient without you
- if you are so old that you start becoming a burden tell your family you are leaving and are going to die and then die in a way that doesn't disrupt the group too much (examples: starving on the way or getting eaten by wolfs)
if you need any more tips feel free to ask
or
talk about you own experiences trying it I would love to hear it
Last edited by rosden (2018-03-02 13:45:10)
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Sounds fun!
Some obvious tips: the warmer you are, the less food you consume, so being clothed helps!
If you have backpacks or even a cart to transport things, you can probably even craft things along the way, like more clothes (please still only take milkweed when they are fruiting). A hatchet and a fire dill would allow to cook food you hunt. A needle to craft clothes.
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I recommend on top of that that, that you play as a nomad-collector.
Pass by bases, take away with you duplicate items that are just littering the place.
If there is a food surplus (many baskets filled with food) always take away berries in baskets because they disappear.
If you get to a big base, think to yourself - is this place going to grow?
There are many stagnant bases that end up attracting and wasting player's lives because they already have a lot of items built - but the thing is that many of them are in locations that make it impossible to further growth or to develop there.
So players spend their whole lifetime walking back and forth through 20 screens to build a wall and a half, or to make half a steel tool.
If you are young when you find such doomed villages, set your home marker and take those items away with you (requires cart).
Find a new home for them - a newly founded base in a better location, maybe an established farm that could use the boost.
If you do not find a suitable place by the time you are middle-aged, turn back and bring them back (you can do an elliptical route so you don't have to walk the same way twice).
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